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Software Decay
Software rot (bit rot, code rot, software erosion, software decay, or software entropy) is either a slow deterioration of software quality over time or its diminishing responsiveness that will eventually lead to software becoming faulty, unusable, or in need of upgrade. This is not a physical phenomenon: the software does not actually decay, but rather suffers from a lack of being responsive and updated with respect to the changing environment in which it resides. The ''Jargon File'', a compendium of hacker lore, defines "bit rot" as a jocular explanation for the degradation of a software program over time even if "nothing has changed"; the idea behind this is almost as if the bits that make up the program were subject to radioactive decay. Causes Several factors are responsible for software rot, including changes to the environment in which the software operates, degradation of compatibility between parts of the software itself, and the appearance of bugs in unused or rarely u ...
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Software Entropy
Software entropy is the idea that software eventually rots as it is changed if sufficient care is not taken to maintain coherence with product design and established design principles. The common usage is only tangentially related to entropy as defined in classical thermodynamics and statistical physics. Another aspect can be found in what is perceived to be a decay in the quality of otherwise static software that is the result of the inevitable changes to its environment, that often occur as operating systems and other components are upgraded or retired. History A work on software engineering by Ivar Jacobson et al, in 1992 describes software entropy as follows: :''The second law of thermodynamics, in principle, states that a closed system's disorder cannot be reduced, it can only remain unchanged or increase. A measure of this disorder is entropy. This law also seems plausible for software systems; as a system is modified, its disorder, or entropy, tends to increase. This is ...
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Coding Conventions
Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices, programming principles, programming rules of thumb, architectural best practices, etc. These are guidelines for software structural quality. Software programmers are highly recommended to follow these guidelines to help improve the readability of their source code and make software maintenance easier. Coding conventions are only applicable to the human maintainers and peer reviewers of a software project. Conventions may be formalized in a documented set of rules that an entire team or company follows, or may be as informal as the habitual coding practices of an individual. Coding conventions are not enforced by compilers. Softwar ...
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Anti-patterns
An anti-pattern in software engineering, project management, and business processes is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive. The term, coined in 1995 by computer programmer Andrew Koenig, was inspired by the book ''Design Patterns'' (which highlights a number of design patterns in software development that its authors considered to be highly reliable and effective) and first published in his article in the ''Journal of Object-Oriented Programming''. A further paper in 1996 presented by Michael Ackroyd at the Object World West Conference also documented anti-patterns. It was, however, the 1998 book ''AntiPatterns'' that both popularized the idea and extended its scope beyond the field of software design to include software architecture and project management. Other authors have extended it further since to encompass environmental/organizational/cultural anti-patterns. Definition According to the authors of '' ...
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Software Entropy
Software entropy is the idea that software eventually rots as it is changed if sufficient care is not taken to maintain coherence with product design and established design principles. The common usage is only tangentially related to entropy as defined in classical thermodynamics and statistical physics. Another aspect can be found in what is perceived to be a decay in the quality of otherwise static software that is the result of the inevitable changes to its environment, that often occur as operating systems and other components are upgraded or retired. History A work on software engineering by Ivar Jacobson et al, in 1992 describes software entropy as follows: :''The second law of thermodynamics, in principle, states that a closed system's disorder cannot be reduced, it can only remain unchanged or increase. A measure of this disorder is entropy. This law also seems plausible for software systems; as a system is modified, its disorder, or entropy, tends to increase. This is ...
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Software Brittleness
In computer programming and software engineering, software brittleness is the increased difficulty in fixing older software that may appear reliable, but actually fails badly when presented with unusual data or altered in a seemingly minor way. The phrase is derived from analogies to brittleness in metalworking. Causes When software is new, it is very malleable; it can be formed to be whatever is wanted by the implementers. But as the software in a given project grows larger and larger, and develops a larger base of users with long experience with the software, it becomes less and less malleable. Like a metal that has been work-hardened, the software becomes a legacy system, brittle and unable to be easily maintained without fracturing the entire system. Brittleness in software can be caused by algorithms that do not work well for the full range of input data. A good example is an algorithm that allows a divide by zero to occur, or a curve-fitting equation that is used to extrap ...
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Software Bloat
Software bloat is a process whereby successive versions of a computer program become perceptibly slower, use more memory, disk space or processing power, or have higher hardware requirements than the previous version, while making only dubious user-perceptible improvements or suffering from feature creep. The term is not applied consistently; it is often used as a pejorative by end users (bloatware) to describe undesired user interface changes even if those changes had little or no effect on the hardware requirements. In long-lived software, perceived bloat can occur from the software servicing a large, diverse marketplace with many differing requirements. Most end users will feel they only need some limited subset of the available functions, and will regard the others as unnecessary bloat, even if end users with different requirements require those functions. Actual (measurable) bloat can occur due to de-emphasising algorithmic efficiency in favour of other concerns like developer ...
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Generation Loss
Generation loss is the loss of quality between subsequent copies or transcodes of data. Anything that reduces the quality of the representation when copying, and would cause further reduction in quality on making a copy of the copy, can be considered a form of generation loss. File size increases are a common result of generation loss, as the introduction of artifacts may actually increase the entropy of the data through each generation. Analog generation loss In analog systems (including systems that use digital recording but make the copy over an analog connection), generation loss is mostly due to noise and bandwidth issues in cables, amplifiers, mixers, recording equipment and anything else between the source and the destination. Poorly adjusted distribution amplifiers and mismatched impedances can make these problems even worse. Repeated conversion between analog and digital can also cause loss. Generation loss was a major consideration in complex analog audio and video ...
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Dependency Hell
Dependency hell is a colloquial term for the frustration of some software users who have installed software packages which have dependencies on specific versions of other software packages. The dependency issue arises when several packages have dependencies on the same ''shared'' packages or libraries, but they depend on different and incompatible versions of the shared packages. If the shared package or library can only be installed in a single version, the user may need to address the problem by obtaining newer or older versions of the dependent packages. This, in turn, may break other dependencies and push the problem to another set of packages. Problems Dependency hell takes several forms: ; Many dependencies : An application depends on many libraries, requiring lengthy downloads, large amounts of disk space, and being very portable (all libraries are already ported enabling the application itself to be ported easily). It can also be difficult to locate all the dependencies ...
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Code Smell
In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology. The term was popularised by Kent Beck on WardsWiki in the late 1990s. Usage of the term increased after it was featured in the 1999 book ''Refactoring: Improving the Design of Existing Code'' by Martin Fowler. It is also a term used by agile programmers. Definition One way to look at smells is with respect to principles and quality: "Smells are certain structures in the code that indicate violation of fundamental design principles and negatively impact design quality". Code smells are usually not bugs; they are not technically incorrect and do not prevent the program from functioning. Instead, they indicate weaknesses in design that may slow down development or increase the risk of bugs or failures in the future. Bad code sme ...
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Dead Code Elimination
In compiler theory, dead-code elimination (also known as DCE, dead-code removal, dead-code stripping, or dead-code strip) is a compiler optimization to remove code which does not affect the program results. Removing such code has several benefits: it shrinks program size, an important consideration in some contexts, and it allows the running program to avoid executing irrelevant operations, which reduces its running time. It can also enable further optimizations by simplifying program structure. ''Dead code'' includes code that can never be executed (''unreachable code''), and code that only affects '' dead variables'' (written to, but never read again), that is, irrelevant to the program. Examples Consider the following example written in C. int foo(void) Simple analysis of the uses of values would show that the value of b after the first assignment is not used inside foo. Furthermore, b is declared as a local variable inside foo, so its value cannot be used outside foo. Th ...
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Code Refactoring
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source codes maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scripts an ...
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