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Silent Hill HD Collection
''Silent Hill HD Collection'' is a 2012 video game compilation of remastered video game ports of '' Silent Hill 2'' and ''Silent Hill 3'' developed by Hijinx Studios for the PlayStation 3 and Xbox 360 consoles. ''Silent Hill 2'' centers on widower James Sunderland who travels to the titular town after receiving a letter from his dead wife, while ''Silent Hill 3'' is a direct sequel to the first ''Silent Hill'' game and focuses on Heather Mason, a teenager who finds herself in conflict with the town's cult. Both games are categorized as survival horror and share gameplay elements with each other. Published worldwide by Konami beginning with North America in March 2012, the compilation features a graphics overhaul, new voice acting, and Xbox achievements and PlayStation trophies. The ''Silent Hill HD Collection'' was in development for more than two years. The development team had to work with incomplete source code provided by Konami, as the published source code had not been ar ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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Team Silent
Team Silent was a development team within Konami Computer Entertainment Tokyo (KCET), responsible for the first four games in the ''Silent Hill'' franchise by Konami released from 1999 to 2004. Later titles were developed by non-Japanese companies such as Climax Group, Climax Studios, Double Helix Games and Vatra Games. According to composer Akira Yamaoka, Team Silent consisted of staff members that had failed at other projects and originally intended to leave the company before the first ''Silent Hill'' game turned out to be a success. According to a ''Silent Hill: Homecoming'' artist, Team Silent was ultimately disbanded by Konami itself, because Konami wanted Western developers to make the games. KCET was Consolidation (business), merged into the parent company in April 2005. Key members of Team Silent include: *Keiichiro Toyama: Director of ''Silent Hill (video game), Silent Hill''. Left to join Japan Studio (Project Siren) in 1999 and created the ''Siren (video game), Siren'' ...
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Residual (entertainment Industry)
Residuals are financial compensations that are paid to the actors, film or television directors, and others involved in making TV shows and movies in cases of reruns, syndication, DVD release, or online streaming release. Residuals are calculated and administered by industry trade unions like SAG-AFTRA, the Directors Guild of America, and the Writers Guild of America. The word is typically used in the plural form. History Technological advances gave rise to residual payments, and their evolution can be traced in terms of those technologies. Radio Residuals were established in U.S. network radio. Live radio programs with nationwide audiences were generally performed either two or three times to account for different time zones between the east and west coasts of the United States. The performers were paid for each performance. After audio "transcription disc" technology became widely available in the late 1930s, it was initially used to make recordings to send to radio stations t ...
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Lip Sync
Lip sync or lip synch (pronounced , the same as the word ''sink'', short for lip synchronization) is a technical term for matching a speaking or singing person's lip movements with sung or spoken vocals. Audio for lip syncing is generated through the sound reinforcement system in a live performance or via television, computer, cinema speakers, or other forms of audio output. The term can refer to any of a number of different techniques and processes, in the context of live performances and audiovisual recordings. In film production, lip syncing is often part of the post-production phase. Dubbing foreign-language films and making animated characters appear to speak both require elaborate lip syncing. Many video games make extensive use of lip-synced sound files to create an immersive environment in which on-screen characters appear to be speaking. In the music industry, lip syncing is used by singers for music videos, television and film appearances and some types of live perf ...
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Mary Elizabeth McGlynn
Mary Elizabeth McGlynn Blum (born October 16, 1966)Birthday references: * * is an American voice actress, ADR director and singer best known for her involvement in music production in multiple games from the ''Silent Hill'' series, and her extensive English-language dubbing of various anime, animated films, and video games, including the critically acclaimed English adaptation of the television series '' Cowboy Bebop''. Career McGlynn's voice roles in anime include Lieutenant Matilda in the 1981 film '' Mobile Suit Gundam I'', Motoko Kusanagi from '' Ghost in the Shell: Stand Alone Complex'', Kurenai Yuhi, Mei Terumi, Katsuyu and Koharu Utatane from the ''Naruto'' series, Cornelia li Britannia from ''Code Geass'' and the most recent role of Queen Metalia on ''Sailor Moon Crystal''. She also does voice acting in video games such as Maria and Mary Shepherd-Sunderland in the HD collection version of '' Silent Hill 2'' and Nina Williams from the ''Tekken'' series. She also work ...
