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Soccer Kid
''Soccer Kid'' is a 1993 Side-scrolling video game, side-scrolling Platform game, platform video game originally developed and published by Krisalis Software in Europe for the Amiga. In the game, players assume the role of the titular Protagonist, main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the Extraterrestrial life, alien pirate Scab, the Antagonist, main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup. Conceived by Dean Lester, ''Soccer Kid'' was created by most of the same team who previously worked on the popular ''Manchester United (video game series), Manchester United'' List of video game franchises, franchise at Krisalis Software and uses the same game engine as with ''Arabian Nights ( ...
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Krisalis Software
Krisalis Software Limited was a British video game developer and publisher founded by Tony Kavanagh, Peter Harrap, and Shaun Hollingworth in 1987 under the name Teque Software Development Limited as a subsidiary label (beginning in 1988) until the official company name was changed to Krisalis Software in 1991. The company was restructured in April 2001 with a new management team of Tony Kavanagh, Tim James and Simeon Pashley and reused the original name of Teque Software development. Krisalis Software worked on over 60 different computer and console games before permanently closing on 30 November 2001. Along with developing games and conversions themselves, they also provided sound development support for consoles like the Master System, the Game Gear and the Mega Drive through a proprietary Krisalis sound engine created by Shaun Hollingworth and handled by composer Matt Furniss, which was used in many externally developed games for the aforementioned systems. Their final game ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ...
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Arabian Nights (1993 Video Game)
''Arabian Nights'' is a platform game first released on the Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ... in 1993. It was produced by Krisalis Software. The game was originally released on two floppy disks but later became available on CD for the Amiga CD32 release. The game was developed by Visiware Studios. The player controls Sinbad Junior, a lowly gardener who witnesses the kidnap of the princess by a dragon. After Sinbad Junior tries to save her from the flying dragon, he ends up falling back to Earth and becoming unconscious before awakening in a prison accused of sorcery and capturing the woman he tried to save. Gameplay The game begins in these dungeons as the player fight his way out over traps and through guards, and then through another nine stages in nin ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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List Of Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *''7th Dragon'' A *''A Boy and His Blob'' *''Ace Attorney'' *''Ace Combat'' *'' ActRaiser'' *'' Adventure Island'' *'' Adventures of Lolo'' *''Aero Fighters'' *''Aero the Acro-Bat'' *''After Burner'' *''Age of Empires'' *'' Age of Wonders'' *'' Airforce Delta'' *'' Aleste'' *''Alex Kidd'' *'' Alien Breed'' *''Alien Syndrome'' *'' Alone in the Dark'' *'' Alpine Racer'' *''Altered Beast'' *''Alundra'' *''American McGee's Alice'' *''America's Army'' *''Amnesia'' *'' Amped'' *'' Angry Birds'' *'' Animal Crossing'' *''Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *'' Ape Escape'' *'' Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *''Army Men'' *''Army of Two'' *''Art Academy'' *'' Ar Tonelico'' *''Asheron's Call' ...
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Manchester United (video Game Series)
''Manchester United'' is a football video game series licensed by Manchester United, which was highly popular in the early 1990s. Games Game series programmed by Krisalis ordered by release date: * ''Manchester United'' (1990) * ''Manchester United Europe'' (1991) * '' Manchester United: Premier League Champions'' (1994) * ''Manchester United Premier League Champions 1994-95 Season'' Data Disk (1994) *'' Manchester United: The Double'' (1995) * ''Manchester United Championship Soccer'' (1995) Game series programmed by Codemasters, ordered by release date: * '' Manchester United: Club Football'' (2003) * '' Manchester United Manager 2005'' (2004) * '' Manchester United: Club Football 2005'' (''Manchester United Soccer'' in North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Trophy
A trophy is a tangible, durable reminder of a specific achievement, and serves as a recognition or evidence of merit. Trophies are often awarded for sporting events, from youth sports to professional level athletics. In many sports medals (or, in North America, rings) are often given out either as the trophy or along with more traditional trophies. Originally the word trophy, derived from the Greek ''tropaion'', referred to arms, standards, other property, or human captives and body parts (e.g., headhunting) captured in battle. These war trophies commemorated the military victories of a state, army or individual combatant. In modern warfare trophy taking is discouraged, but this sense of the word is reflected in hunting trophies and human trophy collecting by serial killers. Etymology Trophies have marked victories since ancient times. The word ''trophy'', coined in English in 1550, was derived from the French ''trophée'' in 1513, "a prize of war", from Old French ''trophee' ...
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Antagonist
An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize"). Types Heroes and villains The antagonist is commonly positioned against the protagonist and their world order. While most narratives will often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in '' Harry Potter'', the antagonist does not always appear as the villain. In some narratives, like Light Yagami and L in '' Death Note'', the protagonist is a villain and the antagonist is an opposing hero. Antagonists are conventionally presented as making moral choices less savory than those of protagonists. This condition is often used by an author to create conflict within a story. This is ...
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Pirate
Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, vessels used for piracy are pirate ships. The earliest documented instances of piracy were in the 14th century BC, when the Sea Peoples, a group of ocean raiders, attacked the ships of the Aegean and Mediterranean civilisations. Narrow channels which funnel shipping into predictable routes have long created opportunities for piracy, as well as for privateering and commerce raiding. Historic examples include the waters of Gibraltar, the Strait of Malacca, Madagascar, the Gulf of Aden, and the English Channel, whose geographic structures facilitated pirate attacks. The term ''piracy'' generally refers to maritime piracy, although the term has been generalized to refer to acts committed on land, in the air, on computer networks, and (in scien ...
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Extraterrestrial Life
Extraterrestrial life, colloquially referred to as alien life, is life that may occur outside Earth and which did not originate on Earth. No extraterrestrial life has yet been conclusively detected, although efforts are underway. Such life might range from simple forms like prokaryotes to intelligent beings, possibly bringing forth civilizations that might be far more advanced than humankind. The Drake equation speculates about the existence of sapient life elsewhere in the universe. The science of extraterrestrial life is known as astrobiology. Speculation about the possibility of inhabited "worlds" outside the planet Earth dates back to antiquity. Multiple early Christian writers discussed the idea of a "plurality of worlds" as proposed by earlier thinkers such as Democritus; Augustine references Epicurus's idea of innumerable worlds "throughout the boundless immensity of space" (originally expressed in his Letter to Herodotus) in ''The City of God''. In his first century p ...
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