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Sjavs
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard Piquet pack of 32 cards.''Sjavs''
at . Retrieved 20 June 2022.


Names

Sjavs is pronounced "shouse" and was formerly spelt ''Schaus'' or ''Schavs'',''Sjavs''
at the Danish Ordbog (Dictionary). Retrieved 20 June 2022.
shortened forms of ''Schafskopf'' or ''Schauskop'', Danish words for the ...
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German Schafkopf
German Schafkopf (german: Deutscher Schafkopf) is an old German card game and the forerunner of the popular modern games of Skat, Doppelkopf and Bavarian Schafkopf. Today it is hardly ever played in its original form, but there are a number of regional derivations. History Schafkopf dates to the 18th century or earlier and is the oldest member of the Schafkopf family.McLeod (1978), pp. 38-47. A 1783 novel describes the scene after a wedding dinner as the dining tables were cleared away and replaced by games tables: "here stood an Ombre table, there a noble Schafkopf was played, over there a game of forfeits, soon everybody was busy playing when suddenly the sound of the strings announced the arrival of the dance band..." In 1796, we learn that students at Leipzig University liked to repair to disreputable bars to play Solo or Schafkopf for a couple of Dreiers. In 1811, it is described as "a cute little game layedwith chalk and collection bag pennies". and its rules are recorde ...
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Skærvindsel
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (''Esmakkerwhist''). History Skærvindsel came to Denmark over 200 years ago and is probably a Danish version of the old Bohemian game of Scharwenzel which spread to Denmark during the Napoleonic Wars. Scherwenzel was certainly played in harbour town of Porsgrunn in southern Norway, in 1790 and is known in Denmark from around 1800. Skærvindsel was the first ordinary card game in Denmark where one choose a partner by calling an Ace. It was popular in Denmark until around 1950.
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Skærvindsel - Top Trump - IMG 7937
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (''Esmakkerwhist''). History Skærvindsel came to Denmark over 200 years ago and is probably a Danish version of the old Bohemian game of Scharwenzel which spread to Denmark during the Napoleonic Wars. Scherwenzel was certainly played in harbour town of Porsgrunn in southern Norway, in 1790 and is known in Denmark from around 1800. Skærvindsel was the first ordinary card game in Denmark where one choose a partner by calling an Ace. It was popular in Denmark until around 1950.
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Natural Order (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed f ...
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Point-trick Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Ace-Ten Games
An Ace-Ten game is a type of card game, highly popular in Europe, in which the Aces and Tens are of particularly high value. Description Many of Europe's most popular card games feature the Ace-Ten scoring system, where the cards count as Ace = 11, Ten = 10, King = 4, Queen or Ober = 3, Jack or Unter = 2. Pip cards below the Ten generally have no card point value and the pack is often shortened by removing the lower pip cards or 'non-counters'. This means that, in a typical shortened pack of between 20 and 36 cards, there are 120 card points and thus a winning total is typically 61 points. Wins are doubled for scoring three-quarters of the total points and trebled for winning every trick, a scoring system known as the Skat schedule after its "most illustrious" example, the German national game of Skat. There are 3 branches of the Ace-Ten family: * Schafkopf group. The trump suit is bolstered by the promotion of all Unters (Jacks) or all Obers (Queens) or both to be permanent ...
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Trump Suit
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word ''trump'' derives from '' trionfi'', a type of 15th-century Italian playing cards, from the Latin '' triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game ''triomphe'' (Spanish '' triunfo'') used four suits, one of which was randomly selected as trumps. It was this game that became ...
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Clubs (card Suit)
Club may refer to: Arts, entertainment, and media * ''Club'' (magazine) * Club, a ''Yie Ar Kung-Fu'' character * Clubs (suit), a suit of playing cards * Club music * "Club", by Kelsea Ballerini from the album ''kelsea'' Brands and enterprises * Club (cigarette), a Scottish brand of cigarettes * Club (German cigarette), a German brand of cigarettes * Club Med, a holiday company Food * Club (soft drink) * Club Crackers * Club sandwich * Club (biscuit), a brand of biscuits manufactured by Jacob's (Ireland) and McVitie's (UK) Objects * Club (weapon), a blunt-force weapon * Golf club * Indian club, an exercise device * Juggling club * Throwing club, an item of sport equipment used in the club throw * Throwing club, an alternative name for a throwing stick Organizations * Club (organization), a type of association * Book discussion club, also called a book club or reading circle * Book sales club, a marketing mechanism * Cabaret club * Gentlemen's club (traditional) * Health ...
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Jack (playing Card)
A Jack or Knave, in some games referred to as a bower, is a playing card which, in traditional French and English decks, pictures a man in the traditional or historic aristocratic or courtier dress, generally associated with Europe of the 16th or 17th century. The usual rank of a jack is between the ten and the queen. History The earliest predecessor of the knave was the (second or under-deputy) in the Mamluk card deck. This was the lowest of the three court cards and like all court cards was depicted through abstract art or calligraphy. When brought over to Italy and Spain, the was made into an infantry soldier or page ranking below the knight card. In France, where the card was called the valet, the queen was inserted between the king and knight. The knight was subsequently dropped out of non-Tarot decks leaving the valet directly under the queen. The king-queen-valet format then made its way into England. As early as the mid-16th century the card was known in England a ...
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French-suited Pack
French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. In a standard 52-card pack these are the ( knave or jack), the ( lady or queen), and the (king). In addition, in Tarot packs, there is a (cavalier) ranking between the queen and the knave. Aside from these aspects, decks can include a wide variety of regional and national patterns, which often have different deck sizes. In comparison to Spanish, Italian, German, and Swiss playing cards, French cards are the most widespread due to the geopolitical, commercial, and cultural influence of France, the United Kingdom, and the United States in the 19th and 20th centuries. Other reasons for their popularity were the simplicity of the suit insignia, which simplifies mass production, and the popularity of whist and contract bridge. The English ...
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Defender (card Player)
Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, age refers to the order of priority in which players make the first lead, bid or bet, based on their position at the table.''The Language of Cards''
at www.parlettgames.uk. Retrieved 4 August 2018
This changes constantly as the dealer rotates either clockwise or anticlockwise around the table. They are traditionally referred to as follows: ; Eldest hand (or elder hand): the player who enjoys greatest priority and e.g. is the first to receive cards in the deal. Elder is the non-dealer in two-hand games. ; Youngest hand (or younger hand): the player who has the lowest p ...
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