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Voice Acting
Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent. Voice acting is recognised as a specialized dramatic profession in the United Kingdom, primarily due to BBC broadcasts of radio drama production. Examples of voice work include animated, off-stage, off-screen or non-visible characters in various works such as feature films, dubbed foreign-language films, animated films, anime, television shows, video games, cartoons, documentaries, commercials, audiobooks, radio dramas and comedies, amusement rides, theater productions, puppet shows and audio games. Voice actors are also heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as shops, elevators, waiting rooms and public transport. The role of a voice actor may involve singing, most ...
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Masahiro Ito
Masahiro is a masculine Japanese given name. Notable people with the name include: *, Japanese councillor (''Rōjū'') *, Japanese baseball player *, Japanese footballer *, Japanese ski jumper *, Japanese artist *, Japanese footballer *, Japanese guitarist and composer *, Japanese baseball player *, American-Japanese wrestler *, Japanese footballer *, Japanese footballer *, Japanese footballer *, Japanese politician *, Japanese footballer *, Japanese racing driver *, Japanese ice hockey player *, Japanese footballer *, Japanese politician * actor *, Japanese politician *, Japanese footballer *, Japanese video game artist *, Japanese footballer *Masahiro Kamiya born 1963, Japanese actor *, Japanese murderer *Masahiro Kaneko (born 1991), Japanese footballer *Masahiro Kano (born 1977), Japanese footballer *, Japanese baseball player *, Japanese musician and composer *, Japanese footballer *, Japanese watchmaker *, Japanese actor and voice actor *, Japanese film director *, Japanese fo ...
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Debugging
In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as ''debuggers''. Etymology The terms "bug" and "debugging" are popularly attributed to Admiral Grace Hopper in the 1940s. While she was working on a Mark II computer at Harvard University, her associates discovered a moth stuck in a relay and thereby impeding operation, whereupon she remarked that they were "debugging" the system. However, the term "bug", in the sense of "technical error", dates back at least to 1878 and Thomas Edison who describes the "litt ...
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Silent Hill HD Collection Screenshot Comparison
Silent may mean any of the following: People with the name * Silent George, George Stone (outfielder) (1876–1945), American Major League Baseball outfielder and batting champion * Brandon Silent (born 1973), South African former footballer * Charles Silent (1842-1918), German-born American jurist Arts, entertainment, and media Music * "Silent" (Gerald Walker), the first single from the rapper * Silent (rock group), a Brazilian rock group * The Silents, an Australian psychedelic rock band Other uses in arts, entertainment, and media * Dark (broadcasting) or silent, an off-air radio or TV station * Silent film, a film with no sound Other uses * Air Energy AE-1 Silent, a German self-launching ultralight sailplane * Buffalo Silents, a 1920s exhibition basketball team whose members were deaf and/or mute * Silent Family, a German aircraft manufacturer * Silent Generation, a demographic cohort between the Greatest Generation and the Baby Boomers * Silent letter, a letter in a word ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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9 Aspect Ratio
9 (nine) is the natural number following and preceding . Evolution of the Arabic digit In the beginning, various Indians wrote a digit 9 similar in shape to the modern closing question mark without the bottom dot. The Kshatrapa, Andhra and Gupta started curving the bottom vertical line coming up with a -look-alike. The Nagari continued the bottom stroke to make a circle and enclose the 3-look-alike, in much the same way that the sign @ encircles a lowercase ''a''. As time went on, the enclosing circle became bigger and its line continued beyond the circle downwards, as the 3-look-alike became smaller. Soon, all that was left of the 3-look-alike was a squiggle. The Arabs simply connected that squiggle to the downward stroke at the middle and subsequent European change was purely cosmetic. While the shape of the glyph for the digit 9 has an ascender in most modern typefaces, in typefaces with text figures the character usually has a descender, as, for example, in . The mod ...
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