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SnarfQuest
''SnarfQuest'', drawn and written by Larry Elmore, is a fantasy comic strip with sci-fi and modern elements. Its epic fantasy-adventure context, along with its black-and-white art style, quirky humor, twinge of satire, and anachronistic elements, have earned it comparisons to Jeff Smith's acclaimed ''Bone'' series. It is the only comic series by Elmore, who is more widely known for his fantasy art paintings. The strip was originally serialized from 1985–1989 in the role-playing magazine ''Dragon'', and, due to its popularity, subsequently spawned several collected volumes, tabletop games, and full-color followups by Elmore in 2000 and 2011. Publication history SnarfQuest originally ran in ''Dragon Magazine'' from 1983–1989, debuting in issue #75 and running until No. 145 (75-78,80-145). The first story arc, detailing Snarf's quest to become king, was collected into a single 144-page book, entitled ''SnarfQuest: The Book'', published by TSR in 1987; this edition also featured ...
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Larry Elmore
Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', and his own comic strip series ''SnarfQuest''. He is author of the book ''Reflections of Myth''. Early life and education Elmore was born August 5, 1948, in Louisville, Kentucky, and grew up in Grayson County in midwestern Kentucky. Elmore described his school days by saying, "The rural school I attended didn't have any art program, so I spent my time drawing - and daydreaming. I was a pretty bad student ... I was always getting into trouble for drawing in class. I wish I had a quarter for every drawing of mine a teacher destroyed." He majored in art at Western Kentucky University. Career A month after graduating from college, Elmore was drafted into the U.S. Army and stationed in Germany. After leaving the service, Elmore worked as an ...
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Games Unplugged
''Games Unplugged'' was an American magazine dedicated to the adventure tabletop gaming industry. The bimonthly magazine, headquartered in Lake Geneva, Wisconsin, ran for 34 issues, from June 2000 until May 2004. The company also had a website, GamesUnplugged.com, which is now defunct. Content It featured news, products, designers and their companies, and upcoming releases of non-electronic role-playing games, card games, board games, and miniature wargames. The magazine is most notable for running as a regular feature the most recent appearance of Larry Elmore's popular comic strip SnarfQuest. The magazine also featured writing by Margaret Weis on occasion. Publication history After running Archangel Entertainment, Ken Whitman next worked with Dynasty Presentations, in particular the new magazine ''Games Unplugged''. Timothy Brown, James Ward, Lester W. Smith, John Danovich, and Sean Everette founded the d20 company Fast Forward Entertainment Fast or FAST may refer to: * ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Modesty
Modesty, sometimes known as demureness, is a mode of dress and deportment which intends to avoid the encouraging of sexual attraction in others. The word "modesty" comes from the Latin word ''wikt:modestus, modestus'' which means "keeping within measure".Jennett, Sheila. The Oxford companion to the body. Eds. Colin Blakemore, and Sheila Jennett. Vol. 7. New York, NY: Oxford University Press, 2001. Standards of modesty are culturally and context dependent and vary widely. In this use, it may be considered inappropriate or immodest to reveal certain parts of the body. In some societies, modesty may involve women covering their bodies completely and not talking to men who are not immediate family members; in others, a fairly revealing but One-piece swimsuit, one-piece bathing costume is considered modest while other women wear bikinis. In some countries, exposure of the body in breach of community standards of modesty is also considered to be public indecency, and public nudity is ge ...
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Curse
A curse (also called an imprecation, malediction, execration, malison, anathema, or commination) is any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic (usually black magic) or witchcraft; in the latter sense, a curse can also be called a hex or a jinx. In many belief systems, the curse itself (or accompanying ritual) is considered to have some causative force in the result. To reverse or eliminate a curse is sometimes called "removal" or "breaking", as the spell has to be dispelled, and often requires elaborate rituals or prayers. Types The study of the forms of curses comprises a significant proportion of the study of both folk religion and folklore. The deliberate attempt to levy curses is ...
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Wish
A wish is a hope or desire for something. In fiction, wishes can be used as plot devices. In folklore, opportunities for "making a wish" or for wishes to "come true" or "be granted" are themes that are sometimes used. In fiction In fiction a wish is a supernatural demand placed on the recipient's unlimited request. When it is the center of a tale, the wish is usually a template for a morality tale, "be careful what you wish for"; it can also be a small part of a tale, in which case it is often used as a plot device. One can wish on many things for example: wishing wells, dandelions when one blows the seeds or light them on fire, stars and much more. When one wishes on a well, a coin is thrown in and the thrower silently makes a wish in the hope it comes true. A template for fictional wishes could be ''The Book of One Thousand and One Nights'', specifically the tale of Aladdin, although in the tale of Aladdin the actual wishes were only part of the tale. Also, Aladdin's deman ...
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Monster
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fear. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts and spirits, zombies or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process. Animal monsters are outside the moral order, but sometimes have their origin in some human violation of the moral law (e.g. in the Greek myth, Minos does not sacrifice to Poseidon the white bull which the god sent him, so as punishment Poseidon makes Minos' wife, Pasiphaë, fall in love with the bull. She copulat ...
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Hells Angels
The Hells Angels Motorcycle Club (HAMC) is a worldwide outlaw motorcycle club whose members typically ride Harley-Davidson motorcycles. In the United States and Canada, the Hells Angels are incorporated as the Hells Angels Motorcycle Corporation. Common nicknames for the club are the "H.A.", "Red & White", "HAMC", and "81". With a membership between 3,000 and 3,600 and 467 chapters in 59 countries, the HAMC is one of the largest motorcycle clubs in the world. Many police and international intelligence agencies, including the United States Department of Justice and Europol, consider the club an organized crime syndicate. History The Hells Angels originated on March 17, 1948, in Fontana, California, when several small motorcycle clubs agreed to merge.''The Secret Life of Bikers'' by Jerry Langton. Location 19.5/477. HarperCollings:2018 Otto Friedli, a World War II veteran, is credited with starting the club after breaking from the Pissed Off Bastards motorcycle club over a fe ...
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Revolver
A revolver (also called a wheel gun) is a repeating handgun that has at least one barrel and uses a revolving cylinder containing multiple chambers (each holding a single cartridge) for firing. Because most revolver models hold up to six rounds of cartridge before needing to reload, revolvers are also commonly called six shooters. Before firing, cocking the revolver's hammer partially rotates the cylinder, indexing one of the cylinder chambers into alignment with the barrel, allowing the bullet to be fired through the bore. The hammer cocking in nearly all revolvers are manually driven, and can be achieved either by the user using the thumb to directly pull back the hammer (as in single-action), via internal linkage relaying the force of the trigger-pull (as in double-action), or both (as in double/single-action). By sequentially rotating through each chamber, the revolver allows the user to fire multiple times until having to reload the gun, unlike older single-shot fir ...
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Shape-change
In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, sorcery, spells or having inherited the ability. The idea of shape-shifting is in the oldest forms of totemism and shamanism, as well as the oldest existent literature and epic poems such as the ''Epic of Gilgamesh'' and the ''Iliad''. The concept remains a common literary device in modern fantasy, children's literature and popular culture. Folklore and mythology Popular shape-shifting creatures in folklore are werewolves and vampires (mostly of European, Canadian, and Native American/early American origin), ichchadhari naag and ichchadhari naagin (shape-shifting cobras) of India, the huli jing of East Asia (including the Japanese ''kitsune'' and Korean ''kumiho''), and the gods, goddesses, and demons and demonesses like succubus and incubus and other numerous mythologies, s ...
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