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Simon Necronomicon
The ''Simon Necronomicon'' is a grimoire allegedly written by Peter Levenda (aka "Simon" from the introduction in the book). Materials presented in the book are a blend of ancient Middle Eastern elements, with allusions to the writings of H. P. Lovecraft and Aleister Crowley, woven together with a story about a man known as the " Mad Arab". The book was released in 1977 by Schlangekraft, Inc. in a limited edition hardback printing, followed by a paperback release by Avon Books, and a subsequent paperback release by Bantam Books. Simon's introduction The introduction to the book (comprising about 80 pages of a total of 263) is the only part that Simon claims to have written. It relates how Simon and his associates were introduced to a Greek translation of the ''Necronomicon'' by a mysterious monk. Simon claims that after experimenting with the text, they verified that the work is a genuine collection of magical rituals that predates most known religions, and warns that anyone at ...
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Avon (publishers)
Avon Publications is one of the leading publishers of romance fiction. At Avon's initial stages, it was an American paperback book and comic book publisher. The shift in content occurred in the early 1970s with multiple Avon romance titles reaching and maintaining spots in bestseller lists, demonstrating the market and potential profits in romance publication. As of 2010, Avon is an imprint of HarperCollins. Early history (1941–1971) Avon Books was founded in 1941 by the American News Company (ANC) to create a rival to Pocket Books. They hired brother and sister Joseph Meyers and Edna Meyers Williams to establish the company. ANC bought out J.S. Ogilvie Publications, a dime novel publisher partly owned by both the Meyers, and renamed it "Avon Publications". They also got into comic books. "The early Avons were somewhat similar in appearance to the existing paperbacks of Pocket Books, resulting in an immediate and largely ineffective lawsuit by that company. Despite this ...
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Kenneth Grant
Kenneth is an English given name and surname. The name is an Anglicised form of two entirely different Gaelic personal names: ''Cainnech'' and '' Cináed''. The modern Gaelic form of ''Cainnech'' is ''Coinneach''; the name was derived from a byname meaning "handsome", "comely". A short form of ''Kenneth'' is '' Ken''. Etymology The second part of the name ''Cinaed'' is derived either from the Celtic ''*aidhu'', meaning "fire", or else Brittonic ''jʉ:ð'' meaning "lord". People :''(see also Ken (name) and Kenny)'' Places In the United States: * Kenneth, Indiana * Kenneth, Minnesota * Kenneth City, Florida In Scotland: * Inch Kenneth, an island off the west coast of the Isle of Mull Other * " What's the Frequency, Kenneth?", a song by R.E.M. * Hurricane Kenneth * Cyclone Kenneth Intense Tropical Cyclone Kenneth was the strongest tropical cyclone to make landfall in Mozambique since modern records began. The cyclone also caused significant damage in the Comoro Islands ...
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Amulets
An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's ''Natural History'' describes as "an object that protects a person from trouble". Anything can function as an amulet; items commonly so used include statues, coins, drawings, plant parts, animal parts, and written words. Amulets which are said to derive their extraordinary properties and powers from magic or those which impart luck are typically part of folk religion or paganism, whereas amulets or sacred objects of formalised mainstream religion as in Christianity are believed to have no power of their own without faith in Jesus and being blessed by a clergyman, and they supposedly will also not provide any preternatural benefit to the bearer who does not have an appropriate disposition. Talisman and amulets have interchangeable meaning. Amulets refer to any object which has the power to ave ...
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Romanization
Romanization or romanisation, in linguistics, is the conversion of text from a different writing system to the Roman (Latin) script, or a system for doing so. Methods of romanization include transliteration, for representing written text, and transcription, for representing the spoken word, and combinations of both. Transcription methods can be subdivided into ''phonemic transcription'', which records the phonemes or units of semantic meaning in speech, and more strict ''phonetic transcription'', which records speech sounds with precision. Methods There are many consistent or standardized romanization systems. They can be classified by their characteristics. A particular system’s characteristics may make it better-suited for various, sometimes contradictory applications, including document retrieval, linguistic analysis, easy readability, faithful representation of pronunciation. * Source, or donor language – A system may be tailored to romanize text from a particular lan ...
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Elder God (Cthulhu Mythos)
American author H. P. Lovecraft (1890–1937) created a number of fictional deities throughout the course of his literary career. These entities are usually depicted as immensely powerful and utterly indifferent to humans who can barely begin to comprehend them, though some entities are worshipped by humans. These deities include the "Great Old Ones" and extraterrestrials, such as the "Elder Things", with sporadic references to other miscellaneous deities (e.g. Nodens). The "Elder Gods" are a later creation of other prolific writers who expanded on Lovecraft's concepts, such as August Derleth, who was credited with formalizing the Cthulhu Mythos. Most of these deities were Lovecraft's original creations, but he also adapted words or concepts from earlier writers such as Ambrose Bierce, and later writers in turn used Lovecraft's concepts and expanded his fictional universe. Great Old Ones An ongoing theme in Lovecraft's work is the complete irrelevance of humanity in the face of ...
