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Sky Surfer
''Ultimate Sky Surfer'', known as simply , is a video game developed by Toka and published by Idea Factory and Midas Interactive Entertainment for PlayStation 2 in 2000-2001. Reception The game received unfavorable reviews according to the review aggregation website GameRankings. Frank O'Connor of '' NextGen'' called the Japanese import "A game so dull and listless that it almost defines the concept of duff launch software." In Japan, ''Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...'' gave it a score of 22 out of 40. References External links * 2000 video games Extreme sports video games Idea Factory games PlayStation 2 games PlayStation 2-only games Single-player video games Toka (company) games Video games developed in France {{sports-videog ...
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Toka (company)
Toka is a French video game company founded by Carlo Perconti and Lyes Belaidouni, founders of Arcade Zone and later HyperDevbox Japan. Toka is the second company started by the duo. The company was among the first to use Motion Capture technology. Works * ''Adidas Power Soccer'' (PlayStation) 1995 * ''Burning Road'' (PlayStation) 1996 * ''Explosive Racing'' (PlayStation) 1997 * ''Legend (1994 video game), Legend'' (PlayStation) 1998 * ''Extreme Snow Break'' (PlayStation) 1998 - 3D engine * ''Soul Fighter'' (Dreamcast) 1999 * ''Sky Surfer'' (PlayStation 2) 2000 * ''Hidden Invasion'' (PlayStation 2) 2001 * ''The Flintstones in Viva Rock Vegas (video game), The Flintstones in Viva Rock Vegas'' (PlayStation 2) 2001 References External links Interview with the duoGDRI page
Defunct video game companies of France Video game development companies {{Europe-videogame-company-stub ...
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PlayStation Official Magazine – UK
''PlayStation Official Magazine – UK'', generally abbreviated as ''OPM'', was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue 2 onward, it became a monthly segment. From Issue 7 to Issue 84, the magazine came with a playable Blu-ray disc; it primarily covered PlayStation 4, PlayStation 4 Pro, PlayStation VR and PlayStation 5 games and material. It also covered PlayStation Vita material. The magazine covered PlayStation, as well as all aspects of HD media in lesser detail. On 30 April 2021, ''GamesRadar+'' announced that the ''Official PlayStation Magazine'' title would end, citing "along with Sony we felt that the ''Official PlayStation Magazine'' had finally earned a well-deserved retirement", and the magazine would be relaunched as ''Play''. Staff would remain the same, while subscribers to OPM would continue to be subscribed with the issues number resetting. ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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PlayStation 2-only Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Idea Factory Games
In common usage and in philosophy, ideas are the results of thought. Also in philosophy, ideas can also be mental representational images of some object. Many philosophers have considered ideas to be a fundamental ontological category of being. The capacity to create and understand the meaning of ideas is considered to be an essential and defining feature of human beings. In a popular sense, an idea arises in a reflexive, spontaneous manner, even without thinking or serious reflection, for example, when we talk about the ''idea'' of a person or a place. A new or an original idea can often lead to innovation. Etymology The word ''idea'' comes from Greek ἰδέα ''idea'' "form, pattern," from the root of ἰδεῖν ''idein'', "to see." History The argument over the underlying nature of ideas is opened by Plato, whose exposition of his theory of forms--which recurs and accumulates over the course of his many dialogs--appropriates and adds a new sense to the Greek word for th ...
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Extreme Sports Video Games
Extreme may refer to: Science and mathematics Mathematics *Extreme point, a point in a convex set which does not lie in any open line segment joining two points in the set *Maxima and minima, extremes on a mathematical function Science *Extremophile, an organism which thrives in or requires "extreme" *Extremes on Earth *List of extrasolar planet extremes Politics *Extremism, political ideologies or actions deemed outside the acceptable range *The Extreme (Italy) or Historical Far Left, a left-wing parliamentary group in Italy 1867–1904 Business *Extreme Networks, a California-based networking hardware company *Extreme Records, an Australia-based record label *Extreme Associates, a California-based adult film studio Computer science *Xtreme Mod, a peer-to-peer file sharing client for Windows Sports and entertainment Sport *Extreme sport *Extreme Sports Channel A global sports and lifestyle brand dedicated to extreme sports and youth culture *Los Angeles Xtreme, a defunct ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
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Play (UK Magazine)
''Play'' is a monthly magazine produced by Future Publishing in the United Kingdom, which reports on Sony's PlayStation product range. It had been published by Imagine Publishing but closed in 2016. It was resurrected as a replacement for the official UK PlayStation magazine in May 2021. Before it originally closed, it had become the UK's longest-running PlayStation magazine. Issue 269, the magazine's final printed edition was published in April 2016 when it become a digital only publication for a short time. As well as being sold in the UK, ''PLAY'' is also sold in Australia. Though because of the distance between the two countries, Australia is one month behind, so some of the information may be inaccurate or old. Prior to issue 249, ''PLAY'' came with a covermounted DVD every issue. References External linksOfficial website
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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