Sleuth (game)
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Sleuth (game)
''Sleuth'' is a strategy deduction card game designed by Sid Sackson and published by 3M in 1971. It is a reimplementation of the 1967 game '' The Case of the Elusive Assassin'' without the game board. The object of the game is to deduce the identity of a missing gem by questioning other players and gathering evidence, similar to '' Cluedo.'' Gameplay ''Sleuth'' is played with a deck of 36 Gem Cards, with each card picturing a gem (diamond, pearl, or opal), type (solitaire, pair, or cluster), and colour (red, blue, green, or yellow). A second deck of 54 Search Cards is also used, with each card representing a single element, a combination of two elements, or a free choice. One card is randomly removed from the Gem deck at the start of the game to be the missing gemstone. The remainder of the deck is split evenly among players and any cards that do not divide evenly are turned face up for all players to see. Four Search Cards are dealt face-up to each player. On a player's tu ...
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Sid Sackson
Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Acquire''. Other games he designed include '' Can't Stop'' and ''Focus'' (''Domination''), which won the prestigious German Spiel des Jahres game design award in 1981. Other notable works include his books, especially ''A Gamut of Games'' and '' Card Games Around the World''; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works. For several years in the mid-1970s, Sid Sackson wrote a monthly column for ''Strategy & Tactics'' magazine called “Sackson on Games” in which he reviewed games (other than wargames). Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was. Sackson collec ...
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Opal
Opal is a hydrated amorphous form of silica (SiO2·''n''H2O); its water content may range from 3 to 21% by weight, but is usually between 6 and 10%. Due to its amorphous property, it is classified as a mineraloid, unlike crystalline forms of silica, which are considered minerals. It is deposited at a relatively low temperature and may occur in the fissures of almost any kind of rock, being most commonly found with limonite, sandstone, rhyolite, marl, and basalt. The name ''opal'' is believed to be derived from the Sanskrit word (), which means 'jewel', and later the Greek derivative (), which means 'to see a change in color'. There are two broad classes of opal: precious and common. Precious opal displays play-of-color ( iridescence); common opal does not. Play-of-color is defined as "a pseudo chromatic optical effect resulting in flashes of colored light from certain minerals, as they are turned in white light." The internal structure of precious opal causes it to di ...
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Deduction Board Games
Deduction may refer to: Philosophy * Deductive reasoning, the mental process of drawing inferences in which the truth of their premises ensures the truth of their conclusion * Natural deduction, a class of proof systems based on simple and self-evident rules of inference that aim to closely mirror how reasoning actually occurs Taxation * Tax deduction, variable tax dollars subtracted from gross income ** Itemized deduction, eligible expense that individual taxpayers in the United States can report on their Federal income tax returns ** Standard deduction, dollar amount that non-itemizers may subtract from their income Other uses * English modals of deduction, English modal verbs to state how sure somebody is about something. * Deduction (food stamps), used in the United States to calculate a household's monthly food stamp benefit goods See also * Induction (other) Induction, Inducible or Inductive may refer to: Biology and medicine * Labor induction (b ...
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Card Games Introduced In 1971
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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3M Bookshelf Game Series
The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes. The series grew to encompass over three dozen games. Most were multi-player board games or card games; a few were trivia games or two-handed board games. ''Acquire'' and ''TwixT'' were among the best-selling titles. The series later became part of the Avalon Hill Bookcase games. Very few of these games are still being published. The line consisted of republished classics such as Go, chess and backgammon as well as original games. The Bookshelf games were originally in large boxes (8.5"x12"x2.25"); later, a series in smaller boxes called "gamettes" was introduced. The early ones were packaged in a different shape box called a "butterbox". History In 1962, 3M commissioned game designers Alex Randolph and Sid Sackson to design the ...
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Games World Of Puzzles
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Games & Puzzles
''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant editors including Darryl Francis, David Parlett, David Pritchard, Don Turnbull, Eric Solomon, Gyles Brandreth, Nick Palmer, R. C. Bell, Richard Sharp, Sid Sackson and Tony Buzan. This gave it a good reputation; for example, ''Popular Computing'' wrote "Quite simply, ''Games & Puzzles Magazine'' is unique. There is no other publication quite like it anywhere in the world." Its headquarters was in London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow .... The magazine ceased publication in 1981 but was relaunched in 1994, and then stopped ag ...
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Playboy
''Playboy'' is an American men's lifestyle and entertainment magazine, formerly in print and currently online. It was founded in Chicago in 1953, by Hugh Hefner and his associates, and funded in part by a $1,000 loan from Hefner's mother. Known for its centerfolds of nude and semi-nude models (Playmates), ''Playboy'' played an important role in the sexual revolution and remains one of the world's best-known brands, having grown into Playboy Enterprises, Inc. (PEI), with a presence in nearly every medium. In addition to the flagship magazine in the United States, special nation-specific versions of ''Playboy'' are published worldwide, including those by licensees, such as Dirk Steenekamp's DHS Media Group. The magazine has a long history of publishing short stories by novelists such as Arthur C. Clarke, Ian Fleming, Vladimir Nabokov, Saul Bellow, Chuck Palahniuk, P. G. Wodehouse, Roald Dahl, Haruki Murakami, and Margaret Atwood. With a regular display of full-page c ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry by ...
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The Playboy Winner's Guide To Board Games
''The Playboy Winner's Guide to Board Games'' is a 1979 book by Jon Freeman. It is a revised edition of ''A Player's Guide to Table Games'' by the same author, but under the name John Jackson. Contents ''The Playboy Winner's Guide to Board Games'' is a book of tips on strategies for winning board games. There are 11 chapters; the first seven cover various sorts of board games, the last chapter is a discussion of role-playing games. This book is one of a few that covered a large number of proprietary board games, rather than just traditional board games. Reception Steve Jackson reviewed ''The Playboy Winner's Guide to Board Games'' in ''The Space Gamer'' No. 44. Jackson commented that "This is a definite 'go' if you don't confine yourself to wargames. The more restricted the spectrum of games you play, the less likely it is you'll find it worthwhile. Conversely, if you play everything you can find, you'll like the book." Reviews *''Games A game is a structured form of ...
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