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Sigil (magic)
A sigil () is a type of symbol used in magic. The term has usually referred to a pictorial signature of a deity or spirit. In modern usage, especially in the context of chaos magic, sigil refers to a symbolic representation of the practitioner's desired outcome. History The use of symbols for magical or cultic purposes has been widespread since at least the Neolithic era. The term ''sigil'' derives from the Latin ''sigillum'' (pl. ''sigilla'' or ''sigils''), meaning "seal." In medieval magic, the term ''sigil'' was commonly used to refer to occult signs which represented various angels and demons which the practitioner might summon. The magical training books called grimoires often listed pages of such sigils. A particularly well-known list is in ''The Lesser Key of Solomon'', in which the sigils of the 72 princes of the hierarchy of hell are given for the magician's use. Such sigils are considered by the gullible to be the equivalent of the true name of the spirit and thu ...
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Incantation
An incantation, a spell, a charm, an enchantment or a bewitchery, is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung or chanted. An incantation can also be performed during ceremonial rituals or prayers. In the world of magic, wizards, witches, and fairies allegedly perform incantations. In medieval literature, folklore, fairy tales, and modern fantasy fiction, enchantments are charms or spells. This has led to the terms "enchanter" and "enchantress" for those who use enchantments. The English language borrowed the term "incantation" from Old French in the late 14th century; the corresponding Old English term was ''gealdor'' or '' galdor'', "song, spell", cognate to ON galdr. The weakened sense "delight" (compare the same development of "charm") is modern, first attested in 1593 (OED). Words of incantation are often spoken with inflection and emphasis on the words being said. The tone and rhyme of how the word ...
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Ritual
A ritual is a sequence of activities involving gestures, words, actions, or objects, performed according to a set sequence. Rituals may be prescribed by the traditions of a community, including a religious community. Rituals are characterized, but not defined, by formalism, traditionalism, invariance, rule-governance, sacral symbolism, and performance. Rituals are a feature of all known human societies. They include not only the worship rites and sacraments of organized religions and cults, but also rites of passage, atonement and ritual purification, purification rites, oaths of allegiance, dedication ceremonies, coronations and presidential inaugurations, marriages, funerals and more. Even common actions like handshake, hand-shaking and saying "hello" may be termed as ''rituals''. The field of ritual studies has seen a number of conflicting definitions of the term. One given by Kyriakidis is that a ritual is an outsider's or "Emic and etic, etic" category for a set activity (o ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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Conjuration (summoning)
Evocation is the act of evoking, calling upon, or summoning a spirit, demon, deity or other supernatural agents, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas. Overview Evocation is the act of calling upon or summoning a spirit, demon, deity or other supernatural agent. Conjuration also refers to a summoning, often by the use of a magical spell. In the Western mystery tradition History The Latin word '' evocatio'' was the "caIIing forth" or "summoning away" of a city's tutelary deity. The rituaI was conducted in a miIitary setting either as a threat during a siege or as a result of surrender, and aimed at diverting the god's favor from the opposing city to the Roman side, customariIy with a promise of a better-endowed cuIt or a more Iavish tempIe. ''Evocatio'' was thus a kind of rituaI dodge to mitigate Iooting of sacred objects or ...
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Humbaba
In Ancient Mesopotamian religion, Humbaba ( Assyrian spelling), also spelled Huwawa ( Sumerian spelling) and surnamed ''the Terrible'', was a monstrous giant of immemorial age raised by Utu, the Sun / justice / truth god. Humbaba was the guardian of the Cedar Forest, where the gods lived, by the will of the god Enlil, who: "assigned umbabaas a terror to human beings." Gilgamesh and Enkidu defeated this great enemy. Description : "When he looks at someone, it is the look of death." : "Humbaba's roar is a flood, : his mouth is death and his breath is fire! : A hundred leagues away he can hear any ustling?in his forest! : Who would go down into his forest!" In various examples, his face is scribed in a single coiling line like that of the coiled entrails of men and beasts, from which omens might be read. Another description from Georg Burckhardt's translation of the ''Epic of Gilgamesh'' says, : "he had the paws of a lion and : a body covered in thorny scales; : his feet had t ...
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Cthulhu
Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft. It was first introduced in his short story "The Call of Cthulhu", published by the American pulp magazine ''Weird Tales'' in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, this creature has since been featured in numerous popular culture references. Lovecraft depicts it as a gigantic entity worshipped by cultists, in the shape of a green octopus, dragon, and a caricature of human form. The Lovecraft-inspired universe, the Cthulhu Mythos, where it exists with its fellow entities, is named after it. Etymology, spelling, and pronunciation Invented by Lovecraft in 1928, the name Cthulhu was probably chosen to echo the word ''chthonic'' (Ancient Greek "of the earth"), as apparently suggested by Lovecraft himself at the end of his 1923 tale "The Rats in the Walls". The chthonic, or earth-dwelling, spirit has precedents in numerous ancient and medieval mythologies, often guard ...
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