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Snack Culture
Snack culture () is the South Korean trend of consuming entertainment or other media in brief periods, typically of 15 minutes or less. It is a practice which emerged due to the popularization of smartphones and the desire of content-providers to reach an increasingly busy and mobile population. '' The Korean Times'' wrote in 2014 that snack culture' is becoming representative of the Korean cultural scene." It has been called "a hot topic" in the media-content industry in 2014. Due to its significance, several scholars paid attention to snack culture, and in particular in tandem with webtoons. Snack culture—the habit of consuming information and cultural resources like webtoons quickly rather than engaging at a deeper level—is becoming representative of the Korean cultural scene in the 21st century as discussed in Dal Yong Jin's book on Transmedia Storytelling. Definition The term ''snack culture'' comes from consuming media in a short time, like a snack that can be enjoy ...
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Snack Culture
Snack culture () is the South Korean trend of consuming entertainment or other media in brief periods, typically of 15 minutes or less. It is a practice which emerged due to the popularization of smartphones and the desire of content-providers to reach an increasingly busy and mobile population. '' The Korean Times'' wrote in 2014 that snack culture' is becoming representative of the Korean cultural scene." It has been called "a hot topic" in the media-content industry in 2014. Due to its significance, several scholars paid attention to snack culture, and in particular in tandem with webtoons. Snack culture—the habit of consuming information and cultural resources like webtoons quickly rather than engaging at a deeper level—is becoming representative of the Korean cultural scene in the 21st century as discussed in Dal Yong Jin's book on Transmedia Storytelling. Definition The term ''snack culture'' comes from consuming media in a short time, like a snack that can be enjoy ...
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Culture Of South Korea
The contemporary culture of South Korea developed from the traditional culture of Korea which was prevalent in the early Korean nomadic tribes. By maintaining thousands of years of ancient Korean culture, with influence from ancient Chinese culture, South Korea split on its own path of cultural development away from North Korean culture since the division of Korea in 1948. The industrialization, urbanization and westernization of South Korea, especially Seoul, have brought many changes to the way Korean people live. Changing economics and lifestyles have led to urbanization—a concentration of population in major cities (and depopulation of the rural countryside), with multi-generational households separating into nuclear family living arrangements. Today, many cultural elements from South Korea, especially popular culture, have spread across the globe and have become some of the most prominent cultural forces in the world. Literature Prior to the 20th century, Korean literatur ...
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Mobile Phone Industry In South Korea
Smart phones offer more connectivity to the crowd and reach of information than basic feature phones. Over several years, mobile phone industry has grown significantly and people demand the growth of smart phones such as expanding its memory, larger screen size, and open operating systems. People in South Korea are really into the technologies related with daily life and they love to improve the quality of life. In that aspect, Apple’s first smart phone was a really big deal in South Korea and this was way more than how other countries were excited. How do we know this? We can easily understand how people in South Korea liked Apple’s first IPhone by looking at what Samsung invented. After some time has passed, LG electronics participated in this competition as the smart phone business kept growing. Compare to Apple and Samsung, LG had little different business strategy, which to make the devices with lower price and better functionality other than high specs; however, as LG star ...
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The Korea Times
''The Korea Times'' is the oldest of three English-language newspapers published daily in South Korea. It is a sister paper of the ''Hankook Ilbo'', a major Korean language daily; both are owned by Dongwha Enterprise, a wood-based manufacturer. Since the late 1950s, it had been published by the Hankook Ilbo Media Group, but following an embezzlement scandal in 2013–2014 it was sold to Dongwha Group, which also acquired ''Hankook Ilbo''. The president-publisher of ''The Korea Times'' is Oh Young-jin. Former Korean President Kim Dae-jung famously taught himself English by reading ''The Korea Times''. Newspaper headquarters The newspaper's headquarters is located in the same building with ''Hankook Ilbo'' on Sejong-daero between Sungnyemun and Seoul Station in Seoul, South Korea. The publication also hosts major operations in New York City and Los Angeles. History ''The Korea Times'' was founded by Helen Kim five months into the 1950-53 Korean War. The first issue on November ...
