Simon Phipps (game Designer)
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Simon Phipps (game Designer)
Simon Phipps is a British self-taught game programmer and video game designer. He began making games in 1982 when he wrote his first published video game he wrote while he was at school. He spent a few months writing business software before he was approached to provide some freelance artwork for Sheffield-based Gremlin Graphics. At his interview, he was offered a full-time position. In 1988, he was one of the founders of Core Design, where he would work on many of their titles until leaving in 1996. Phipps then worked on Acclaim Entertainment's hit '' Shadow Man'', alongside game designer Guy Miller. Phipps worked for Acclaim Teesside, but about 9 months into making the game '' ShadowMan: 2econd Coming'', he left for Electronic Arts (EA) where he worked alongside Guy Miller on the Harry Potter games for five years. In 2006, he moved to EA's studio Criterion Games working on a number of unpublished titles as well as contributing to their website and video podcast. In early 2009 ...
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Harry Potter
''Harry Potter'' is a series of seven fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students at Hogwarts School of Witchcraft and Wizardry. The main story arc concerns Harry's struggle against Lord Voldemort, a Black magic, dark wizard who intends to become Immortality, immortal, overthrow the wizard governing body known as the Ministry of Magic and subjugate all wizards and Muggles (non-magical people). The series was originally published in English by Bloomsbury Publishing, Bloomsbury in the United Kingdom and Scholastic Corporation, Scholastic Press in the United States. All versions around the world are printed by Grafica Veneta in Italy. A series of many genres, including fantasy, drama, Coming-of-age story, coming-of-age fiction, and the British school story (which i ...
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Wolfchild
''Wolfchild'' is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Sega Genesis, Mega Drive/Genesis, Sega CD, Master System, and Game Gear. The plot revolves around biotechnology researcher Kal Morrow and his son Saul. When the former is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera. ''Wolfchild'' was designed by Simon Phipps, also responsible for the earlier ''Switchblade 2'', a rather similar game. The action is viewed from the side and scrolls in eight directions. The player must guide Saul through five levels, negotiating platform game, platforms and shooting various monsters, the result of Chimera experiments. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving ...
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Thunderhawk (video Game)
''Thunderhawk'', known as ''AH-3 Thunderstrike'' in North America (in Europe known as ''Thunderhawk AH-73M''), is a combat flight simulation video game developed and published by Core Design and released for Amiga and MS-DOS in 1992. A remake was made and published by JVC Musical Industries for Sega CD in 1993 and for MS-DOS in 1996. An Atari Jaguar CD port was planned but never released. In the game, the player flies a fictional AH-73M attack helicopter. Gameplay The game consists of several campaigns for each one of ten world areas. The campaigns are themed around real events or activities in these areas (e.g. escorting a UN humanitarian convoy during the Bosnian War, fighting pirates in the South China Sea, etc.) A typical campaign consists of four or five missions. Each mission has a primary objective that must be completed to successfully complete the mission, there are other targets in each missions such as tanks and SAM launchers but these are only used to help the ...
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Rick Dangerous 2
''Rick Dangerous 2'' is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. It was released in 1990 and published by Micro Style as a sequel to '' Rick Dangerous''. Plot At the end of '' Rick Dangerous'', an alien invasion comes to Earth. As ''Rick Dangerous 2'' starts, UFOs land in London. The image shift in the character of Rick Dangerous is evident from the start: the coat is nowhere to be found and the Indiana Jones-style hat from the previous episode is almost symbolically blown off by a laser beam coming from one of the spaceships in the introduction sequence. One UFO lands in Hyde Park, and Rick goes there to settle the score with the aliens. Gameplay There are a number of changes to the game play that make the ''Rick Dangerous 2'' more complex and more challenging than its predecessor. For a start, Rick is now armed with a laser gun and bombs that can not only be placed but slid, making way for strateg ...
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The Computer Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Saint And Greavsie's Football Trivia
In religious belief, a saint is a person who is recognized as having an exceptional degree of holiness, likeness, or closeness to God. However, the use of the term ''saint'' depends on the context and denomination. In Catholic, Eastern Orthodox, Anglican, Oriental Orthodox, and Lutheran doctrine, all of their faithful deceased in Heaven are considered to be saints, but some are considered worthy of greater honor or emulation. Official ecclesiastical recognition, and consequently a public cult of veneration, is conferred on some denominational saints through the process of canonization in the Catholic Church or glorification in the Eastern Orthodox Church after their approval. While the English word ''saint'' originated in Christianity, historians of religion tend to use the appellation "in a more general way to refer to the state of special holiness that many religions attribute to certain people", referring to the Jewish tzadik, the Islamic walī, the Hindu rishi o ...
