Shade (video Game)
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Shade (video Game)
''Shade'' is a 2000 interactive fiction video game developed and published by Andrew Plotkin for DOS. Story ''Shade'' opens with the nameless protagonist awakening in his studio apartment before sunrise. Examining the apartment reveals that the protagonist is preparing to depart on a trip to Death Valley. After the protagonist locates his plane tickets and begins addressing the various tasks on his to-do list, the appliances and furniture spontaneously crumble and transform into piles of sand upon touch. The apartment slowly becomes buried under dunes of sand. The sand disappears briefly, suggesting the experience was illusionary, but then the protagonist feels dizzy and sits down. The apartment vanishes and the protagonist is suddenly outside and in the middle of a desert. The protagonist notices a small humanoid figure walking across the sand; interacting with the figure causes it to move more and more sluggishly until it eventually passes out and dies. The figure then says to ...
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Andrew Plotkin
Andrew Plotkin (born May 15, 1970), also known as Zarf, is an American programmer and writer. He is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene. Interactive fiction Plotkin was one of the earliest writers to use Graham Nelson's Inform development system, and one of the first since Infocom's heyday to explore the boundaries of interactive fiction as an artistic medium. Many later authors cite him as a primary influence. He has won many awards within the community, and is frequently interviewed for magazine articles about interactive fiction. Plotkin has also made major technical contributions to the interactive fiction medium, designing the Blorb archive format, the Glk I ...
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Tagline
In entertainment, a tagline (alternatively spelled tag line) is a short text which serves to clarify a thought for, or is designed with a form of, dramatic effect. Many tagline slogans are reiterated phrases associated with an individual, social group, or product. As a variant of a branding slogan, taglines can be used in marketing materials and advertising. The idea behind the concept is to create a memorable dramatic phrase that will sum up the tone and premise of an audio/visual product, or to reinforce and strengthen the audience's memory of a literary product. Some taglines are successful enough to warrant inclusion in popular culture. Nom ''Tagline'', ''tag line'', and ''tag'' are American terms. In the U.K. they are called ''end lines'', ''endlines'', or ''straplines''. In Belgium they are called ''baselines''. In France they are ''signatures''. In Germany they are ''claims''. In the Netherlands and Italy, they are ''pay offs'' or ''pay-off''. Organizational us ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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2000s Interactive Fiction
S, or s, is the nineteenth Letter (alphabet), letter of the Latin alphabet, used in the English alphabet, the alphabets of other western Languages of Europe, European languages and other latin alphabets worldwide. Its name in English is English alphabet#Letter names, ''ess'' (pronounced ), plural ''esses''. History Northwest Semitic abjad, Northwest Semitic Shin (letter), šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a "sh" phoneme, so the derived Greek letter Sigma (letter), Sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''Samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the ''Ξ, xi''. Within Greek, the name of ''sigma'' was influenced by its associatio ...
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Manifesto Games
Manifesto Games was an Electronic commerce, ecommerce retailer of downloadable computer games, specializing in Independent video game development, independently developed games aimed at hardcore gamers. It was founded in October 2005 by Greg Costikyan and Johnny L. Wilson, former editor of ''Computer Gaming World'', and is based in New York City. The company was announced September 29, 2005. Costikyan was the company's CEO while Wilson was executive vice president for community and content. On June 23, 2009, Costikyan announced that Manifesto was closing its doors, citing the Late-2000s recession, 2008-2009 economic downturn, a lack of venture capital, and problems successfully marketing the company as a destination for independent games. According to Manifesto Games' manifesto, the company aimed to avoid the narrowness of conventional retail channels by selling a large number of games (taking advantage of The Long Tail), and allow developers to experiment technically and artisti ...
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Play This Thing
Manifesto Games was an ecommerce retailer of downloadable computer games, specializing in independently developed games aimed at hardcore gamers. It was founded in October 2005 by Greg Costikyan and Johnny L. Wilson, former editor of ''Computer Gaming World'', and is based in New York City. The company was announced September 29, 2005. Costikyan was the company's CEO while Wilson was executive vice president for community and content. On June 23, 2009, Costikyan announced that Manifesto was closing its doors, citing the 2008-2009 economic downturn, a lack of venture capital, and problems successfully marketing the company as a destination for independent games. According to Manifesto Games' manifesto, the company aimed to avoid the narrowness of conventional retail channels by selling a large number of games (taking advantage of The Long Tail), and allow developers to experiment technically and artistically. An example of Manifesto Games' willingness to take risks is its suppor ...
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MIT Press
The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Access movement in academic publishing. History MIT Press traces its origins back to 1926 when MIT published a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. In 1932, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1961, the centennial of MIT's founding charter, the ...
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The Twilight Zone (franchise)
''The Twilight Zone'' is an American media franchise based on the anthology television series created by Rod Serling in which characters find themselves dealing with often disturbing or unusual events, an experience described as entering "the Twilight Zone". The episodes are in various genres, including science fiction, fantasy, absurdism, dystopian fiction, suspense, horror, supernatural drama, black comedy, and psychological thriller, frequently concluding with a macabre or unexpected twist, and usually with a moral. A popular and critical success, it introduced many Americans to common science fiction and fantasy tropes. The first series, shot entirely in black-and-white, ran on CBS for five seasons from 1959 to 1964. ''The Twilight Zone'' followed in the tradition of earlier television shows such as ''Tales of Tomorrow'' (1951–1953), '' Out There'' (1951–1952) and ''Science Fiction Theatre'' (1955–1957); radio programs such as '' The Weird Circle'' (1943–1945) ...
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