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Shusaku Fuseki
The Shusaku opening, or Shusaku fuseki (秀策流布石), is a famous traditional fuseki for black stones in the game of Go. It was developed to perfection (but not invented) by Honinbo Shusaku and passed down to the Meiji, Taishō, and Shōwa eras. With its variants, it constituted the basis of the major theories of ''fuseki'' for nearly a century, until the 1930s, at which point the introduction of ''komidashi'' and major innovations under the ''shinfuseki'' opening occurred. However, as a testimony to its effectiveness, this type of opening is still played by professionals when playing without a '' komi'' handicap. The orthodox Shusaku fuseki is as follows: Move 7 is famous Shusaku's kosumi, which, Shusaku said, would not be a bad move no matter how Go theories develop. The opening was displayed in a Google doodle on 6 June 2014 – the 185th anniversary of Honinbo Shusaku In the history of Go in Japan, the four Go houses were four major schools of Go instituted, sup ...
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Fuseki
''Fuseki'' (Japanese: ; ) is the whole board opening in the game of Go. Characteristics Less systematic Since each move is typically isolated and unforced (i.e. not a sente move), patterns for play on the whole board have seen much less systematic study than for Joseki, which are often contact moves which require specific and immediate responses. Hence a game of Go may easily explore an unfamiliar path. Recognised names Only a proportion of fusekis have recognised or specific names. These include the two-star fuseki ('' nirensei fuseki''), three-star fuseki ('' sanrensei fuseki''), Chinese fuseki, Kobayashi fuseki, and Shusaku fuseki. These are names for the influential formations which Black makes in the opening. Type of fuseki Territorial approach As played on a large board (e.g. the standard 19x19 line goban), traditional wisdom says the priority is to play corner enclosures, then to extend to the middle of the sides, and finally to the center because it is easier to ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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Honinbo Shusaku
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Meiji (era)
The is an era of Japanese history that extended from October 23, 1868 to July 30, 1912. The Meiji era was the first half of the Empire of Japan, when the Japanese people moved from being an isolated feudal society at risk of colonization by Western powers to the new paradigm of a modern, industrialized nation state and emergent great power, influenced by Western scientific, technological, philosophical, political, legal, and aesthetic ideas. As a result of such wholesale adoption of radically different ideas, the changes to Japan were profound, and affected its social structure, internal politics, economy, military, and foreign relations. The period corresponded to the reign of Emperor Meiji. It was preceded by the Keiō era and was succeeded by the Taishō era, upon the accession of Emperor Taishō. The rapid modernization during the Meiji era was not without its opponents, as the rapid changes to society caused many disaffected traditionalists from the former samurai ...
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Shōwa (1926–1989)
Shōwa may refer to: * Hirohito (1901–1989), the 124th Emperor of Japan, known posthumously as Emperor Shōwa * Showa Corporation, a Japanese suspension and shock manufacturer, affiliated with the Honda keiretsu Japanese eras * Jōwa (Heian period) (承和), alternatively read as Shōwa, from 834 to 848 * Shōwa (Kamakura period) (正和), from 1312 to 1317 * Shōwa (1926–1989) (昭和), from 1926 to 1989 Japanese places * Shōwa, Akita, a former town in Akita Prefecture * Shōwa, Yamanashi, a town in Yamanashi Prefecture * Shōwa, a former town in Tokyo, now part of Akishima, Tokyo * Shōwa-ku, a ward of Nagoya, Aichi Prefecture * Shōwa, Fukushima, a village in Fukushima Prefecture * Shōwa, Gunma, a village in Gunma Prefecture * Shōwa, Saitama, a dissolved town in Saitama Prefecture * Showa Station (Antarctica), a Japanese research station located in Antarctica Japanese educational institutions * Showa University, in Tokyo * Showa Women's University, in Tokyo * Showa Ph ...
