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Software Mining
Software mining is an application of knowledge discovery in the area of software modernization which involves understanding existing software artifacts. This process is related to a concept of reverse engineering. Usually the knowledge obtained from existing software is presented in the form of models to which specific queries can be made when necessary. An entity relationship is a frequent format of representing knowledge obtained from existing software. Object Management Group (OMG) developed specification Knowledge Discovery Metamodel (KDM) which defines an ontology for software assets and their relationships for the purpose of performing knowledge discovery of existing code. Software mining and data mining Software mining is closely related to data mining, since existing software artifacts contain enormous business value, key for the evolution of software systems. Knowledge discovery from software systems addresses structure, behavior as well as the data processed by the softw ...
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Knowledge Discovery
Knowledge extraction is the creation of Knowledge representation and reasoning, knowledge from structured (relational databases, XML) and unstructured (text (literary theory), text, documents, images) sources. The resulting knowledge needs to be in a machine-readable and machine-interpretable format and must Knowledge representation and reasoning, represent knowledge in a manner that facilitates inferencing. Although it is methodically similar to information extraction (Natural language processing, NLP) and extract, transform, load, ETL (data warehouse), the main criterion is that the extraction result goes beyond the creation of structured information or the transformation into a Database schema, relational schema. It requires either the reuse of existing Knowledge representation and reasoning, formal knowledge (reusing identifiers or ontologies) or the generation of a schema based on the source data. The RDB2RDF W3C group is currently standardizing a language for extraction of Re ...
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Design Pattern
A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The " Gang of Four" book. Details An organized collection of design patterns that relate to a particular field is called a pattern language. This language gives a common terminology for discussing the situations designers are faced with. Documenting a pattern requires explaining why a particular situation causes problems, and how the components of the pattern relate to each other to give the solution. Christopher Alexander describes common design problems as arising from "conflicting forces"—such as the conflict between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A pattern would not tell the designer how many windows to put in the room; instead, it would propose a set of values to guide the designer toward a decisi ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Software Metric
In software engineering and development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, while measurements are the numbers obtained by the application of metrics), often the two terms are used as synonyms. Since quantitative measurements are essential in all sciences, there is a continuous effort by computer science practitioners and theoreticians to bring similar approaches to software development. The goal is obtaining objective, reproducible and quantifiable measurements, which may have numerous valuable applications in schedule and budget planning, cost estimation, quality assurance, testing, software debugging, software performance optimization, and optimal personnel task assignments. Common software measurements Common software measurements include: * ABC Software Metric * Balanced scorecard * Bugs per line of code * Code coverage * Cohe ...
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Abstract Syntax Tree
In computer science, an abstract syntax tree (AST), or just syntax tree, is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text. The syntax is "abstract" in the sense that it does not represent every detail appearing in the real syntax, but rather just the structural or content-related details. For instance, grouping parentheses are implicit in the tree structure, so these do not have to be represented as separate nodes. Likewise, a syntactic construct like an if-condition-then statement may be denoted by means of a single node with three branches. This distinguishes abstract syntax trees from concrete syntax trees, traditionally designated parse trees. Parse trees are typically built by a parser during the source code translation and compiling process. Once built, additional information is added to the AST by means of subsequent processing, e.g., co ...
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Resource Description Framework
The Resource Description Framework (RDF) is a World Wide Web Consortium (W3C) standard originally designed as a data model for metadata. It has come to be used as a general method for description and exchange of graph data. RDF provides a variety of syntax notations and data serialization formats with Turtle (Terse RDF Triple Language) currently being the most widely used notation. RDF is a directed graph composed of triple statements. An RDF graph statement is represented by: 1) a node for the subject, 2) an arc that goes from a subject to an object for the predicate, and 3) a node for the object. Each of the three parts of the statement can be identified by a URI. An object can also be a literal value. This simple, flexible data model has a lot of expressive power to represent complex situations, relationships, and other things of interest, while also being appropriately abstract. RDF was adopted as a W3C recommendation in 1999. The RDF 1.0 specification was published in 2004, th ...
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Intermediate Representation
An intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as optimization and translation. A "good" IR must be ''accurate'' – capable of representing the source code without loss of information – and ''independent'' of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an ''intermediate language''. A canonical example is found in most modern compilers. For example, the CPython interpreter transforms the linear human-readable text representing a program into an intermediate graph structure that allows flow analysis and re-arrangement before execution. Use of an intermediate representation such as this allows compiler systems like the GNU Compiler Collection and LLVM to be use ...
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Business Process Modeling Notation
Business Process Model and Notation (BPMN) is a graphical representation for specifying business processes in a business process model. Originally developed by the Business Process Management Initiative (BPMI), BPMN has been maintained by the Object Management Group (OMG) since the two organizations merged in 2005. Version 2.0 of BPMN was released in January 2011, at which point the name was amended to Business Process Model ''and'' Notation to reflect the introduction of execution semantics, which were introduced alongside the existing notational and diagramming elements. Though it is an OMG specification, BPMN is also ratified as ISO 19510. The latest version is BPMN 2.0.2, published in January 2014. Overview Business Process Model and Notation (BPMN) is a standard for business process modeling that provides a graphical notation for specifying business processes in a ''Business Process Diagram'' (BPD), based on a flowcharting technique very similar to activity diagrams from U ...
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Business Rule
A business rule defines or constrains some aspect of business. It may be expressed to specify an action to be taken when certain conditions are true or may be phrased so it can only resolve to either true or false. Business rules are intended to assert business structure or to control or influence the behavior of the business. Business rules describe the operations, definitions and constraints that apply to an organization. Business rules can apply to people, processes, corporate behavior and computing systems in an organization, and are put in place to help the organization achieve its goals. For example, a business rule might state that ''no credit check is to be performed on return customers''. Other examples of business rules include requiring a rental agent to disallow a rental tenant if their credit rating is too low, or requiring company agents to use a list of preferred suppliers and supply schedules. While a business rule may be informal or even unwritten, documenting the r ...
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Knowledge Representation
Knowledge representation and reasoning (KRR, KR&R, KR²) is the field of artificial intelligence (AI) dedicated to representing information about the world in a form that a computer system can use to solve complex tasks such as diagnosing a medical condition or having a dialog in a natural language. Knowledge representation incorporates findings from psychology about how humans solve problems and represent knowledge in order to design formalisms that will make complex systems easier to design and build. Knowledge representation and reasoning also incorporates findings from logic to automate various kinds of ''reasoning'', such as the application of rules or the relations of sets and subsets. Examples of knowledge representation formalisms include semantic nets, systems architecture, frames, rules, and ontologies. Examples of automated reasoning engines include inference engines, theorem provers, and classifiers. History The earliest work in computerized knowledge represe ...
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Metamodeling
A metamodel or surrogate model is a model of a model, and metamodeling is the process of generating such metamodels. Thus metamodeling or meta-modeling is the analysis, construction and development of the frames, rules, constraints, models and theories applicable and useful for modeling a predefined class of problems. As its name implies, this concept applies the notions of meta- and modeling in software engineering and systems engineering. Metamodels are of many types and have diverse applications. Overview A metamodel/ surrogate model is a model of the model, i.e. a simplified model of an actual model of a circuit, system, or software like entity. Metamodel can be a mathematical relation or algorithm representing input and output relations. A model is an abstraction of phenomena in the real world; a metamodel is yet another abstraction, highlighting properties of the model itself. A model conforms to its metamodel in the way that a computer program conforms to the gramma ...
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