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Snare Rush
''Snare rush'' is a term often used in electro culture to refer to impossibly fast rolls. A snare rush can vary in tempo considerably, from 16th notes even to 2048th notes. At that sort of speed, the effect is a buzzing sound, but with a detectable pitch, so some artists vary the repeat rate, and can even play a tune. One example is the last 18 seconds of " Ghetto Body Buddy" by Venetian Snares, where the theme from ''Sesame Street'' is played using only extremely fast snare rushes. The defining characteristic of a snare rush, as opposed to a roll, is the sheer virtuosity it would take for a physical drummer to play a successful one. As such, almost all snare rushes are computer-programmed and can be used with bass drums, tom-toms, and cymbals to intensify the effect. They are often used as fills, alongside complex programmed breakbeats. Snare rushes are also often run through analog or DSP effects together with variations in volume, such as a filters or pitch shifting. The ...
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Drum Roll
A drum roll (or roll for short) is a technique used by percussionists to produce a tremolo, sustained sound for the duration of a musical note, written note.Cirone, Anthony J. (1991). Simple Steps to Snare Drum', p.30-31. Alfred. . "The purpose of the roll is to sustain the sound over the value of a written note." Types Snare drum roll A common snare drum roll is the closed roll. The closed concert roll (orchestral roll, buzz roll, or press roll) is performed by creating 3 (or more) equal sounding bounces on each hand alternating right to left, repeatedly and quickly. The aim of a closed roll is to reproduce the effect of a sustained note on an instrument which inherently produces a short, staccato sound. Because a multiple bounce stroke on a drum head loses energy, and volume, with each successive bounce, it is necessary to use special tactics and techniques to mitigate the loss of sound and cause the repeated notes to sound even. This involves the arm, the wris ...
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Pitch Shifting
Pitch shifting is a sound recording technique in which the original pitch of a sound is raised or lowered. Effects units that raise or lower pitch by a pre-designated musical interval ( transposition) are known as pitch shifters. Pitch and time shifting The simplest methods are used to increase pitch and reduce durations or, conversely, reduce pitch and increase duration. This can be done by replaying a sound waveform at a different speed than it was recorded. It could be accomplished on an early reel-to-reel tape recorder by changing the diameter of the capstan or using a different motor. As for vinyl records, placing a finger on the turntable to give friction will slow it, while giving it a "spin" can advance it. As technologies improved, motor speed and pitch control could be achieved electronically by servo drive system circuits. Pitch shifter and harmonizer A pitch shifter is a sound effects unit that raises or lowers the pitch of an audio signal by a preset interval ...
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Granular Synthesis
Granular synthesis is a sound synthesis method that operates on the microsound time scale. It is based on the same principle as sampling. However, the samples are split into small pieces of around 1 to 100 ms in duration. These small pieces are called grains. Multiple grains may be layered on top of each other, and may play at different speeds, phases, volume, and frequency, among other parameters. At low speeds of playback, the result is a kind of soundscape, often described as a cloud, that is manipulated in a manner unlike that of natural sound sampling or other synthesis techniques. At high speeds, the result is heard as a note or notes of a novel timbre. By varying the waveform, envelope, duration, spatial position, and density of the grains, many different sounds can be produced. Both have been used for musical purposes: as sound effects, raw material for further processing by other synthesis or digital signal processing effects, or as complete musical works in their ...
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Extratone
Speedcore is a form of electronic music that is characterized by a high tempo and aggressive themes. It was created in the early to mid-1990s and the name originates from the Hardcore (electronic dance music genre), hardcore genre as well as the high tempo used. Songs are usually classified as speedcore at around 300+ beats per minute (BPM), but this can vary. Characteristics Aside from the very fast tempo, speedcore can often be distinguished from other forms of Hardcore (electronic dance music genre), hardcore by an aggressive and overridden electronic percussion track that is often punctuated with a hyperactive snare or tom-tom fills. Most producers will Distortion (music), overdrive their kicks so far that they become Square wave (waveform), square waves. Speedcore Disc jockey, DJs often use violent, vulgar, and offensive themes in their music to push the boundaries of the genre. Since the 2000s, the use of digital audio workstations (DAWs) has grown versus the use of Anal ...
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Drum Machine
A drum machine is an electronic musical instrument that creates percussion sounds, drum beats, and patterns. Drum machines may imitate drum kits or other percussion instruments, or produce unique sounds, such as synthesized electronic tones. A drum machine often has pre-programmed beats and patterns for popular genres and styles, such as pop music, rock music, and dance music. Most modern drum machines made in the 2010s and 2020s also allow users to program their own rhythms and beats. Drum machines may create sounds using Analog synthesizer, analog synthesis or play prerecorded Sampling (music), samples. While a distinction is generally made between drum machines (which can play back pre-programmed or user-programmed beats or patterns) and electronic drums (which have pads that can be struck and played like an acoustic drum kit), there are some drum machines that have buttons or pads that allow the performer to play drum sounds "live", either on top of a programmed drum beat or ...
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Beats Per Minute
Beat, beats, or beating may refer to: Common uses * Assault, inflicting physical harm or unwanted physical contact * Battery (crime), a criminal offense involving unlawful physical contact * Battery (tort), a civil wrong in common law of intentional harmful or offensive contact * Corporal punishment, punishment intended to cause physical pain * Patrol, or beat, a group of personnel assigned to monitor a specific area ** Beat (police), the territory that a police officer patrols ** Gay beat, an area frequented by gay men * Strike (attack), repeatedly and violently striking a person or object * Victory, success achieved in personal combat, military operations or in any competition * Beating (hunt), driving game out of areas of cover during a hunt Arts, entertainment and media Fictional characters * Beat, an anthro fox in the animated series " Motto! Majime ni Fumajime Kaiketsu Zorori" * Beat, in the video game '' Eternal Sonata'' * Beat, in the video game '' Jet Set ...