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Iwanami Shoten
is a Japanese publishing company based in Tokyo.Louis Frédéric, ''Japan Encyclopedia'', Harvard University Press, 2005, p. 409. Iwanami Shoten was founded in 1913 by Iwanami Shigeo. Its first major publication was Natsume Sōseki's novel ''Kokoro'', which appeared as a book in 1914 after being serialized in the ''Asahi Shimbun''. Iwanami has since become known for scholarly publications, editions of classical Japanese literature, dictionaries, and high-quality paperbacks. Since 1955, it has published the ''Kōjien'', a single-volume dictionary of Japanese that is widely considered to be authoritative. Iwanami's head office is at Hitotsubashi 2–5–5, Chiyoda, Tokyo. Company history Iwanami Shigeo founded the publishing firm Iwanami Shoten in the Kanda district of Tokyo in 1913. In its early years, the company published authors such as Natsume Sōseki, Kurata Hyakuzō and Abe Jiro. It also published academic and literary journals in the field of philosophy, includi ...
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Komidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game. Standard is 6.5 points under the Japanese and Korean rules; under Chinese, Ing and AGA rules standard is 7.5 points; under New Zealand rules standard is 7 points. typically applies only to games where both players are evenly ranked. In the case of a one-rank difference, the stronger player will typically play with the white stones and players often agree on a simple 0.5-point to break a tie ( ) in favour of white, or no at all. is the more complete Japanese language term. The Chinese term is tiē mù () and the Korean term is deom (). Efforts have been made to determine the value of for boards much smaller than the standard 19x19 grid for go, such as 7x7. When introducing Environmental Go, Elwyn Berlekamp made a broad generalisation of ...
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Shinfuseki
or ''new opening strategy'' was the change of attitude to go opening theory that set in strongly in Japan in 1933. It corresponds, a little later, to hypermodern play in chess, with the inversion that ''shinfuseki'' thought the center of the board had been unjustly ''under''emphasised. In the 1930s, a group of Japanese players led by Kitani Minoru and Go Seigen began to question conventional wisdom on Go openings. Playing for early central influence, they emphasised in the early part of the opening fighting concepts such as thickness and moyo. Among the new concepts of shinfuseki was playing the first move on the center point. Traditional opening play followed a basic principle of sound play that can be summarized in three words — "corner, side, center." Territory is easiest to surround in the corner, because two sides are bounded by the edge of the board; on the side, one edge is available, but in center the territory must be completely surrounded on four sides. ''Shinfus ...
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Historical Monthly
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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Komi (go)
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game. Standard is 6.5 points under the Japanese and Korean rules; under Chinese, Ing and AGA rules standard is 7.5 points; under New Zealand rules standard is 7 points. typically applies only to games where both players are evenly ranked. In the case of a one-rank difference, the stronger player will typically play with the white stones and players often agree on a simple 0.5-point to break a tie ( ) in favour of white, or no at all. is the more complete Japanese language term. The Chinese term is tiē mù () and the Korean term is deom (). Efforts have been made to determine the value of for boards much smaller than the standard 19x19 grid for go, such as 7x7. When introducing Environmental Go, Elwyn Berlekamp made a broad generalisation of ...
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Hon'inbō Shūsaku
Shusaku (本因坊秀策, Yasuda Eisai, Kuwahara Shusaku, ''Invincible Shusaku'', born Kuwabara Torajiro (桑原虎次郎); June 6, 1829 – September 3, 1862) was a Japanese professional Go player during the 19th century. He is known for his undefeated streak of 19 games during the annual castle games; his thirty-game match with Ota Yuzo; the eponymous Shusaku opening; and his posthumous veneration as a "Go sage". Next to his teacher, Hon'inbō Shūwa, he is considered to have been the strongest player from 1847/8 to his death in 1862. He was nicknamed ''Invincible Shusaku'' because of his castle games performance. Biography He was nicknamed "Invincible" after he earned a perfect score for 19 straight wins in the annual castle games. Some say that he was not stronger than his teacher, Honinbō Shuwa. Out of respect for his teacher, Shusaku refused to play with white against his teacher thus there is no clear gauge of the difference in strength between them. Shusaku, fo ...
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