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Sleeve Rook
In shogi, Sleeve Rook (袖飛車 ''sodebisha,'' also translated as ''Right Third File Rook, Sideways Rook'' or ''Sidestepped Rook'') is a Static Rook opening in which the rook is moved to the third file if played by Black or the seventh file if played by White. Aside from being its own opening, a Sleeve Rook formation is used in some variations of several different openings. For instance, there are Sleeve Rook variations of the Double Fortress and of different Static Rook vs Ranging Rook openings. History The Sleeve Rook opening is one of the oldest shogi openings appearing around the same time as the Black's Static Rook vs White's Traditional Ranging Rook type of openings and the Wrong Diagonal Bishop (thus predating other old openings such as Fortress, etc). The adjacent diagram shows a game from 1614 between Sansa Hon'inbō (Black) and (White), the first Meijin. Hon'inbō is playing a Sleeve Rook position against Ōhashi's Static Rook. See also * Static Rook St ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
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Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
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Double Fortress
The Double Fortress (相矢倉 or 相櫓 ''aiyagura'') is a shogi opening in which both players construct Fortress formations. Double Fortress games are the most common type of Fortress games found at all levels of play. Historical Fortress Earlier josekis for Fortress in the Edo period (usually spelled 櫓 at that time) were very different from the current josekis. In one variation, White delays pushing their rook pawn (whereas Black delays the rook pawn push in the modern era) and there is an early bishop trade before both players' kings are moved into their castles. In the 1947 Meijin tournament, Masao Tsukada and Yoshio Kimura played an early example of the typical 3. S-77 type of Fortress with 1.P-76 P-84 development found in modern shogi. 1. P-76 P-84 development 3. S-77: Blocking bishop with silver Blocking White's bishop with a silver (and also defending the eighth file from a possible attack) is an older Fortress joseki, which typically ...
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Ranging Rook
Ranging Rook or Swinging Rook (振り飛車 ''furibisha'') openings in shogi position the rook to the center or left of the player's board to support an attack there. Ranging Rook strategies used in Ranging Rook vs Static Rook are among the oldest of shogi strategies attested in the historical documents that first describe the rules of shogi around 1600. Description Types of Ranging Rook Traditionally, Ranging Rook has been used as a defensive strategy for White against Static Rook openings played by Black. White's rook can be moved flexibly to counteract Black's attacks. These types of White openings are named simply Ranging Rook (振り飛車 ''furibisha''). In describing the game positions of both opponents, the term is Static Rook vs Ranging Rook (居飛車対振り飛車 ''ibisha tai furibisha''). In these games, Black has the initiative, and White quickly builds a defense by castling the king and seeks counterattacking opportunities. By default, the ...
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Wrong Diagonal Bishop
The Wrong Diagonal Bishop or Parallel-Diagonal Bishop (筋違い角 or 筋違角 ''sujichigai kaku'') is a shogi opening characterized by a bishop trade followed by dropping the bishop in hand on the 45 square if played by Black or the 65 square if played by White. Introduction The Wrong Diagonal Bishop opening is one of the oldest shogi openings appearing around the same time as the Black's Static Rook vs White's Traditional Ranging Rook type of openings (thus predating other old openings such as Fortress, etc). The Wrong Diagonal Bishop frequently appears in the recorded handicap games from the Edo period. The name comes from the bishop being only able to move to squares that are not available from the bishop's start position – thus, the ''wrong diagonal.'' The main point of dropping the bishop is to fork two opponent pawns. Since the opponent is most likely to defend the pawn in their camp, the player can get a material advantage of one pawn. Furthermore, ...
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Fortress Opening
Fortress (矢倉 or 櫓 ''yagura'') is both a Static Rook opening (矢倉戦法 ''yagura senpō'') and a castle in shogi. It is usually played in a Double Static Rook opening, which is often a Double Fortress opening. However, it may also occur in different Double Static Rook openings such as Fortress vs Right Fourth File Rook. The Fortress castle (矢倉囲い ''yagura gakoi''), which is the defining characteristic of Fortress games, was considered by many to be one of the strongest defensive positions in Double Static Rook games in the 1980s. The term ''yagura'' is the Japanese word for a tower-like structure in traditional Japanese castles. Double Fortress The most commonly encountered Fortress strategies occur in Double Fortress games where both players use a Fortress formation. Historical Fortress Earlier josekis for Fortress in the Edo period (usually spelled 櫓 at that time) were very different from the current josekis. For instance, in one variation, it is ...
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Sansa Hon'inbō
Sansa may refer to: Arts, entertainment, and media * ''Sansa'' (film), 2003 French film * Sansa Stark, a fictional character from ''A Song of Ice and Fire'' book series, and the adaptation, ''Game of Thrones'' Brands and enterprises * Sansa Airlines (''Servicios Aéreos Nacionales S.A.''), an airline based in San José, Costa Rica * SanDisk portable media players, now known as SanDisk Clip, formerly Sansa People * Honinbo Sansa, a Buddhist priest * Maya Sansa, an Italian actress Other uses * Sansa (temple), Korean Buddhist temples * Sansa, a mbira or "thumb piano" * Sansa, Pyrénées-Orientales Sansa (; ca, Censà) is a commune in the Pyrénées-Orientales department in southern France. Geography Sansa is located in the canton of Les Pyrénées catalanes and in the arrondissement of Prades. Population See also *Communes of th ..., a commune in France * Sansa, Turkey, a village in Üzümlü District in Turkey * Sansa apple, a dessert apple, cross of the Ja ...
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Meijin
is one of the eight titles in Japanese professional shogi, and is the most prestigious title, along with Ryūō. The word ''meijin'' (名 ''mei'' "excellent, artful", 人 ''jin'' "person") refers to a highly skilled master of a certain field (the various arts found in traditional Japanese culture, such as the Japanese tea ceremony, go, competitive karuta, rakugo, budō). History The Meijin institution started in the 17th century (Edo period), and for around 300 years (1612–1937) was a hereditary title that was passed from the reigning Meijin upon his retirement or death to another selected from three families, as deemed to be worthy. This is known as the Lifetime Meijin system (終生名人制). In 1935, however, the Japan Shogi Association, or JSA, announced that it was abolishing the existing system of succession in favor of something more short-term and reflective of actual playing strength, known as the Real Strength Meijin system (実力名人制). In 1937, the reigni ...
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Shogi Openings
, also known as Japanese chess, is a Abstract strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, ''chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century Mercenary#15th to 18th centuries, mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in ...
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