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Switchblade (video Game)
''Switchblade'' is a 1989 side-scrolling action-platform run and gun video game originally developed by Core Design and published by Gremlin Graphics in Europe for the Atari ST home computers. The first installment in the eponymous two-part series, the game is set in a dystopian future where players assume the role of Hiro from the Blade Knights as he embarks on a journey to defeat Havok, the main antagonist who broke free from his imprisonment after the sacred Fireblade was shattered into several pieces. Its gameplay consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration. Heavily drawing inspiration from both Japanese and Western pop culture as well as various games, ''Switchblade'' was solely created by Core Design co-founder and ''Rick Dangerous'' designer Simon Phipps in his spare time, who took a year and a half to complete it while working alongside on other projects at the company. Initially released for ...
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Rick Dangerous
''Rick Dangerous'' is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, ''Stunt Car Racer'' and ''MicroProse Soccer'', on the Commodore 64 ''Powerplay 64'' cartridge. The game was followed by a sequel, ''Rick Dangerous 2'', in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics. Plot The plot of ''Rick Dangerous'' is largely based on the Indiana Jones movie ''Raiders of the Lost Ark''. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave ...
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Night Raider
''Dive Bomber'' (known as ''Night Raider'' in Europe) is a video game developed by Acme Animation in 1988 for the Commodore 64. It was ported to Atari ST, Apple II, ZX Spectrum and MS-DOS. Plot ''Dive Bomber'' is a game in which the player flies a Grumman Avenger while searching for the German battleship '' Bismarck''. The player first must learn to fly the plane before going on a mission. The player takes off from and lands on the aircraft carrier '' Ark Royal''. The player selects one of four missions by drawing straws in the opening sequence of the game. Gameplay ''Dive Bomber'' has digitized sound. The player uses a mouse with the Atari ST and Amiga versions for menu selections and when flying the aircraft. The game makes use of several screens. The player uses the Pilot's Screen when flying, using controls including the brake, vertical speed, artificial horizon, and torpedo release. The player uses the Engineer's Screen to choose fuel tanks and the fuel mixture as well as ...
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Skate Crazy
Skate or Skates may refer to: Fish * Skate (fish), several genera of fish belonging to the family Rajidae * Pygmy skates, several genera of fish belonging to the family Gurgesiellidae * Smooth skates or leg skates, several genera of fish belonging to the family Anacanthobatidae * Softnose skates, several genera of fish belonging to the family Arhynchobatidae Sports * Ice skate *Figure skate *Inline skates *Roller skates * Skateboard * Skate-skiing, a cross-country skiing technique * Oakland Skates, former professional roller hockey team Ships * Skate (dinghy), national small sailboat class unique to Australia * HMS ''Skate'' (1895), a Victorian era destroyer of the United Kingdom * , an destroyer in commission from 1917 to 1947. * USS ''Skate'', several submarines of the US Navy Other *Skate of Marrister, Shetland * ''Skate'' (series), an extreme sports video game series ** ''Skate'' (2007 video game), the first game in the series ** ''Skate'' (upcoming video game), the f ...
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The Movie
"The Movie" is the 54th episode of the sitcom ''Seinfeld''. It is the 14th episode of the fourth season, and first aired on January 6, 1993 on NBC. The episode revolves entirely around the characters' struggles to go to see a movie together. Plot Jerry has two stand-up acts scheduled for the same night; due to a delay in one of them, he cannot make both shows. A hopeful comedian, Buckles, hangs around to fill in when somebody drops out. Jerry agrees to lose his moment at the microphone, as he is meeting his friends to see a movie, ''CheckMate'', at 10:30. On his way to the movie theater, Jerry is grabbed by Buckles, who insists on sharing a taxicab. Buckles irritates Jerry by trying out a new comic routine. George has been chosen to buy the movie tickets. At the Paragon Theater, George joins the end of a queue. He taps the shoulder of the man in front of him, confirming that he does not have a ticket, which leads him to conclude he is in the line to purchase tickets. Elaine ...
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