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Smaart
Smaart (System Measurement Acoustical Analysis in Real Time) is a suite of audio and acoustical measurements and instrumentation software tools introduced in 1996 by JBL's professional audio division. It is designed to help the live sound engineer optimize sound reinforcement systems before public performance and actively monitor acoustical parameters in real time while an audio system is in use. Most earlier analysis systems required specific test signals sent through the sound system, ones that would be unpleasant for the audience to hear. Smaart is a source-independent analyzer and therefore will work effectively with a variety of test signals including speech or music. The product has been known as JBL-SMAART, SIA-SMAART Pro, EAW SMAART, and SmaartLive. As of 2008 the product has been branded as simply Smaart. An acoustician version has been offered as Smaart Acoustic Tools, however as of Smaart v7.4, Acoustic Tools have been included within the Impulse Response mode of Smaa ...
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Smaart 4 Crossover Traces
Smaart (System Measurement Acoustical Analysis in Real Time) is a suite of audio and acoustical measurements and instrumentation software tools introduced in 1996 by JBL's professional audio division. It is designed to help the live sound engineer optimize sound reinforcement systems before public performance and actively monitor acoustical parameters in real time while an audio system is in use. Most earlier analysis systems required specific test signals sent through the sound system, ones that would be unpleasant for the audience to hear. Smaart is a source-independent analyzer and therefore will work effectively with a variety of test signals including speech or music. The product has been known as JBL-SMAART, SIA-SMAART Pro, EAW SMAART, and SmaartLive. As of 2008 the product has been branded as simply Smaart. An acoustician version has been offered as Smaart Acoustic Tools, however as of Smaart v7.4, Acoustic Tools have been included within the Impulse Response mode of Smaa ...
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Smaart 7 Transfer Function 48th
Smaart (System Measurement Acoustical Analysis in Real Time) is a suite of audio and acoustical measurements and instrumentation software tools introduced in 1996 by JBL's professional audio division. It is designed to help the live sound engineer optimize sound reinforcement systems before public performance and actively monitor acoustical parameters in real time while an audio system is in use. Most earlier analysis systems required specific test signals sent through the sound system, ones that would be unpleasant for the audience to hear. Smaart is a source-independent analyzer and therefore will work effectively with a variety of test signals including speech or music. The product has been known as JBL-SMAART, SIA-SMAART Pro, EAW SMAART, and SmaartLive. As of 2008 the product has been branded as simply Smaart. An acoustician version has been offered as Smaart Acoustic Tools, however as of Smaart v7.4, Acoustic Tools have been included within the Impulse Response mode of Smaa ...
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Acoustical Measurements And Instrumentation
Analysis of sound and acoustics plays a role in such engineering tasks as product design, production test, machine performance, and process control. For instance, product design can require modification of sound level or noise for compliance with standards from ANSI, IEC, and ISO. The work might also involve design fine-tuning to meet market expectations. Here, examples include tweaking an automobile door latching mechanism to impress a consumer with a satisfying click or modifying an exhaust manifold to change the tone of an engine's rumble. Aircraft designers are also using acoustic instrumentation to reduce the noise generated on takeoff and landing. Acoustical measurements and instrumentation range from a handheld sound level meter to a 1000-microphone phased array. Components Most of the acoustical measurement and instrumentation systems can be broken down into three components: sensors, data acquisition and analysis. Sensors The most common sensor used for acoustic me ...
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Pink Noise
Pink noise or noise is a signal or process with a frequency spectrum such that the power spectral density (power per frequency interval) is inversely proportional to the frequency of the signal. In pink noise, each octave interval (halving or doubling in frequency) carries an equal amount of noise energy. Pink noise sounds like a waterfall. It is often used to tune loudspeaker systems in professional audio. Pink noise is one of the most commonly observed signals in biological systems. The name arises from the pink appearance of visible light with this power spectrum. This is in contrast with white noise which has equal intensity per frequency interval. Definition Within the scientific literature, the term 1/f noise is sometimes used loosely to refer to any noise with a power spectral density of the form S(f) \propto \frac, where ''f'' is frequency, and 0 < α < 2, with exponent α usually close to 1. One-dimensional signals with α = 1 are usually called pink noise. T ...
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Spectrum Analyzer
A spectrum analyzer measures the magnitude of an input signal versus frequency within the full frequency range of the instrument. The primary use is to measure the power of the spectrum of known and unknown signals. The input signal that most common spectrum analyzers measure is electrical; however, spectral compositions of other signals, such as acoustic pressure waves and optical light waves, can be considered through the use of an appropriate transducer. Spectrum analyzers for other types of signals also exist, such as optical spectrum analyzers which use direct optical techniques such as a monochromator to make measurements. By analyzing the spectra of electrical signals, dominant frequency, power, distortion, harmonics, bandwidth, and other spectral components of a signal can be observed that are not easily detectable in time domain waveforms. These parameters are useful in the characterization of electronic devices, such as wireless transmitters. The display of a spectru ...
