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Set Top Boxes
A set-top box (STB), also colloquially known as a cable box and historically television decoder, is an information appliance device that generally contains a TV-tuner input and displays output to a television set and an external source of signal, turning the source signal into content in a form that can then be displayed on the television screen or other display device. They are used in cable television, satellite television, and over-the-air television systems as well as other uses. According to the ''Los Angeles Times'', the cost to a cable provider in the United States for a set-top box is between $150 for a basic box to $250 for a more sophisticated box. In 2016, the average pay-TV subscriber paid $231 per year to lease their set-top box from a cable service provider. TV signal sources The signal source might be an Ethernet cable, a satellite dish, a coaxial cable (see cable television), a telephone line (including DSL connections), broadband over power lines (BPL), o ...
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Satellite Dish
A satellite dish is a dish-shaped type of parabolic antenna designed to receive or transmit information by radio waves to or from a communication satellite A communications satellite is an artificial satellite that relays and amplifies radio telecommunication signals via a transponder; it creates a communication channel between a source transmitter and a receiver at different locations on Earth. C .... The term most commonly means a dish which receives direct-broadcast satellite television from a direct broadcast satellite in geostationary orbit. History Parabolic antennas referred to as "dish" antennas had been in use long before satellite television. The term ''satellite dish'' was coined in 1978 during the beginning of the satellite television industry, and came to refer to dish antennas that send and/or receive signals from communications satellites. Taylor Howard of San Andreas, California, adapted an ex-military dish in 1976 and became the first person to receive s ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Interactive
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Sound
In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the brain. Only acoustic waves that have frequencies lying between about 20 Hz and 20 kHz, the audio frequency range, elicit an auditory percept in humans. In air at atmospheric pressure, these represent sound waves with wavelengths of to . Sound waves above 20 kHz are known as ultrasound and are not audible to humans. Sound waves below 20 Hz are known as infrasound. Different animal species have varying hearing ranges. Acoustics Acoustics is the interdisciplinary science that deals with the study of mechanical waves in gasses, liquids, and solids including vibration, sound, ultrasound, and infrasound. A scientist who works in the field of acoustics is an ''acoustician'', while someone working in the field of acoustica ...
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Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Antenna (radio)
In radio engineering, an antenna or aerial is the interface between radio waves propagating through space and electric currents moving in metal conductors, used with a transmitter or receiver. In transmission, a radio transmitter supplies an electric current to the antenna's terminals, and the antenna radiates the energy from the current as electromagnetic wave In physics, electromagnetic radiation (EMR) consists of waves of the electromagnetic (EM) field, which propagate through space and carry momentum and electromagnetic radiant energy. It includes radio waves, microwaves, infrared, (visib ...s (radio waves). In Receiver (radio), reception, an antenna intercepts some of the power of a radio wave in order to produce an electric current at its terminals, that is applied to a receiver to be Amplifier, amplified. Antennas are essential components of all radio equipment. An antenna is an array of conductor (material), conductors (Driven element, elements), elect ...
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Ultra High Frequency
Ultra high frequency (UHF) is the ITU designation for radio frequency, radio frequencies in the range between 300 megahertz (MHz) and 3 gigahertz (GHz), also known as the decimetre band as the wavelengths range from one meter to one tenth of a meter (one decimeter). Radio waves with frequencies above the UHF band fall into the super-high frequency (SHF) or microwave frequency range. Lower frequency signals fall into the VHF (very high frequency) or lower bands. UHF radio waves propagate mainly by Line-of-sight propagation, line of sight; they are blocked by hills and large buildings although the transmission through building walls is strong enough for indoor reception. They are used for UHF television broadcasting, television broadcasting, cell phones, satellite communication including GPS, personal radio services including Wi-Fi and Bluetooth, walkie-talkies, cordless phones, satellite phones, and numerous other applications. The Institute of Electrical and Electronics ...
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Very High Frequency
Very high frequency (VHF) is the ITU designation for the range of radio frequency electromagnetic waves ( radio waves) from 30 to 300 megahertz (MHz), with corresponding wavelengths of ten meters to one meter. Frequencies immediately below VHF are denoted high frequency (HF), and the next higher frequencies are known as ultra high frequency (UHF). VHF radio waves propagate mainly by line-of-sight, so they are blocked by hills and mountains, although due to refraction they can travel somewhat beyond the visual horizon out to about 160 km (100 miles). Common uses for radio waves in the VHF band are Digital Audio Broadcasting (DAB) and FM radio broadcasting, television broadcasting, two-way land mobile radio systems (emergency, business, private use and military), long range data communication up to several tens of kilometers with radio modems, amateur radio, and marine communications. Air traffic control communications and air navigation systems (e.g. VOR and ILS) wo ...
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Broadband Over Power Lines
Broadband over power lines (BPL) is a method of power-line communication (PLC) that allows relatively high-speed digital data transmission over the public electric power distribution wiring. BPL uses higher frequencies, a wider frequency range and different technologies compared to other forms of power-line communications to provide high-rate communication over longer distances. BPL uses frequencies that are part of the radio spectrum allocated to over-the-air communication services; therefore, the prevention of interference to, and from, these services is a very important factor in designing BPL systems. History BPL is based on PLC technology developed as far back as 1914 by US telecommunications company AT&T. Electricity companies have been bundling radio frequency on the same line as electrical current to monitor the performance of their own power grids for years. More recently there have been attempts to implement access BPL, or the provision of internet services to customers v ...
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