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Slothouber–Graatsma Puzzle
The Slothouber–Graatsma puzzle is a packing problem that calls for packing six 1 × 2 × 2 blocks and three 1 × 1 × 1 blocks into a 3 × 3 × 3 box. The solution to this puzzle is unique ( up to mirror reflections and rotations). It was named after its inventors Jan Slothouber and William Graatsma. The puzzle is essentially the same if the three 1 × 1 × 1 blocks are left out, so that the task is to pack six 1 × 2 × 2 blocks into a cubic box with volume 27. Solution The solution of the Slothouber–Graatsma puzzle is straightforward when one realizes that the three 1 × 1 × 1 blocks (or the three holes) need to be placed along a body diagonal of the box, as each of the 3 x 3 layers in the various directions needs to contain such a unit block. This follows from parity considerations, because the larger blocks can only fill an even number of the 9 cells in each 3 x 3 layer.Elwyn R. Berlekamp, John H. Conway and Richard K. Guy: Winning ways for your mathematical plays, 2nd ...
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Packing Problem
Packing problems are a class of optimization problems in mathematics that involve attempting to pack objects together into containers. The goal is to either pack a single container as densely as possible or pack all objects using as few containers as possible. Many of these problems can be related to real-life packaging, storage and transportation issues. Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap. In a bin packing problem, you are given: * A ''container'', usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers may be given depending on the problem. * A set of ''objects'', some or all of which must be packed into one or more containers. The set may contain different objects with their sizes specified, or a single object of a fixed dimension that can be used repeatedly. Usually the packi ...
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Up To
Two Mathematical object, mathematical objects ''a'' and ''b'' are called equal up to an equivalence relation ''R'' * if ''a'' and ''b'' are related by ''R'', that is, * if ''aRb'' holds, that is, * if the equivalence classes of ''a'' and ''b'' with respect to ''R'' are equal. This figure of speech is mostly used in connection with expressions derived from equality, such as uniqueness or count. For example, ''x'' is unique up to ''R'' means that all objects ''x'' under consideration are in the same equivalence class with respect to the relation ''R''. Moreover, the equivalence relation ''R'' is often designated rather implicitly by a generating condition or transformation. For example, the statement "an integer's prime factorization is unique up to ordering" is a concise way to say that any two lists of prime factors of a given integer are equivalent with respect to the relation ''R'' that relates two lists if one can be obtained by reordering (permutation) from the other. As anot ...
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Parity (mathematics)
In mathematics, parity is the property of an integer of whether it is even or odd. An integer is even if it is a multiple of two, and odd if it is not.. For example, −4, 0, 82 are even because \begin -2 \cdot 2 &= -4 \\ 0 \cdot 2 &= 0 \\ 41 \cdot 2 &= 82 \end By contrast, −3, 5, 7, 21 are odd numbers. The above definition of parity applies only to integer numbers, hence it cannot be applied to numbers like 1/2 or 4.201. See the section "Higher mathematics" below for some extensions of the notion of parity to a larger class of "numbers" or in other more general settings. Even and odd numbers have opposite parities, e.g., 22 (even number) and 13 (odd number) have opposite parities. In particular, the parity of zero is even. Any two consecutive integers have opposite parity. A number (i.e., integer) expressed in the decimal numeral system is even or odd according to whether its last digit is even or odd. That is, if the last digit is 1, 3, 5, 7, or 9, then it is odd; otherwis ...
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Convex Set
In geometry, a subset of a Euclidean space, or more generally an affine space over the reals, is convex if, given any two points in the subset, the subset contains the whole line segment that joins them. Equivalently, a convex set or a convex region is a subset that intersects every line into a single line segment (possibly empty). For example, a solid cube is a convex set, but anything that is hollow or has an indent, for example, a crescent shape, is not convex. The boundary of a convex set is always a convex curve. The intersection of all the convex sets that contain a given subset of Euclidean space is called the convex hull of . It is the smallest convex set containing . A convex function is a real-valued function defined on an interval with the property that its epigraph (the set of points on or above the graph of the function) is a convex set. Convex minimization is a subfield of optimization that studies the problem of minimizing convex functions over convex se ...
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Polycubes
upAll 8 one-sided tetracubes – if chirality is ignored, the bottom 2 in grey are considered the same, giving 7 free tetracubes in total A puzzle involving arranging nine L tricubes into a 3×3 cube A polycube is a solid figure formed by joining one or more equal cubes face to face. Polycubes are the three-dimensional analogues of the planar polyominoes. The Soma cube, the Bedlam cube, the Diabolical cube, the Slothouber–Graatsma puzzle, and the Conway puzzle are examples of packing problems based on polycubes. Enumerating polycubes A chiral pentacube Like polyominoes, polycubes can be enumerated in two ways, depending on whether chiral pairs of polycubes are counted as one polycube or two. For example, 6 tetracubes have mirror symmetry and one is chiral, giving a count of 7 or 8 tetracubes respectively. Unlike polyominoes, polycubes are usually counted with mirror pairs distinguished, because one cannot turn a polycube over to reflect it as one can a polyomino give ...