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Sixty-fourth Note
In music notation, a sixty-fourth note (North American), or hemidemisemiquaver or semidemisemiquaver (British), sometimes called a half-thirty-second note, is a Musical note, note played for half the duration of a thirty-second note (or demisemiquaver), hence the name. It first occurs in the late 17th century and, apart from rare occurrences of hundred twenty-eighth notes (semihemidemisemiquavers) and two hundred fifty-sixth notes (demisemihemidemisemiquavers), it is the shortest value found in musical notation. Sixty-fourth notes are notated with a filled-in oval notehead and a straight note stem with four flags. The stem is drawn to the left of the notehead going downward when the note is above or on the middle line of the musical staff, staff. When the notehead is below the middle line the stem is drawn to the right of the notehead going upward. A single 64th note is always stemmed with flags, while two or more are usually beam (music), beamed in groups. A similar, but rarely ...
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Hearing Range
Hearing range describes the frequency range that can be heard by humans or other animals, though it can also refer to the range of levels. The human range is commonly given as 20 to 20,000 Hz, although there is considerable variation between individuals, especially at high frequencies, and a gradual loss of sensitivity to higher frequencies with age is considered normal. Sensitivity also varies with frequency, as shown by equal-loudness contours. Routine investigation for hearing loss usually involves an audiogram which shows threshold levels relative to a normal. Several animal species can hear frequencies well beyond the human hearing range. Some dolphins and bats, for example, can hear frequencies over 100 kHz. Elephants can hear sounds at 16 Hz–12 kHz, while some whales can hear infrasonic sounds as low as 7 Hz. Physiology The 'hairs' in hair cells in the inner ear, stereocilia, range in height from 1 μm, for auditory detection of very high freq ...
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Glitch (music)
Glitch is a genre of experimental electronic music that emerged in the 1990s, which is distinguished by the deliberate use of glitches in audio media and other sonic artifacts. The sounds featured in glitch tracks usually come from audio recording device or digital electronics malfunctions, such as CD skipping, electric hum, digital or analog distortion, circuit bending, bit-rate reduction, hardware noise, software bugs, computer crashes, vinyl record hiss or scratches, and system errors, as well as abstract sound design produced from the intended use of these technologies. Devices that were already broken are often used, while other times devices are broken expressly for this purpose. In '' Computer Music Journal'', composer and writer Kim Cascone classified glitch as a subgenre of electronica and used the term ''post-digital'' to describe the glitch aesthetic."The glitch genre arrived on the back of the electronica movement, an umbrella term for alternative, largely dance ...
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Breakcore
Breakcore is a style of electronic dance music that emerged from jungle, hardcore, and drum and bass in the mid-to-late 1990s. It is characterized by very complex and intricate breakbeats and a wide palette of sampling sources played at high tempos. History As the early days of "hardcore techno" or just "hardcore" began to settle in Europe, breakcore as a genre began to take more concrete forms in other parts of the world. Inspired by new labels such as Addict, from Milwaukee, US; Peace Off from Rennes, France; Sonic Belligeranza from Bologna, Italy; and Planet Mu, from London, it began to take a new shape, adding in more elements of mashup and IDM to the hardcore sounds. Each of these labels began to draw in aspects of their own social and aesthetic scenes, allowing for an even broader definition of what was possible in the music. In Europe, the breakcore genre was solidified by raves and club events such as Belgium's Breakcore Gives Me Wood, featuring local acts such ...
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Drill 'n Bass
Drill 'n' bass is a subgenre of drum and bass which developed in the mid-1990s as IDM artists began experimenting with elements of jungle and breakbeat music. Artists utilized powerful audio software to program frenzied, irregular beats that often discouraged dancing. The style was often interpreted as having a lightly parodic relationship with the dance styles that inspired it.Simon Reynolds. ''Energy Flash: A Journey Through Rave Music and Dance Culture''. Soft Skull Press, 2012. p. 382-383 Characteristics ''AllMusic'' referred to the genre as "a spastic form of breakbeat jungle that relied on powerful audio software and patient programming to warp old midtempo beats and breaks into a frenzied, experimental potpourri of low-attention-span electronic music." Critic Simon Reynolds described it as "jungle by non-junglists for non-junglists," stating that producers are "free to take the idiomatic features of jungle — fucked-up breakbeats, mutant bass, sampladelic collage — ...
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Intelligent Dance Music
Intelligent dance music (IDM) is a style of electronic music originating in the early 1990s, defined by idiosyncratic experimentation rather than specific genre constraints.''"…the label 'IDM' (for avant-garde, 'intelligent dance music') seems to be based more on an association with individualistic experimentation than on a particular set of musical characteristics."'' Butler, M.J., ''Unlocking the Groove: Rhythm, Meter, and Musical Design in Electronic Dance Music'', Indiana University Press, 2006, (p. 80). The music often described with the term originally emerged in the early 1990s from the culture and sound palette of styles of electronic dance music such as acid house, ambient techno, Detroit techno and breakbeat;''"The electronic listening music of the nineties is a prime example of an art form derived from and stimulated by countless influences. Partisan analyses of this music claim a baffling variety of prime sources (Detroit techno, New York electro + Chicago acid, En ...
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