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Sixel Demo
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links. Sixel was first introduced as a way of sending bitmap graphics to DEC dot matrix printers like the LA50. After being put into "sixel mode" the following data was interpreted to directly control six of the pins in the nine-pin print head. A string of sixel characters encodes a single 6-pixel high row of the image. The system was later re-used as a way to send bitmap data to the VT200 series and VT320 terminals when defining custom character sets. A series of sixels are used to transfer the bitmap for each character. This feature is known as soft character sets or dynamically redefinable character sets ( DRCS). With the VT240, VT241, VT330, and VT340, the terminals c ...
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Sixel Wikipedia Logo
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links. Sixel was first introduced as a way of sending bitmap graphics to DEC dot matrix printers like the LA50. After being put into "sixel mode" the following data was interpreted to directly control six of the pins in the nine-pin print head. A string of sixel characters encodes a single 6-pixel high row of the image. The system was later re-used as a way to send bitmap data to the VT200 series and VT320 terminals when defining custom character sets. A series of sixels are used to transfer the bitmap for each character. This feature is known as soft character sets or dynamically redefinable character sets ( DRCS). With the VT240, VT241, VT330, and VT340, the terminals co ...
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Semigraphics
Text-based semigraphics or pseudographics is a primitive method used in early text mode video hardware to emulate raster graphics without having to implement the logic for such a display mode. There are two different ways to accomplish the emulation of raster graphics. The first one is to create a low-resolution all points addressable mode using a set of special characters with all binary combinations of a certain subdivision matrix of the text mode character size; this method is referred to as block graphics, or sometimes mosaic graphics. The second one is to use special shapes instead of glyphs (letters and figures) that appear as if drawn in raster graphics mode, sometimes referred to as semi- or pseudo-graphics; an important example of this is box-drawing characters. Semigraphical characters (including some block elements) are still incorporated into the BIOS of any VGA compatible video card, so any PC can display these characters from the moment it is turned on, even whe ...
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Overprint
An overprint is an additional layer of text or graphics added to the face of a postage or revenue stamp, postal stationery, banknote or ticket after it has been printed. Post offices most often use overprints for internal administrative purposes such as accounting but they are also employed in public mail. Well-recognized varieties include commemorative overprints which are produced for their public appeal and command significant interest in the field of philately. Surcharges The term "surcharge" in philately describes any type of overprint that alters the price of a stamp.Williams & Williams, p. 258. Surcharges raise or lower the face value of existing stamps when prices have changed too quickly to produce an appropriate new issue, or simply to use up surplus stocks. Any overprint which restates a stamp's face value in a new currency is also described as a surcharge. Some postal systems have resorted to surcharge overprints when converting to a new national monetary syst ...
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Sixel Demo
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links. Sixel was first introduced as a way of sending bitmap graphics to DEC dot matrix printers like the LA50. After being put into "sixel mode" the following data was interpreted to directly control six of the pins in the nine-pin print head. A string of sixel characters encodes a single 6-pixel high row of the image. The system was later re-used as a way to send bitmap data to the VT200 series and VT320 terminals when defining custom character sets. A series of sixels are used to transfer the bitmap for each character. This feature is known as soft character sets or dynamically redefinable character sets ( DRCS). With the VT240, VT241, VT330, and VT340, the terminals c ...
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HLS Color Space
HSL (for hue, saturation, lightness) and HSV (for hue, saturation, value; also known as HSB, for hue, saturation, brightness) are alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each ''hue'' are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. The HSL representation models the way different paints mix together to create color in the real world, with the ''lightness'' dimension resembling the varying amounts of black or white paint in the mixture (e.g. to create "light red", a red pigment can be mixed with white paint; this white paint corresponds to a high "lightness" value in the HSL representation). Fully saturated colors are placed around a circle at a lightness value of ½, with a lightness value of 0 or 1 corresponding to fully bla ...
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Color Register
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced. By referencing the colors via an index, which takes less information than needed to describe the actual colors in the color space, this technique aims to reduce data usage, including processing, transfer bandwidth, RAM usage, and storage. Images in which colors are indicated by references to a CLUT are called indexed color images. Description As of 2019, the most common image colorspace in graphics cards is the RGB color model with 8 bits per pixel color depth. Using this technique, 8 bits per pixel are used to describe the luminance level in each of the RGB channels, therefore 24 bi ...
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Bit Blit
Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for ''bit block transfer'') is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a ''boolean function''. The operation involves at least two bitmaps: a "source" (or "foreground") and a "destination" (or "background"), and possibly a third that is often called the "mask". The result may be written to a fourth bitmap, though often it replaces the destination. The pixels of each are combined bitwise according to the specified raster operation (ROP) and the result is then written to the destination. The ROP is essentially a boolean formula. The most obvious ROP overwrites the destination with the source. Other ROPs may involve AND, OR, XOR, and NOT operations. The Commodore Amiga's graphics chipset (and others) could combine three source bitmaps using any of the 256 possible boolean functions with three inputs. Modern graphics software has almost ...
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ReGIS
Regis or Régis may refer to: People * Regis (given name), a given name (including a list of people with the name) * Regis (surname), a surname (including a list of people with the name) * Regis (musician), full name Karl O'Connor, an English electronic music and techno DJ * Régis (footballer, born 1965), full name Reginaldo Paes Leme Ferreira, Brazilian football goalkeeper * Régis (footballer, born 1976), full name Régis Amarante Lima de Quadros, Brazilian football manager and former centre-back * Régis (footballer, born June 1989), full name Régis Ribeiro de Souza, Brazilian football right-back * Régis (footballer, born November 1989), full name Régis dos Santos Silva, Brazilian football defensive midfielder * Régis (footballer, born 1992), full name Régis Augusto Salmazzo, Brazilian football attacking midfielder * Régis (footballer, born 1998), full name Régis Tosatti Giacomin, Brazilian football forward Education * Regis College (Massachusetts) (town of W ...
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Device Control String
The C0 and C1 control code or control character sets define control codes for use in text by computer systems that use ASCII and derivatives of ASCII. The codes represent non-printable character, additional information about the text, such as the position of a cursor, an instruction to start a new line, or a message that the text has been received. C0 codes are the range 00hexadecimal, HEX–1FHEX and the default C0 set was originally defined in ISO 646 (ASCII). C1 codes are the range 80HEX–9FHEX and the default C1 set was originally defined in ECMA-48 (harmonized later with ISO 6429). The ISO/IEC 2022 system of specifying control and graphic characters allows other C0 and C1 sets to be available for specialized applications, but they are rarely used. C0 controls ASCII defined 32 control characters, plus a necessary extra character for the DEL character, 7FHEX or 01111111BIN (needed to punch out all the holes on a paper tape and erase it). This large number of codes ...
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Run-length Encoding
Run-length encoding (RLE) is a form of lossless data compression in which ''runs'' of data (sequences in which the same data value occurs in many consecutive data elements) are stored as a single data value and count, rather than as the original run. This is most efficient on data that contains many such runs, for example, simple graphic images such as icons, line drawings, Conway's Game of Life, and animations. For files that do not have many runs, RLE could increase the file size. RLE may also be used to refer to an early graphics file format supported by CompuServe for compressing black and white images, but was widely supplanted by their later Graphics Interchange Format (GIF). RLE also refers to a little-used image format in Windows 3.x, with the extension rle, which is a run-length encoded bitmap, used to compress the Windows 3.x startup screen. Example Consider a screen containing plain black text on a solid white background. There will be many long runs of white pixel ...
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