Soulcalibur
is a fighting game franchise developed by Bandai Namco Studios and published by Bandai Namco Entertainment. There are a total of seven main installments and various media spin-offs, including music albums and a series of manga books in the Soulcalibur series. The first game in the series, '' Soul Edge'' (or ''Soul Blade'' outside Japan), was released as an arcade game in 1995 and was later ported to consoles; the widespread success of its second main installment '' Soulcalibur'' in 1998 led to ''Soulcalibur'' becoming the name of the franchise, with all subsequent installments also using the name onwards. More recent games in the series have been released for consoles only and have evolved to include online playing modes. The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called " Soul Edge" and the subsequent sword used to oppose this evil, " Soul Calibur" (parsed as two words ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Characters Of The Soulcalibur Series
The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with '' Soul Edge'' (''Soul Blade'' in the PlayStation version) in 1995. Overview and development ''Soulcalibur'' is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. When creating characters for the series, they started with the weapon first, aiming to choose one that would feel unique amongst the cast. The character concepts themselves are then built around the chosen weapon, with their movement, animations and personality designed to fit it. According to series creator Hirokai Yotoriyama, movement is the first ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Project Soul
is a fighting game franchise developed by Bandai Namco Studios and published by Bandai Namco Entertainment. There are a total of seven main installments and various media spin-offs, including music albums and a series of manga books in the Soulcalibur series. The first game in the series, '' Soul Edge'' (or ''Soul Blade'' outside Japan), was released as an arcade game in 1995 and was later ported to consoles; the widespread success of its second main installment ''Soulcalibur'' in 1998 led to ''Soulcalibur'' becoming the name of the franchise, with all subsequent installments also using the name onwards. More recent games in the series have been released for consoles only and have evolved to include online playing modes. The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called " Soul Edge" and the subsequent sword used to oppose this evil, " Soul Calibur" (parsed as two words, w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Soulcalibur VI
is a 2018 fighting game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment. As the seventh main installment and a reboot (fiction), reboot of the ''Soulcalibur'' series, it was released for the PlayStation 4, Windows, and Xbox One on October 19, 2018. The game revisits events from Soulcalibur (video game), ''Soulcalibur'' (1998), with the aim of "uncovering hidden truths." Players engage in combat as they select from a diverse roster of characters, including both returning favorites and new additions. ''Soulcalibur VI'' retains classic mechanics like the 8-Way Run and Guard Impact while introducing innovative gameplay features such as Reversal Edge and a revamped Soul Charge system. The narrative unfolds through two main modes: Soul Chronicle and Libra of Soul. Soul Chronicle presents a linear story focused on the main characters and the threat of Nightmare, featuring individual character storylines that provide depth to the overarching plot. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Soulcalibur II
is a 2002 fighting game developed and published by Namco. It is the third installment in the ''Soulcalibur'' series of weapon-based fighting games as the sequel to ''Soulcalibur'' (1998). Originally intended to be released on Sega's NAOMI arcade board, the game was built on the Namco System 246 board before being ported to the PlayStation 2, GameCube, and Xbox home consoles. The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to ''Soulcalibur'', ''Soulcalibur II'' had improvements in graphics and the game system and introduced several new and guest characters. The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike, and considered to be one of the gre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Soulcalibur (video Game)
is a 1998 fighting game developed and published by Namco. It is the second game in the ''Soulcalibur'' series, preceded by '' Soul Edge''. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware, and was ported to the Dreamcast console in 1999 with new features and improved graphics. The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murder, and free him of its curse. Developed closely with Namco's ''Tekken'' development team, it is one of the few home console ports that outdid their arcade parent performance-wise. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. ''Soulcalibur'' received unanimous critical applaus ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Soul Edge
is a 1996 fighting game developed and published by Namco for arcades. It is the first installment in the ''Soulcalibur'' series. Introduced at the JAMMA trade show in November 1995, the full arcade game was released in February 1996 on System 11 hardware, the same board used by ''Tekken'' and '' Tekken 2''. Later in December an upgraded and expanded version of the game was ported to the PlayStation; this version was renamed to ''Soul Blade'' outside Japan and released in 1997. ''Soul Edge'' is a 3D fighting game and was the second such game to be based on weapons, following ''Battle Arena Toshinden'' (itself preceded by the 2D '' Samurai Shodown'' series). The plot centers upon the eponymous sword, rumored to offer unlimited power to anyone who can find and wield it, leading to nine warriors attempting to pursue the tenth who is rumored to have the sword. The game was a commercial and critical success, with praise given to graphics, gameplay and characters. It was followed up ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's discontinuation in 2001 ended Sega's 18 years in the console market. A team led by Hideki Sato began developing the Dreamcast in 1997. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with off-the-shelf components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology. Developers were able to include a custom version of the Windows CE operating system on game discs to make porting PC games easy, and Sega's NAOMI arcade system board allowed nearly identical conversions of arcade games. The Dreamcast was the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bandai Namco Studios
is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games), which itself is part of the wider Bandai Namco Holdings group. The company works under its parent company as a ''keiretsu''; Bandai Namco Studios creates video games for home, arcade, and mobile platforms, while Bandai Namco Entertainment handles the distribution, marketing, and publishing of these products. It was established as Namco Bandai Studios as the Spin-off (corporate), spin-off company of Namco Bandai Games's video game development divisions, based on restructuring efforts and the need for a decrease in development times and increase in productivity. Over 1,000 staff from Namco Bandai Games and additional from the defunct Namco Tales Studio division were absorbed into BNS. Bandai Namco Studios has worked on many successful Lis ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bandai Namco Entertainment
is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game business, as well as Bandai's former equivalent division. Development operations were spun off into a new company in 2012, Namco Bandai Studios, now called Bandai Namco Studios. Bandai Namco Entertainment owns List of best-selling video game franchises, several multi-million video game franchises, including ''List of Pac-Man video games, Pac-Man'', ''Tekken'', ''Soulcalibur'', ''Tales (video game series), Tales'', ''Ace Combat'', ''Taiko no Tatsujin'', ''The Idolmaster'', ''Ridge Racer'' and ''Dark Souls''. Pac-Man (character), Pac-Man himself serves as the official mascot of the company. The company also owns the licenses to several Japanese media franchises, such as ''Weekly Shōnen Jump, Shonen Jump'', ''Gundam'', ''Kamen Rider'', ''S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |