Softstar Entertainment Inc.
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Softstar Entertainment Inc.
Softstar Entertainment Inc. (), abbreviated as Softstar (), is a Taiwanese video game developer and publisher based in Zhonghe District, New Taipei, with Mainland subsidiary branches in Beijing, Shanghai and Xiamen. Softstar is famous among the Greater China regions for designing and publishing Chinese language role-playing and puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th .../ simulation games, mainly for the PC platform. Its most popular franchises include '' The Legend of Sword and Fairy'' series, '' Xuan-Yuan Sword'' series, '' Richman'' series and ''Star Dream'' series. References External links * * Video game companies of Taiwan Taiwanese companies established in 1988 Video game companies established in 1988 Companies based in New Taipei ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not (unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc), i ...
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Greater China
Greater China is an informal geographical area that shares commercial and cultural ties with the Han Chinese people. The notion of "Greater China" refers to the area that usually encompasses Mainland China, Hong Kong, Macau, and Taiwan in East Asia, places where the majority are culturally and ethnically Han Chinese. Some analysts may also include places which have predominantly ethnic Chinese population such as Singapore. The term can be generalised to encompass "linkages among regional Chinese communities". Usage Multinational corporations frequently use the term to name their regional headquarters. For example, P&G uses it to name its regional headquarter in Guangzhou that also operates in Hong Kong and Taipei, Taiwan. Apple uses it for its regional headquarters in Shanghai. The term is often used to avoid invoking sensitivities over the political status of Taiwan. The term has also been used in reference to Chinese irredentism in nationalist contexts, such as the notion ...
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Taiwanese Companies Established In 1988
Taiwanese may refer to: * Taiwanese language, another name for Taiwanese Hokkien * Something from or related to Taiwan (Formosa) * Taiwanese aborigines, the indigenous people of Taiwan * Han Taiwanese, the Han people of Taiwan * Taiwanese people, residents of Taiwan or people of Taiwanese descent * Taiwanese language (other) * Taiwanese culture * Taiwanese cuisine * Taiwanese identity Taiwanese people may be generally considered the people of Taiwan who share a common culture, ancestry and speak Taiwanese Mandarin, Hokkien, Hakka or indigenous Taiwanese languages as a mother tongue. Taiwanese people may also refer to the i ... See also * {{disambiguation Language and nationality disambiguation pages ...
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Video Game Companies Of Taiwan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Richman (series)
''Richman'' () is a series of computer board games created and published by Softstar Entertainment from Taiwan. Gameplay Similarly to the Monopoly board game, players must gain the most wealth and/or bankrupt other players as they traverse in a game board, filled with property plots and other special tiles. The goal is achieved mainly by purchasing property and receiving rent from opponents, or investing in a simulated stock market. The gameplay usually also features a selection of minigames, special items, and random events that can change the standings. In Richman Fight, players need to choose different characters and prepare 8 function cards in repeat deck before starting a game. After the game start, players need to use a dice to control their chosen character in the map and make the opponents bankrupt through the effects of function cards, construct the special property, and release the character's ability. And also players can earn cards or trigger effects in different spec ...
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Xuan-Yuan Sword
''Xuan-Yuan Sword'' (, literally "Sword of the Xuan-Yuan") is a series of Taiwanese role-playing video games for personal computers developed by the DOMO Studio (DOMO小組/多魔小組) of Softstar Entertainment Inc. (大宇資訊) based in Taiwan. The games incorporate elements of Chinese mythology as well as historic figures and events. In time immemorial, the "Xuan-Yuan Sword" was wielded by Yellow Emperor of ancient China to defend the ancient Chinese against the warlord Chi You and his aggressive subjects. After Chi You's defeat, the future for the five-thousand-year-old history of China was secured, and the Sword was passed on from Yellow Emperor to future generations to continue to defend the world against evil. Due to its great power, the sword was often sought by treacherous individuals to further their own ends. A recurring item of the series is the ''Monster Fusion Vessel'' (''Lian Yao Hu'', 煉妖壺), created by the goddess Nüwa in emulation of the Immortal Creatio ...
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The Legend Of Sword And Fairy
''The Legend of Sword and Fairy'' (), also known as ''Chinese Paladin'', is a game/media franchise created by Yao Zhuangxian and is developed by Taiwanese company Softstar. The franchise centers on a series of Chinese mythology-based role-playing video games, but also includes two live-action TV series adapted from the games. The eponymous first game in the series is published by Softstar's "Crazy Boyz" team (狂徒創作群) in 1995, became both a commercial and critical success, and multiple sequels have been spawned due to its popularity. The video game series has since branched into other genres such as business simulation games and MMORPGs. It has been regarded as one of the most iconic Chinese RPG series ever made. Titles Video games ; Main series * ''The Legend of Sword and Fairy'' (1995) * '' New Legend of Sword and Fairy'' (2001) — CGI-rendered Windows 98 remake of the DOS-based original game * '' The Legend of Sword and Fairy 2'' (2003) * ''The Legend of Swo ...
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PC Game
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with the ' ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Chinese Language
Chinese (, especially when referring to written Chinese) is a group of languages spoken natively by the ethnic Han Chinese majority and many minority ethnic groups in Greater China. About 1.3 billion people (or approximately 16% of the world's population) speak a variety of Chinese as their first language. Chinese languages form the Sinitic branch of the Sino-Tibetan languages family. The spoken varieties of Chinese are usually considered by native speakers to be variants of a single language. However, their lack of mutual intelligibility means they are sometimes considered separate languages in a family. Investigation of the historical relationships among the varieties of Chinese is ongoing. Currently, most classifications posit 7 to 13 main regional groups based on phonetic developments from Middle Chinese, of which the most spoken by far is Mandarin (with about 800 million speakers, or 66%), followed by Min (75 million, e.g. Southern Min), Wu (74 million, e.g. Shangh ...
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