Soul Calibur V
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Soul Calibur V
is a fighting video game developed and released by Namco Bandai Games for the PlayStation 3 and Xbox 360 in 2012. The sixth main installment in Namco's ''Soulcalibur'' series of fighting games, ''Soulcalibur V'' is the follow-up to ''Soulcalibur IV'' and retains the weapon-based combat that characterizes the series but follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original ''Soul'' series timeline game. The game received positive reviews, in which it was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode. Gameplay Like the previous games in the series, ''Soulcalibur V'' is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweak ...
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Ezio Auditore Da Firenze
Ezio Auditore da Firenze () is a fictional character in the video game series ''Assassin's Creed'', an Italian master assassin who serves as the protagonist of the series' games set during the Italian Renaissance. His life and career as an assassin are chronicled in ''Assassin's Creed II'', '' II: Discovery'', ''Brotherhood'', and '' Revelations'', and the short films '' Assassin's Creed: Lineage'' and '' Assassin's Creed Embers''. All games (excluding ''II: Discovery'') and films he appears in were re-released as an enhanced bundle, ''The Ezio Collection'', in 2016. Ezio has also been frequently referenced or made smaller appearances in other media within the franchise. Actor Roger Craig Smith has consistently provided the character's voice throughout his appearances, while Devon Bostick portrayed him in live-action in ''Lineage''. Within the series' alternate historical setting, Ezio was born into Italian nobility from Florence in the year 1459. His family had long been loyal ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Cervantes De Leon
, better known as just Cervantes, is a fictional character in the ''Soulcalibur'' series of fighting games. Created by Namco's Project Soul division, he first appeared in ''Soul Edge'' and its subsequent sequels, later appearing in various merchandise related to the series. He is one of only four characters to have appeared in each of the games. Creation and conception As a character introduced in ''Soul Edge'', Cervantes's weapon was initially a rapier, selected before other elements of the character and designed to be unique amongst the other weapons in the game. As development progressed, the development team felt that the weapon choice made the character seem too "gentlemanly" (although the concept would later be used for Raphael Sorel) and changed it to a pair of swords, which were expanded upon to be the first appearance of the series' recurring weapon, Soul Edge. His design and concept were built to revolve around them, starting with gender, then physical measurements an ...
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Yoshimitsu
is a name used by three different characters who appear in the ''Tekken'' and ''Soulcalibur'' series of fighting games by Namco. The first version of Yoshimitsu made his debut in the original ''Tekken'' in 1994. The second version of Yoshimitsu appeared in every ''Soulcalibur'' game since the 1998 self-titled installment except for 2012's ''Soulcalibur V'', which instead features a third version of the character, informally known as Yoshimitsu II. All Yoshimitsus are their era's leader of the honorable Manji clan, practitioners of ninjutsu, and master swordsmen with a mask and mechanical prosthetic arms. As ''Tekken'' is set in modern times while ''Soulcalibur'' takes place in a medieval fantasy setting, the first ''Soulcalibur'' Yoshimitsu was originally considered to be an ancestor to ''Tekken''s Yoshimitsu; however, the introduction of Yoshimitsu II revealed that Yoshimitsus are willingly killed and replaced by a younger protégé as part of a secret ritual, in order to make ...
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Heishiro Mitsurugi
, better known as just Mitsurugi, is a fictional character in the ''Soulcalibur'' series of fighting games by Namco. He is a mainstay and one of the most iconic characters in the franchise as one of only four characters to appear as a playable character in every installment since 1995's ''Soul Edge''. In the games' lore, Mitsurugi is a master swordsman turned wandering mercenary from Japan ever looking for the ultimate sword and a challenge, who is a rival of Taki and Algol and the enemy of Setsuka. Mitsurugi quickly became and then remained one of the most iconic and popular ''Soulcalibur'' characters, also often having been noted as a well-balanced fighter in terms of gameplay. In the first ''Soulcalibur'', he has been replaced in the Korean version by Arthur who later became a standalone character in ''Soulcalibur III''. Appearances In the backstory of ''Soul Edge'', Heishiro is an orphaned son of a Japanese farmer, who after suffering years of witnessing his homeland being ...
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Voldo
is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, he first appeared in ''Soul Edge'', and later in all games of the ''Soulcalibur'' series with the exception of ''Soulcalibur Legends''. His likeness has been used for merchandise related to the series, ranging from plush toys to action figures. Voldo has no spoken dialogue in any title in the series, instead moaning or hissing deeply while fighting an opponent. Character design As a character introduced in ''Soul Edge'', Voldo's weapons, dual hand katars designed to be unique amongst the other weapons in the game, were selected before other elements of the character. His design and concept were then built to revolve around it, starting with gender, then physical measurements, and lastly background details. During Voldo's development, several alternate designs were considered, ranging from a balding, long haired man with a goatee to a rich nobleman wielding a katar on h ...
