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Shadow The Hedgehog
is a fictional character appearing in Sega's ''Sonic the Hedgehog'' franchise. Shadow was created by Takashi Iizuka and Shiro Maekawa, and first made his debut in ''Sonic Adventure 2'' (2001). Although this was intended to be his only appearance, Shadow proved so popular among fans that developer Sonic Team decided to include him in ''Sonic Heroes'' (2003). Shadow has since featured in numerous entries in the franchise, including the spin-off ''Shadow the Hedgehog'' (2005). He also appears in ''Sonic'' film and television adaptations, comics, and merchandise. Within the ''Sonic'' franchise's fictional universe, Shadow is an artificial, anthropomorphic black hedgehog created by Professor Gerald Robotnik, the grandfather of series antagonist Doctor Eggman. After witnessing the murder of his best friend Maria, Shadow vows to keep his promise to her that he would protect the world from danger. As an antihero, Shadow has good intentions but will do whatever it takes to accomplish hi ...
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Shadow The Hedgehog (video Game)
is a 2005 platform game developed by Sega Studios USA (the former United States division of Sonic Team) and published by Sega as part of the ''Sonic the Hedgehog'' series. The game follows Shadow the Hedgehog, a creation of Doctor Eggman's grandfather, Prof. Gerald Robotnik with the aid of Black Doom, as he attempts to learn about his past while suffering from amnesia. ''Shadow the Hedgehog'' reintroduces third-person shooter elements from ''Sonic Adventure 1'' and ''Sonic Adventure 2'' but greatly expands on the concept and newly introduces nonlinear gameplay to the ''Sonic'' franchise. To defeat enemies, Shadow can use a variety of weapons from each faction and use the newly introduced Chaos powers to aid him in his quest. Out of the twenty-two levels there are eleven that have three possible missions that the player may choose to complete, the other eleven have two missions. The missions completed determine the game's plot and subsequently playable levels. The development te ...
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Hedgehog
A hedgehog is a spiny mammal of the subfamily Erinaceinae, in the eulipotyphlan family Erinaceidae. There are seventeen species of hedgehog in five genera found throughout parts of Europe, Asia, and Africa, and in New Zealand by introduction. There are no hedgehogs native to Australia and no living species native to the Americas. However, the extinct genus ''Amphechinus'' was once present in North America. Hedgehogs share distant ancestry with shrews (family Soricidae), with gymnures possibly being the intermediate link, and they have changed little over the last fifteen million years. Like many of the first mammals, they have adapted to a nocturnal way of life. Their spiny protection resembles that of porcupines, which are rodents, and echidnas, a type of monotreme. Etymology The name ''hedgehog'' came into use around the year 1450, derived from the Middle English ''heyghoge'', from ''heyg'', ''hegge'' ("hedge"), because it frequents hedgerows, and ''hoge'', ''hogge'' ...
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Professor Gerald Robotnik
The ''Sonic the Hedgehog'' video game franchise began in 1991 with the game ''Sonic the Hedgehog'' for the Sega Genesis, which pitted a blue anthropomorphic hedgehog named Sonic against a rotund male human villain named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, ''Sonic 2'', gave Sonic a fox friend named Tails. ''Sonic CD'' introduced Amy Rose, a female hedgehog with a persistent crush on Sonic. ''Sonic 3'' introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games. The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotnik. The series features three fictional species: Chao, which have usually functioned as digital pets and m ...
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Playable Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Sonic The Hedgehog (2006 Video Game)
(commonly referred to as ''Sonic '06'') is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic the Hedgehog, ''Sonic'' series' 15th anniversary, and intended as a reboot (fiction), reboot for the Seventh generation of video game consoles, seventh-generation video game consoles. Players control Sonic the Hedgehog (character), Sonic, Shadow the Hedgehog, Shadow, and the new character Silver the Hedgehog, Silver, who battle Solaris, an ancient evil pursued by Doctor Eggman. Each player character, playable character has his own campaign and abilities, and must complete level (video gaming), levels, explore hub level system, hub worlds and fight boss (video gaming), bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level. Development began in 2004, led by ''Sonic'' co-creator Yuji Naka. Sonic Team sought to create an appealing game in the ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Spin-off (media)
In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events). One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial ''change in narrative viewpoint and activity'' from that (previous) storyline based on the activities of the series' principal protagonist and so is a shift to that action and overall narrative thread of some other protagonist, which now becomes the central or main thread (storyline) of the new sub-series. The ''new protagoni ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Video Game Journalist
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade magazine, trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in ''Video (magazine), Video'' maga ...
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Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world records both of human achievements and the extremes of the natural world. The brainchild of Sir Hugh Beaver, the book was co-founded by twin brothers Norris and Ross McWhirter in Fleet Street, London, in August 1955. The first edition topped the best-seller list in the United Kingdom by Christmas 1955. The following year the book was launched internationally, and as of the 2022 edition, it is now in its 67th year of publication, published in 100 countries and 23 languages, and maintains over 53,000 records in its database. The international franchise has extended beyond print to include television series and museums. The popularity of the franchise has resulted in ''Guinness World Records'' becoming the primary international authority ...
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Cool (aesthetic)
Coolness is an aesthetic of attitude, behavior, comportment, appearance, and style that is generally admired. Because of the varied and changing interpretation of what is considered "cool," as well as its subjective nature, the word has no single meaning. Coolness has associations of composure and self-control. When being used to describe something, it is often as an expression of admiration or approval. Although commonly regarded as slang, "cool" is widely used among disparate social groups and has endured in usage for generations. Overview There is no objective expression of coolness, as it varies wildly within cultures, ideologies, interests, and individuals. One consistent aspect, however, is that being cool is widely seen as desirable.Warren & Campbell, "What Makes Things Cool? How Autonomy Influences Perceived Coolness". Article by Caleb Warren and Margaret C. Campbell; ''Journal of Consumer Research'', Vol. 41, August 2014 Although there is no single concept nor objectiv ...
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Sonic Adventure
is a 1998 platform game for Sega's Dreamcast and the first main '' Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. ''Sonic Adventure'' retains many elements from prior ''Sonic'' games, such as power-ups and the ring-based health system. Outside the main game, players can play minigames like racing and interact with Chao, a virtual pet. Sonic Team began developing ''Sonic Adventure'' in 1997, after the cancellation of the Sega Saturn game ''Sonic X-treme''. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent ''Sonic'' for the 3D era of video games. ''Adventure'' features a stronger emphasis on storyte ...
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