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Slightly Mad Studios
Slightly Mad Studios Ltd. is a British video game developer based in London. Founded in 2009, it is best known for the ''Project CARS'' series of racing games that it developed from 2015 until the series' discontinuation in 2022. Codemasters acquired Slightly Mad Studios in 2019 and was itself acquired by Electronic Arts in 2021. History On 12 January 2009, Ian Bell acquired the business and assets of Blimey! Games from bankrupt parent 10tacle Studios. In September 2009, Slightly Mad Studios released ''Need for Speed: Shift'' with Electronic Arts. Its sequel ''Shift 2: Unleashed'' was announced in November 2010 and released in March 2011. The company uses a distributed development structure, with developers living across the world and working remotely. Slightly Mad was ranked as the 17th most successful developer in the Develop 100 list for 2010. In 2012, the company released ''Test Drive: Ferrari Racing Legends'', which focuses on Ferrari's history across Formula One, rallyi ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Professional Videogaming
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include '' League of Legends'', '' Dota'', '' Counter-Strike'', ''Valorant'', ''Overwatch'' ...
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Project CARS 3
''Project CARS 3'' is a racing video game developed by Codemasters subsidiary Slightly Mad Studios and published by Bandai Namco Entertainment. It was first released on 28 August 2020 for Microsoft Windows, PlayStation 4 and Xbox One. The game was poorly received by the public, being criticized for a departure from its features compared to its predecessors. It is the last title in the ''Project CARS'' series as the development for the fourth installment was cancelled by Slightly Mad's owner, Electronic Arts in November 2022. Gameplay ''Project CARS 3'' introduces more customizable cars that are available to race over 140 global circuits. The game also features 24-hour cycles, various seasons, and weather effects. The career mode has been rebuilt, with the artificial intelligence being enhanced. The game also support VR on PC. According to CEO of Slightly Mad Studios Ian Bell, the game is a spiritual successor to the '' Need for Speed: Shift'' series, which was also developed ...
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Automobilista 2
''Automobilista 2'' is a Sim racing, racing simulator game created by Reiza Studios, under the lead of Renato Simioni. The game was initially released as an Early Access title on March 31, 2020, via Steam (service), Steam, with the official V1.0 release taking place on June 30, 2020. ''Automobilista 2'' features a wide variety of cars and tracks. Its main focus is on Brazilian content, which includes licensed Brazilian racing series such as Stock Car Brasil, Stock Car Brazil and Copa Truck. There is also an emphasis on Grand Prix racing cars of many different eras, and includes licensed and generic vehicles. Other racing classes represented in ''Automobilista 2'' include, but are not limited to: Retro touring cars, 1990s American Open-wheel car, open-wheel cars, Group GT3, GT3 and Kart racing, karts. ''Automobilista 2'' supports Virtual reality, VR, triple screen and full motion racing simulator setups. Development ''Automobilista 2'' is built on the Madness engine, developed by Sl ...
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TechRadar
''TechRadar'' is an online publication owned by Future and focused on technology. It has editorial teams in the US, UK and Australia and provides news and reviews of tech products and gadgets. It was launched in 2007 and expanded to the US in January 2012, holding a splashy launch party at the club Tao in The Venetian Hotel during the CES show in 2013. It further expanded to Australia in October of 2012. It was the largest consumer technology, news and review site from the UK as of 2013. TechRadar also has licensed versions in Italy, Spain, Germany, France, Norway, Sweden, Denmark, Finland, the Netherlands and Belgium. The Indian and Middle East versions of the site closed in October 2022. It also has two spin-off sites, TechRadar Pro and TechRadar Gaming. ''TechRadar'' is owned by Future plc, the sixth-largest publisher in the United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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TrustedReviews
''Trusted Reviews'' is a web publication focused on technology, published in London, UK by Incisive Media. History Trusted Reviews was founded in 2003 by Hugh Chappell and Riyad Emeran as a response to the decline in sales of computer reviews magazines. Launched to provide a web only product for increasingly internet-literate users, access was deliberately made free to compete with paid-for magazine subscriptions. The website covers the consumer technology market, focusing on mobile phones, TV and audio visual equipment and computing. In 2007, the-then IPC Media bought Trusted Reviews in order to expand its digital operations. In 2010, Cliff Jones was appointed editor of Trusted Reviews. In 2012, Evan Kypreos was appointed editor. In 2018, Nick Merritt was appointed Editor-in-Chief. Prior to Meredith purchasing Time Inc., Trusted Reviews was regularly featured as a contributor to Time Magazine. In 2020, Future plc acquired TI Media, the then-parent company of Trusted R ...
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Variety (magazine)
''Variety'' is an American media company owned by Penske Media Corporation. The company was founded by Sime Silverman in New York City in 1905 as a weekly newspaper reporting on theater and vaudeville. In 1933 it added ''Daily Variety'', based in Los Angeles, to cover the motion-picture industry. ''Variety.com'' features entertainment news, reviews, box office results, cover stories, videos, photo galleries and features, plus a credits database, production charts and calendar, with archive content dating back to 1905. History Foundation ''Variety'' has been published since December 16, 1905, when it was launched by Sime Silverman as a weekly periodical covering theater and vaudeville with its headquarters in New York City. Silverman had been fired by ''The Morning Telegraph'' in 1905 for panning an act which had taken out an advert for $50. As a result, he decided to start his own publication "that ouldnot be influenced by advertising." With a loan of $1,500 from his father- ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Frames Per Second
A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (construction), a building term known as light frame construction *Framer, a carpenter who assembles major structural elements in constructing a building *A-frame, a basic structure designed to bear a load in a lightweight economical manner **A-frame house, a house following the same principle *Door frame or window frame, fixed structures to which the hinges of doors or windows are attached *Frame and panel, a method of woodworking *Space frame, a method of construction using lightweight or light materials *Timber framing, a method of building for creating framed structures of heavy timber or willow wood In vehicles *Frame (aircraft), structural rings in an aircraft fuselage *Frame (nautical), the skeleton of a boat *Bicycle frame, the main c ...
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4K Resolution
4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K Ultra-high-definition television, UHD) is the dominant 4K standard, whereas the digital cinema, movie projection industry uses 40962160 (Digital Cinema Initiatives, DCI 4K). The 4K television market share increased as prices fell dramatically during 2014 and 2015. 4K standards and terminology The term "4K" is generic and refers to any resolution with a horizontal pixel count of approximately 4,000. Several different 4K resolutions have been standardized by various organizations. The terms "4K" and "Ultra HD" are used more widely in marketing than "2160p". While typically referring to motion pictures, some digital camera vendors have used the term "4K photo" for still photographs, making it appear like an especially high resolution even though 3840×2160 ...
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