Shuffle! Love Rainbow
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Shuffle! Love Rainbow
''Shuffle! Love Rainbow'' is the fourth eroge visual novel in the ''Shuffle!'' series created by Navel for Microsoft Windows. It is a continuation of Kaede's path from ''Really? Really!'' or Sia's path from ''Shuffle! Essence+'', or Primula's path from ''Shuffle!'' Last storyline is the Ruri Matsuri's path, which takes place at the same time as the storylines from ''Shuffle!'' Gameplay When player starts the game he can only chose three paths: Sia's, Primula's and Kaede's. Each storyline is an after story, Kaede's path takes place at the time of school festival, in Primula's path the main heroine would like be seen more like a girl not a kid, in the third storyline Sia and Kikyou have a few problems. When the player finishes the first three paths, he can play the last one. In the fourth storyline we follow the story of Ruri, which is a romantic story like the paths from ''Shuffle!'', and it's quite different from Ruri's side story from ''Shuffle! Essence+''. In this game we ...
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Navel (company)
is a Japanese label of Omega Vision Inc. a publisher of bishōjo and eroge visual novel games. Its name is a reference to the navel orange. History Navel was formed by former staff of BasiL such as Aoi Nishimata, Ō Jackson, and Acchorike and made a hit with 2002 visual novel "'' Sore wa Maichiru Sakura no Youni''" before they left in 2003 and formed Navel under company Omegavision, inc. which later Hiro Suzuhira joined. An official website was established as they promoted their first game "''Shuffle!''". On January 30, 2006, their first game was released apparently made a big hit and ranked 3 at Getchu.com's sales ranking, which was the born of the spin-offs. As of February 23, 2007, Hiro Suzuhira left Navel due to her poor health, with "''Ne~ pon? Raipon!''" as her last game with the company, and becomes a freelancer. On March 25, 2009, Navel established their sister brand Lime which was announced in magazine PUSH!! issue May 2006, with their first game "''Nostradamus ni Ki ...
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Hentai
Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for ''doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of sexual acts and relationships, as well as novel Sexual fetishism, fetishes. Terminology ''Hentai'' is a kanji compound of (; 'change' or 'weird') and (; 'appearance' or 'condition'), and means "metamorphosis" or "transformation". In sexual contexts, it carries additional meanings of "perversion" or "abnormality", especially when used as an adjective; in thes ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Miyuki Hashimoto
is a female Japanese singer from Saitama Prefecture. She is signed to Lantis, a label which contribute songs to anime and video games. Discography Singles * ''Koko ni Iru kara...'' (Released August 25, 2004) # Koko ni Iru kara... — anime television series ''Girls Bravo first season'' ending theme # FOREVER * ''and then,'' (Released March 2, 2005) # and then, — anime television series ''Girls Bravo second season'' ending theme # Nakigao Nochi Hare * ''innocence'' (Released August 24, 2005) # innocence — anime television series ''Shuffle!'' ending theme # Time has come * ''Be Ambitious, Guys!'' (Released September 7, 2005) # Be Ambitious, Guys! — PC game '' Tick! Tack!'' opening theme # Pieces — PC game ''Tick! Tack!'' insert song * ''Faze to love'' (Released November 2, 2005) # Faze to love — anime television series '' Gunparade Orchestra'' opening theme # Arigato! * ''screaming'' (Released April 26, 2006) # screaming — anime television series ''Soul Link' ...
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List Of Shuffle! Characters
The ''Shuffle!'' light novel and anime series features an extensive cast of characters designed by Aoi Nishimata and Hiro Suzuhira. The series takes place in a fictional universe where humans live in harmony with gods, and devils. The protagonist is Rin Tsuchimi, a high school student from Verbena Academy who lives with his childhood friend Kaede Fuyou. ''Shuffle!'' This is a list of characters that were introduced in ''Shuffle!''. They are presented in the order they are given of the omake section of the game. Main The main player character and the five heroines from the anime are listed here. Rin Tsuchimi : is the player character in the ''Shuffle'' games and the male protagonist in the anime series. He is a 17-year-old high school student. As noted by Kaede, Rin's main virtue is his kindness. This is both his greatest strength, as the girls love him because of this, and his greatest weakness, as shown later in the series by his indecisiveness and goal to make everyone ha ...
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Navel (Company)
is a Japanese label of Omega Vision Inc. a publisher of bishōjo and eroge visual novel games. Its name is a reference to the navel orange. History Navel was formed by former staff of BasiL such as Aoi Nishimata, Ō Jackson, and Acchorike and made a hit with 2002 visual novel "'' Sore wa Maichiru Sakura no Youni''" before they left in 2003 and formed Navel under company Omegavision, inc. which later Hiro Suzuhira joined. An official website was established as they promoted their first game "''Shuffle!''". On January 30, 2006, their first game was released apparently made a big hit and ranked 3 at Getchu.com's sales ranking, which was the born of the spin-offs. As of February 23, 2007, Hiro Suzuhira left Navel due to her poor health, with "''Ne~ pon? Raipon!''" as her last game with the company, and becomes a freelancer. On March 25, 2009, Navel established their sister brand Lime which was announced in magazine PUSH!! issue May 2006, with their first game "''Nostradamus ni Ki ...
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Really? Really!
''Really? Really!'' is the third eroge visual novel in the ''Shuffle!'' series created by Navel for Microsoft Windows. It is a continuation of Kaede's path from the first ''Shuffle!'' visual novel, and has a linear plot. The limited edition was released on November 24, 2006 at a retail price of ¥9,240 (about US$79.73). Navel released a "soft" version (without explicit sexual content, like ''Shuffle! On The Stage'' for ''Shuffle!'') of ''Really? Really!'' on Nintendo DS in 2009. The DS version was released on June 25, 2009 by Kadokawa Shoten. It was localized by MangaGamer and released on June 6, 2014 (PC version only). Gameplay In ''Really? Really!'', Kaede has lost her memories and throughout the game the player must fix them. Using keywords acquired from viewing various events in Kaede's memories, the player must fix mistakes in Kaede's past memories. The player starts at a "crossroad" where different doors are available. By going through the events beyond the doors ...
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