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Sonic Runners
was a 2015 endless runner game in the '' Sonic the Hedgehog'' franchise for Android and iOS. It was developed by Sonic Team as its first ''Sonic'' game exclusive to smartphones and published by Sega. In ''Sonic Runners'', the player-character constantly ran forward, and players controlled their jumping from a side-scrolling perspective using the touchscreen. The game was free-to-play, featured a wide variety of playable characters from the ''Sonic'' series, and received periodic updates. Development began in late 2013 and lasted a year and a half. Sonic Team sought to take advantage of the uses of smartphones and built the game using the Unity game engine. They designed ''Sonic Runners'' to have more replay value than other endless running games. The game was soft launched in select regions in February 2015 before its full release the following June. It failed commercially and received mixed reviews; although critics praised its gameplay, they criticized the pop-up ads ...
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Sonic Runners Adventure
''Sonic Runners Adventure'' is an endless runner platform game published by Gameloft for iOS, Android and Java-based mobile phones. As part of the '' Sonic the Hedgehog'' series, the game serves as a sequel to 2015's ''Sonic Runners''. The game was first released in select regions in June 2017 and worldwide in August 2017. Gameplay Similar to its predecessor ''Sonic Runners'', ''Sonic Runners Adventure'' is a platform game with endless runner elements. Players choose between several different characters, each with unique abilities. Players must guide their chosen character through a series of levels based on locations in '' Sonic Generations'' and ''Sonic Lost World''. Characters automatically move forward, so players must tap their screen to avoid obstacles and enemies. Scattered around levels are golden rings, which serve as a form of health: rings protect the player from enemies or obstacles, though they scatter when the player is hit and blink before disappearing. Several c ...
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Sonic Team
is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, '' Sonic the Hedgehog,'' for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on ''Sonic CD'' in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games ...
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Patch (computing)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the sourc ...
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Knuckles The Echidna
is a fictional character in Sega's ''Sonic the Hedgehog'' series. He is a red anthropomorphic short-beaked echidna who is Sonic's best friend and former rival. Determined and serious, but sometimes gullible, he has the ability to punch enemies with brute force by using his fists which will destroy the enemy in his way. He serves as the guardian of the Master Emerald, a huge gemstone that controls the series' integral Chaos Emeralds, and is the last living member of his tribe, the Knuckles Clan. Knuckles debuted as an antagonist in ''Sonic the Hedgehog 3'' (1994) after Doctor Eggman tricks him into opposing Sonic and Tails. He first became a playable protagonist in ''Sonic & Knuckles'' later that year; after initially opposing Sonic once again, he forms an alliance with him after learning of Doctor Eggman's trickery. Since then, he has appeared in dozens of playable and non-playable roles, as well as in several series of comic books, Western animated television, Japanese anime, t ...
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Miles "Tails" Prower
, better known by his nickname , is a fictional character in Sega's ''Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's side in the series. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is a two-tailed fox, hence the nickname. A mechanical genius and skilled pilot,Super Smash Bros. Brawl (2008). In-game description of the "Tails" trophy. he can fly by spinning his tails like a helicopter rotor and can be seen flying in multiple games and TV shows created by Sega. He debuted in November 1992 with the release of ''Sonic the Hedgehog 2''. In the mid-1990s, he was featured as the main character in a number of spinoff games: ''Tails and the Music Maker'' for the Sega Pico, and ''Tails Adventure'' and ''Tails' Skypatrol'' for the Game Gear. Tails was rated the third-most-popular character in the franchis ...
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Sonic The Hedgehog (character)
is a title character and the main protagonist of the video game series of the same name published by Sega, and appears in numerous spin-off comics, animations, and other media. He is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies. Programmer Yuji Naka and artist Naoto Ohshima are generally credited with creating Sonic. Most of the games are developed by Sonic Team. The original ''Sonic the Hedgehog'' (1991) was released to provide Sega with a mascot to rival Nintendo's flagship character Mario. Sonic was redesigned by Yuji Uekawa for ''Sonic Adventure'' (1998), with a more mature look designed to appeal to older players. Sonic is one of the world's best-known video game characters and a gaming icon. His series had sold more than 80 million copies by 2011. Origins and history While Sega was seeki ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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Sonic Runners Boss Fight
Sonic or Sonics may refer to: Companies * Sonic Drive-In, an American drive-in fast-food restaurant chain *Sonic (ISP), an Internet provider and CLEC, serving more than 100 California communities *Sonic Foundry, a computer software company which develops programs for editing audio and video * Sonic Healthcare, a company that provides laboratory pathology and radiology services *Sonic Solutions, a company operating in digital-media markets *Sonic Team, a developer of video games *SONIC, a brand name of Sega, S.A. SONIC Arts and Entertainment *'' Sonic the Hedgehog'', a Sega video game franchise ** Sonic the Hedgehog (character), the titular character of the ''Sonic the Hedgehog'' franchise started in 1991 ** ''Sonic the Hedgehog'' (1991 video game), the first video game in the franchise. It was made for the Sega Genesis. ** ''Sonic the Hedgehog'' (film), the 2020 film based on the franchise and its sequel, ''Sonic the Hedgehog 2'' (film). *Sonic screwdriver, a fictional tool i ...
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Gameloft
Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games market. Formerly a public company traded at the Paris Bourse, Gameloft was acquired by media conglomerate Vivendi in 2016. History Game development strategy Gameloft was founded by Michel Guillemot, one of the five founders of Ubisoft, on 14 December 1999. By February 2009, Gameloft had shipped over 200 million copies of its games since its IPO, as well as 2 million daily downloads of its games via the App Store for iOS. Gameloft's chief financial officer (CFO), Alexandre de Rochefort, noted that the company's games generated about 400 times more revenue on iOS than on Android, partially because Google did not develop its Google Play storefront to "entice customers to actually buy products"; as a result of which Gameloft heavily cut i ...
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Pay To Play
Pay-to-play, sometimes pay-for-play or P2P, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities. The common denominator of all forms of pay-to-play is that one must pay to "get in the game", with the sports analogy frequently arising. In the entertainment industry Broadcasting The term also refers to a growing trend in which individuals or groups may purchase radio or television airtime, much like infomercials, to broadcast content promoting the payer's interests. While these types of shows are typically shows that have little sponsor support and have no substantiated audience, some major program producers do purchase airtime to "clear" their programs in certain major markets. This type of format is particularly common among religious broadcasters (televangelism), where the related term ''pay-for-pray'' is used. Music industry The term also refers to a growing trend, where venue owners charge a ...
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Pop-up Ad
Pop-up ads or pop-ups are forms of online advertising on the World Wide Web. A pop-up is a graphical user interface (GUI) display area, usually a small window, that suddenly appears ("pops up") in the foreground of the visual interface. The pop-up window containing an advertisement is usually generated by JavaScript that uses cross-site scripting (XSS), sometimes with a secondary payload that uses Adobe Flash. They can also be generated by other vulnerabilities/security holes in browser security. A variation on the pop-up window, the pop-under advertisement, opens a new browser window under the active window. Pop-unders do not interrupt the user immediately, but appear when the user closes the covering window, making it more difficult to determine which website created them. History Pop-up ads originated on the Tripod.com webpage hosting site in the late 1990s. JavaScript provided the capability for a web page to open another window. Ethan Zuckerman claims he used that capabi ...
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List Of Commercial Failures In Video Games
The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of ''E.T.'' contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games. Video game hardware failures 32X Unveiled by ...
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