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Chai Xianghua
The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. With each character, their weapon was decided upon before other aspects were. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The co ...
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Taki (Soulcalibur)
, known as the , is a fictional character in the ''Soulcalibur'' series of historical fantasy fighting games by Namco. Taki is a Japanese demon-hunting kunoichi and the greatest warrior of the Fu-Ma ninja clan, who is traveling the world on a quest to destroy the powerful swords known as Soul Edge and Soul Calibur. Taki has been introduced in the original arcade version of ''Soul Edge'' in 1995 as one of the main characters along with her friend Sophitia. Taki has been featured as a player character in every main entry in the series up until 2012's ''Soulcalibur V'', when her place was taken by her own young disciple named Natsu, but returned in 2018's ''Soulcalibur VI''. She has further appeared in all of ''Soulcalibur'' spin-off games, as well as in some other titles such as ''Namco × Capcom'' and ''Queen's Gate''. She has been voiced in Japanese by Fujiko Takimoto until ''Soulcalibur III'', and then by Sachiko Kojima in later games, while her English voice actors includ ...
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Soulcalibur VI
''Soulcalibur VI'' is a fighting game developed by Bandai Namco Studios and Dimps and published by Bandai Namco Entertainment for the PlayStation 4, Xbox One, and Microsoft Windows in 2018. It is the seventh main installment in the ''Soulcalibur'' series. Gameplay Following the tradition of prior installments of the ''Soulcalibur'' series, ''Soulcalibur VI'' gameplay involves two weapons-wielding combatants battling against one another using a 3D system. The game kept many of the familiar gameplay elements including 8-Way Run, Guard Impact, and character creation, but adds to the traditional formula by introducing new mechanics such as Reversal Edge and the newly revamped Soul Charge. The Reversal Edge allows players to defend against an oncoming attack and quickly strike back, alongside a slow-motion effect, enabling more defensive options for the players. Characters ''Soulcalibur VI'' contains a base roster consisting of 21 fighters. Additional characters are added through DL ...
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Ivy Valentine
, commonly called , is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in the original ''Soulcalibur'' and its subsequent sequels, later appearing in various merchandise related to the series. She was voiced in Japanese by Yumi Tōma between ''Soulcalibur'' and ''Soulcalibur III'', Kanako Tōjō between ''Soulcalibur Legends'' and '' Soulcalibur: Broken Destiny,'' and Miyuki Sawashiro in ''Soulcalibur V'', and ''Soulcalibur VI''; in English, she was voiced by Renee Hewitt in ''Soulcalibur II'' and Lani Minella for the remainder of the series. In the game, she is the illegitimate daughter of undead pirate Cervantes de Leon who was raised by a noble family until her father became obsessed with the cursed sword, Soul Edge, leading to his death and later her mother's. Desiring to destroy the sword, she creates a segmented, animated blade-whip, only to become Soul Edge's pawn and learn that it intends to u ...
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Tira (Soulcalibur)
is a Character (arts), fictional character in the Soulcalibur (series), ''Soulcalibur'' series of video games. She was created by Namco's Project Soul division. Tira was originally introduced in ''Soulcalibur III'' and has returned in ''Soulcalibur IV'', ''Soulcalibur V'' and ''Soulcalibur VI''. A mentally unstable young woman, Tira is a former member of an assassination guild, the Bird of Passage, who left the group due to her state, eventually becoming a loyal servant of the cursed sword, Soul Edge, and its wielder, Siegfried and Nightmare, Nightmare. While originally only having a case of Dissociative identity disorder, split personality, the influence of Soul Edge and its counterpart, Soul Calibur, breaks Tira's mind even further that she currently possesses two different personalities: jolly and gloomy. The character is positively received by the public, often noted for her unique style of clothing and sexual appeal, although her fighting style has received mixed reception, w ...
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Sophitia
, better known simply as Sophitia, is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in ''Soul Edge'' and its subsequent sequels, as well as appearing in various merchandise related to the series. A baker-turned warrior, Sophitia became involved in the search for the cursed sword, Soul Edge, following the blessings of the god Hephaestus. The affair soon affected her other family members as well, including her sister, Cassandra, and later her children, Pyrrha and Patroklos. The character has received positive reception, often noted for her sexualized portrayal in the series. Conception and history As a character introduced in ''Soul Edge'', Sophitia's weaponry, a sword and shield combination designed to be unique amongst the other weapons in the game, were selected before other elements of the character. Her design and concept were then built to revolve around it, starting with gender, then physical me ...
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