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Softaid Ad 2
''Soft Aid'' is a software compilation, released by Quicksilva in March 1985 to support the Famine Relief in Ethiopia Ethiopia, , om, Itiyoophiyaa, so, Itoobiya, ti, ኢትዮጵያ, Ítiyop'iya, aa, Itiyoppiya officially the Federal Democratic Republic of Ethiopia, is a landlocked country in the Horn of Africa. It shares borders with Eritrea to the .... The software was released on Magnetic tape, tape for the ZX Spectrum and Commodore 64 home computers. An audio recording of the charity single, Do They Know It's Christmas? by Band Aid (band), Band Aid also featured on one side of the tape. The tape was unusual in that it was released to help support a charity (possibly unique in computer gaming at the time). The cover featured artwork by British artist David Rowe,CRASH magazine: The Online Edition
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Softaid Ad 2
''Soft Aid'' is a software compilation, released by Quicksilva in March 1985 to support the Famine Relief in Ethiopia Ethiopia, , om, Itiyoophiyaa, so, Itoobiya, ti, ኢትዮጵያ, Ítiyop'iya, aa, Itiyoppiya officially the Federal Democratic Republic of Ethiopia, is a landlocked country in the Horn of Africa. It shares borders with Eritrea to the .... The software was released on Magnetic tape, tape for the ZX Spectrum and Commodore 64 home computers. An audio recording of the charity single, Do They Know It's Christmas? by Band Aid (band), Band Aid also featured on one side of the tape. The tape was unusual in that it was released to help support a charity (possibly unique in computer gaming at the time). The cover featured artwork by British artist David Rowe,CRASH magazine: The Online Edition
- Features - ON THE C ...
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Gilligan's Gold
''Bagman'' is a platform game released in arcades by Valadon Automation in 1982. It was licensed to Stern for U.S. distribution in 1983 and to Taito in Japan the same year. In France, the game is titled ''Le Bagnard'' (English: ''The Convict''). ''Bagman'' was followed-up with ''Super Bagman'' in 1984. Gameplay The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. ''Bagman'' is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The action button is used to perform the foll ...
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ... home computer. There are currently games in this incomplete list. __NOTOC__ Original run (1982–1994) Homebrew References External linksSpectrum Computing an up-to-date database of ZX Spectrum software {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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RoboCop (1988 Video Game)
''RoboCop'' is a beat 'em up/ run-and-gun action game developed and published by Data East for arcades in 1988, based on the 1987 film of the same name. It was sub-licensed to Data East by Ocean Software, who obtained the rights from Orion Pictures at the script stage. Data East and Ocean Software subsequently adapted the arcade game for home computers. The game was a critical and commercial success. The arcade game was the highest-grossing arcade game of 1988 in Hong Kong, and reached number-two on Japan's monthly ''Game Machine'' arcade charts. On home computers, the game sold over copies worldwide, and it was especially successful in the United Kingdom where it was the best-selling home computer game of the 1980s. Gameplay The gameplay is similar to Data East's arcade game ''Bad Dudes Vs. DragonNinja'', released earlier the same year. ''Robocop'' includes elements from both beat 'em up and run and gun games. Release In 1988, Ocean adapted Data East's ''Robocop'' ar ...
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1985 In Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the U ...
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Flak (video Game)
''Flak: The Ultimate Flight Experience'' is a vertically scrolling shooter for the Atari 8-bit family designed by Alain Marsily, programmed by Yves Lempereur, and published by Funsoft in 1984. It was ported to the Apple II, Commodore 64, and ZX Spectrum home computers. ''Flak'' was heavily inspired by the 1982 Namco arcade game ''Xevious''. Most critical reviews were middling or harshly negative. Gameplay The player flies a ship over a vertically scrolling landscape, firing on land bases, on the way to destroy a fortress containing an enemy CPU. Reception The game received mixed to poor reviews. In ''ANALOG Computing'', Steve Panak called ''Flak'' "the worst mistake your wallet ever made" and advised readers to "avoid it like radioactive waste", while ''Electronic Games'' called it "a challenging game that requires some almost impossibly fine maneuvering". ''Your Spectrum'' called the game a rip-off of ''Xevious'', giving it a 0.8/5 and stating that it "should've been drowned a ...
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Fred (video Game)
Roland was a game character developed in 1984 by Alan Sugar, CEO of Amstrad, and Jose Luis Dominguez, a Spanish game designer. The character was named for Roland Perry, a computer engineer who worked for Amstrad. The idea was to have one recognizable character in a number of different computer games in a bid to have the Amstrad CPC compete with the ZX Spectrum and the Commodore 64. Games in the ''Roland''-series * 1984: ''Roland Ahoy!'' (by Computersmith) * 1984: ''Roland on the Ropes'' (by Indescomp) - A copy of the Spanish game ''Fred''. Roland had to collect bullets, treasures and maps while climbing ropes to get out of a tomb/pyramid. Some villains can be destroyed (skeletons, bats, mummies) while some can only be forced to change direction (ghosts) and some have to be jumped over (dripping poison, rats, scorpions). When the game ends, the end music is the Funeral March. The game was released for the Spectrum and the Commodore as well, and was later remade for the PC. * 1 ...
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Star Trader
''Star Trader'' is a 1974 video game and an early example of the space trading genre. The game involves players moving from star to star on a map of the galaxy, buying and selling quantities of six types of merchandise in a competition to make the most money. The game was developed by Dave Kaufman for computers in 1973, and its BASIC source code was printed in the January 1974 issue of the ''People's Computer Company Newsletter''. It was reprinted in the 1977 book ''What to Do After You Hit Return''. The game was the inspiration for the multiplayer ''Trade Wars'' series, beginning in 1984, and is thought to be the antecedent to much of the space trading genre. Gameplay ''Star Trader'' is a multiplayer space trading game, in which players trade resources between star systems in order to make the most money. The game presents a star map of the galaxy in which each player moves about trading between star systems of different levels of economic development. The players travel fro ...
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