Simple Squeeze
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Simple Squeeze
The simple squeeze is the most basic form of a squeeze in contract bridge. When declarer plays a winner in one suit (the '' squeeze card''), an opponent is forced to discard a stopper in one of declarer's two threat suits. The simple squeeze takes place against one opponent only and gains one trick only. That opponent must hold the defense's only stoppers in declarer's two threat suits. The simple squeeze requires that declarer has rectified the count: declarer must have already lost as many tricks as he can afford, and can win all but one of the remaining tricks with top cards. Positional squeezes, described next, also require that the defense's stoppers be located favorably for declarer. Other requirements are also discussed in this article. Positional squeezes In Example 1, when the A is cashed, West is squeezed in the major suits. West must discard before North plays. If West discards a spade, dummy discards the K and declarer then wins the AJ. If West discards the A, dummy ...
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Squeeze Play (bridge)
A squeeze play (or squeeze) is a technique used in contract bridge and other trick-taking games in which the play of a card (the '' squeeze card'') forces an opponent to discard a winner or the guard of a potential winner. The situation typically occurs in the end game, with only a few cards remaining. Although numerous types of squeezes have been analyzed and catalogued in contract bridge, they were first discovered and described in whist. Most squeezes operate on the principle that declarer's and dummy's hands can, between them, hold more cards with the potential to take extra tricks than a single defender's hand can protect or ''guard''. Infrequently, due to the difficulty of coordinating their holdings, two defenders can cooperate to squeeze declarer or dummy on the same principle. Context Complexity Squeeze plays are considered by many "to be the domain of the experts but many of the positions are straightforward once the basic principles are understood." And according to Ter ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Contract Bridge Glossary
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Major Suit
In the card game contract bridge, the major suits are spades () and hearts (). The major suits are of prime importance for tactics and scoring as they outrank the minor suits while bidding and also outscore them (30 per contracted trick for major suits—compared to 20 for minor suits). Much of the tactics of bidding in bridge revolves around the attempt by partners to find a "fit" in one of the major suits that will allow them to make a game contract. Another reason why the major suits is more desirable than the minor suits is that they need one less trick to make game. Of the two major suits, spades rank higher than hearts. Suit combinations Fundamentally, there are three ways to divide four suits into pairs: by ''color'', by ''rank'' and by ''shape'' resulting in six possible suit combinations. * Color is used to denote the ''red'' suits (hearts and diamonds) and the ''black'' suits (spades and clubs). * Rank is used to indicate the ''major'' (spades and hearts) versus '' mino ...
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Criss-cross Squeeze
In contract bridge, the criss-cross squeeze is a variant of the simple squeeze in which both menaces are blocked. However, the blocking cards provide the necessary communication between hands after the squeeze has been effected. Unblocking in the correct order allows the squeezing player to cash the newly created winner; but this requires an exact count of the handor a correct guess. Examples The menaces are the major-suit queens, blocked by the corresponding aces. One of those aces will serve as entry or re-entry to whichever queen is established by the squeeze. When South cashes the A as squeeze card, West must blank (unguard) one of his kings. The declarer can then cash the ace of the suit in which West has bared his king, and cross to the other ace, which serves as entry to the now-established queen. A criss-cross squeeze is technically an automatic squeeze, i.e. it works against either opponentalthough a guess as to which opponent (if either) has been squeezed may be ...
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