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Binge-watching
Binge-watching (also called binge-viewing) is the practice of watching entertainment or informational content for a prolonged time span, usually a single television show. Statistics Binge-watching overlaps with marathon viewing which places more emphasis on stamina and less on self-indulgence. In a survey conducted by Netflix in February 2014, 73% of people define binge-watching as "watching between 2–6 episodes of the same TV show in one sitting". Some researchers have argued that binge-watching should be defined based on the context and the actual content of TV show. Others suggested that what is normally called binge-watching in fact refers to more than one type of TV viewing behavior (and experience). They proposed that the notion of binge-watching should be expanded to include both the prolonged sit (watching 3 or more episodes in a row, in one sitting) and the accelerated consumption of an entire season (or seasons) of a show, one episode at a time, over several days. B ...
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Smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation). Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of ...
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Music Video
A music video is a video of variable duration, that integrates a music song or a music album with imagery that is produced for promotion (marketing), promotional or musical artistic purposes. Modern music videos are primarily made and used as a music marketing device intended to promote the sale of Music Recording, music recordings. Although the origins of music videos date back to musical short, musical short films that first appeared, they again came into prominence when Paramount Global's MTV based its format around the medium. These kinds of videos were described by various terms including "illustrated song", "filmed insert", "promotional (promo) film", "promotional clip", "promotional video", "song video", "song clip", "film clip" or simply "video". Music videos use a wide range of styles and contemporary video-making techniques, including animation, live action, live-action, documentary film, documentary, and non-narrative approaches such as Non-narrative film, abstract fi ...
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Naver (corporation)
The Naver Corporation is a South Korean internet conglomerate headquartered in Seongnam that operates the search engine Naver. Naver established itself as an early pioneer in the use of user-generated content through the creation of the online Q&A platform Naver#Knowledge IN, Knowledge iN. Naver also manages the video messenger Snow (app), SNOW, and group communication service Band (software), BAND. On August 1, 2013, Naver decided to split with Hangame, a corporation which it had grown together with as NHN Entertainment Corporation, NHN Corporation for 13 years. On October 1, 2013, the company adopted its current name Naver Corporation in order to reflect the change, restoring its pre-merger name. Hangame is now overseen by NHN Entertainment Corporation. Naver's current affiliates include Line Corporation, Snow, Naver Labs, Naver Webtoon, NAVER Cloud, and Works Mobile. The company is currently cooperating with IT startups in order to evolve into a tech-based platform. History ...
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Webtoon
Webtoons (), are a type of digital comic that originated in South Korea usually meant to be read on smartphones. While webtoons were mostly unknown outside of Korea during their inception, there has been a surge in popularity internationally thanks in great part to the rise in popularity of manhwa and the fact that most manhwa are released as webtoons. In the country, as digital manhwa have emerged as a popular medium, print publication of manhwa has decreased. The amount of material published in webtoon form has now reached an equal amount as that published offline. Format usually feature a few of common traits: each episode is published on one long, vertical strip (making use of an infinite canvas rather than multiple pages so that it is easier to read on a smartphone or computer); some feature music and animations that play during each chapter; and unlike the majority of East Asian comics, they are usually in color instead of black-and-white since they are published digita ...
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Kakao
Kakao ( ko, 카카오) is a South Korean internet company that was established in 2010. It formed as a result of a merger between Daum (web portal), Daum Communications and the original Kakao Inc. In 2014, the company was renamed Daum Kakao. The company rebranded once more in 2015, reverting simply to ''Kakao''. In May 2015, the company acquired Path (social network), Path, an American social media company that had become successful in Indonesia. In January 2016, Kakao acquired a 76.4% stake in Kakao M, LOEN Entertainment, a large South Korean entertainment company, for $1.5 billion. It was later rebranded as Kakao M. The company has gained further prominence from KakaoTalk, a free mobile instant messaging Application software, application for smartphones with text and call features. By May 2017, the app had 220 million registered users and 47 million active monthly users. As of March 2022, the company is competing with Naver for No.1 position in the Japanese Webcomic, web comi ...
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