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Conway Puzzle
Conway's puzzle, or blocks-in-a-box, is a packing problem using rectangular blocks, named after its inventor, mathematician John Conway. It calls for packing thirteen 1 × 2 × 4 blocks, one 2 × 2 × 2 block, one 1 × 2 × 2 block, and three 1 × 1 × 3 blocks into a 5 × 5 × 5 box. Solution The solution of the Conway puzzle is straightforward once one realizes, based on parity considerations, that the three 1 × 1 × 3 blocks need to be placed so that precisely one of them appears in each 5 × 5 × 1 slice of the cube.Elwyn R. Berlekamp, John H. Conway and Richard K. Guy: winning ways for your mathematical plays, 2nd ed, vol. 4, 2004. This is analogous to similar insight that facilitates the solution of the simpler Slothouber–Graatsma puzzle. See also * Soma cube The Soma cube is a solid dissection puzzle invented by Danish polymath Piet Hein in 1933 during a lecture on quantum mechanics conducted by Werner Heisenberg. Seven pieces made out of unit cubes must be as ...
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Soma Cube
The Soma cube is a solid dissection puzzle invented by Danish polymath Piet Hein in 1933 during a lecture on quantum mechanics conducted by Werner Heisenberg. Seven pieces made out of unit cubes must be assembled into a 3×3×3 cube. The pieces can also be used to make a variety of other 3D shapes. The pieces of the Soma cube consist of all possible combinations of three or four unit cubes, joined at their faces, such that at least one inside corner is formed. There is one combination of three cubes that satisfies this condition, and six combinations of four cubes that satisfy this condition, of which two are mirror images of each other (see Chirality). Thus, 3 + (6 × 4) is 27, which is exactly the number of cells in a 3×3×3 cube. The Soma cube was popularized by Martin Gardner in the September 1958 Mathematical Games column in ''Scientific American.'' The book '' Winning Ways for your Mathematical Plays'' also contains a detailed analysis of the Soma cube problem. Ther ...
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Bedlam Cube
The Bedlam cube is a solid dissection puzzle invented by British puzzle expert Bruce Bedlam. Design The puzzle consists of thirteen polycubic pieces: twelve pentacubes and one tetracube. The objective is to assemble these pieces into a 4 x 4 x 4 cube. There are 19,186 distinct ways of doing so, up to rotations and reflections. The Bedlam cube is one unit per side larger than the 3 x 3 x 3 Soma cube, and is much more difficult to solve. History Two of the BBC's 'Dragons' from ''Dragons' Den'', Rachel Elnaugh and Theo Paphitis, were to invest in the Bedlam cube during the 2005 series. They offered £100,000 for a 30% share of equity in Bedlam Puzzles. Danny Bamping (the entrepreneur behind Bedlam cube) finally chose a bank loan instead of their investment, as seen in the relevant "Where Are They Now" episode of ''Dragons' Den''. Records According to ''Guinness World Records'', the official world record for assembling the Bedlam Cube is 11.03 seconds by Danny Bamping ...
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Diabolical Cube
The diabolical cube is a three-dimensional dissection puzzle consisting of six polycubes (shapes formed by gluing cubes together face to face) that can be assembled together to form a single 3 × 3 × 3 cube.. The six pieces are: one dicube, one tricube, one tetracube, one pentacube, one hexacube and one heptacube, that is, polycubes of 2, 3, 4, 5, 6 and 7 cubes. There are many similar variations of this type of puzzle, including the Soma cube and the Slothouber–Graatsma puzzle, two other dissections of a 3 × 3 × 3 cube into polycubes which use seven and nine pieces respectively. However, writes that the diabolical cube appears to be the oldest puzzle of this type, first appearing in an 1893 book ''Puzzles Old and New'' by Professor Hoffmann Professor Hoffmann (1839–1919) was the pseudonym of Angelo John Lewis, an English-born barrister and writer who has been described as "the most prolific and influential magic author and transla ...
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Packing Problems
Packing problems are a class of optimization problems in mathematics that involve attempting to pack objects together into containers. The goal is to either pack a single container as densely as possible or pack all objects using as few containers as possible. Many of these problems can be related to real-life packaging, storage and transportation issues. Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap. In a bin packing problem, you are given: * A ''container'', usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers may be given depending on the problem. * A set of ''objects'', some or all of which must be packed into one or more containers. The set may contain different objects with their sizes specified, or a single object of a fixed dimension that can be used repeatedly. Usually the packing ...
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