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Equalization (audio)
Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric equalizers have much more flexibility in tailoring the frequency content of an audio signal. Broadcast and recording studios use sophisticated equalizers capable of much more detailed adjustments, such as eliminating unwanted sounds or making certain instruments or voices more prominent. Since equalizers "adjust the amplitude of audio signals at particular frequencies" they are, "in other words, frequency-specific volume knobs." Equalizers are used in recording studios, radio studios and production control rooms, and live sound reinforcement and in instrument amplifiers, such as guitar amplifiers, to correct or adjust the response of mi ...
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Delay (audio Effect)
Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio. The delayed signal may be played back multiple times, or fed back into the recording, to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. Delay effects can be created using tape loops, an approach developed in the 1940s and 1950s and used by artists including Elvis Presley and Buddy Holly. Analog effects units were introduced in the 1970s; digital effects pedals in 1984; and audio plug-in software in the 2000s. History The first delay effects were achieved using tape loops improvised on reel-to-reel audio tape recording systems. By shortening or lengthening the loop of tape and adj ...
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Microphone
A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers for recording voice, speech recognition, VoIP, and for other purposes such as ultrasonic sensors or knock sensors. Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically n ...
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Mixing Console
A mixing console or mixing desk is an electronic device for mixing audio signals, used in sound recording and reproduction and sound reinforcement systems. Inputs to the console include microphones, signals from electric or electronic instruments, or recorded sounds. Mixers may control analog or digital signals. The modified signals are summed to produce the combined output signals, which can then be broadcast, amplified through a sound reinforcement system or recorded. Mixing consoles are used for applications including recording studios, public address systems, sound reinforcement systems, nightclubs, broadcasting, and post-production. A typical, simple application combines signals from microphones on stage into an amplifier that drives one set of loudspeakers for the audience. A DJ mixer may have only two channels, for mixing two record players. A coffeehouse's tiny stage might only have a six-channel mixer, enough for two singer-guitarists and a percussionist. A nigh ...
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Windows Driver Model
In computing, the Windows Driver Model (WDM) also known at one point as the Win32 Driver Model is a framework for device drivers that was introduced with Windows 98 and Windows 2000 to replace VxD, which was used on older versions of Windows such as Windows 95 and Windows 3.1, as well as the Windows NT Driver Model. Overview WDM drivers are layered in a stack and communicate with each other via I/O request packets (IRPs). The Microsoft Windows Driver Model unified driver models for the Windows 9x and Windows NT product lines by standardizing requirements and reducing the amount of code that needed to be written. WDM drivers will not run on operating systems earlier than Windows 98 or Windows 2000, such as Windows 95 (before the OSR2 update that sideloads the WDM model), Windows NT 4.0 and Windows 3.1. By conforming to WDM, drivers can be binary compatible and source-compatible across Windows 98, Windows 98 Second Edition, Windows Me, Windows 2000, Windows XP, Windows Server 2003 an ...
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Core Audio
Core Audio is a low-level API for dealing with sound in Apple's macOS and iOS operating systems. It includes an implementation of the cross-platform OpenAL. Apple's Core Audio documentation states that "in creating this new architecture on Mac OS X, Apple's objective in the audio space has been twofold. The primary goal is to deliver a high-quality, superior audio experience for Macintosh users. The second objective reflects a shift in emphasis from developers having to establish their own audio and MIDI protocols in their applications to Apple moving ahead to assume responsibility for these services on the Macintosh platform." History It was introduced in Mac OS X 10.0 (Cheetah). See also * Audio Units * PulseAudio PulseAudio is a network-capable sound server program distributed via the freedesktop.org project. It runs mainly on Linux, various BSD distributions such as FreeBSD and OpenBSD, macOS, as well as Illumos distributions and the Solaris operat ... Re ...
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Audio Stream Input/Output
Audio Stream Input/Output (ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low- latency and high fidelity interface between a software application and a computer's sound card. Whereas Microsoft's DirectSound is commonly used as an intermediary signal path for non-professional users, ASIO allows musicians and sound engineers to access external hardware directly. Overview ASIO bypasses the normal audio path from a user application through layers of intermediary Windows operating system software so that an application connects directly to the sound card hardware. Each layer that is bypassed means a reduction in latency (the delay between an application sending audio information and it being reproduced by the sound card, or input signals from the sound card being available to the application). In this way, ASIO offers a relatively simple way of accessing multiple audio inputs and outputs independently. Operating systems Interf ...
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