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Session Announcement Protocol
The Session Announcement Protocol (SAP) is an experimental protocol for advertising multicast session information. SAP typically uses Session Description Protocol (SDP) as the format for Real-time Transport Protocol (RTP) session descriptions. Announcement data is sent using IP multicast and the User Datagram Protocol (UDP). Under SAP, senders periodically transmit SDP descriptions to a well-known multicast address and port number (9875). A listening application constructs a guide of all advertised multicast sessions. SAP was published by the IETF as RFC 2974. Announcement interval The announcement interval is cooperatively modulated such that all SAP announcements in the multicast delivery scope, by default, consume 4000 bits per second. Regardless, the maximum announce interval is 300 seconds (5 minutes). Announcements automatically expire after 10 times the announcement interval or one hour, whichever is greater. Announcements may also be explicitly withdrawn by the original is ...
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Protocol (computing)
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are t ...
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Encryption
In cryptography, encryption is the process of encoding information. This process converts the original representation of the information, known as plaintext, into an alternative form known as ciphertext. Ideally, only authorized parties can decipher a ciphertext back to plaintext and access the original information. Encryption does not itself prevent interference but denies the intelligible content to a would-be interceptor. For technical reasons, an encryption scheme usually uses a pseudo-random encryption key generated by an algorithm. It is possible to decrypt the message without possessing the key but, for a well-designed encryption scheme, considerable computational resources and skills are required. An authorized recipient can easily decrypt the message with the key provided by the originator to recipients but not to unauthorized users. Historically, various forms of encryption have been used to aid in cryptography. Early encryption techniques were often used in military ...
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Audio Engineering Society
The Audio Engineering Society (AES) is a professional body for engineers, scientists, other individuals with an interest or involvement in the professional audio industry. The membership largely comprises engineers developing devices or products for audio, and persons working in audio content production. It also includes acousticians, audiologists, academics, and those in other disciplines related to audio. The AES is the only worldwide professional society devoted exclusively to audio technology. Established in 1948, the Society develops, reviews and publishes engineering standards for the audio and related media industries, and produces the AES Conventions, which are held twice a year alternating between Europe and the US. The AES and individual regional or national ''sections'' also hold ''AES Conferences'' on different topics during the year. History The idea of a society dedicated solely to audio engineering had been discussed for some time before the first meeting, but was ...
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AES67
AES67 is a technical standard for audio over IP and audio over Ethernet (AoE) interoperability. The standard was developed by the Audio Engineering Society and first published in September 2013. It is a layer 3 protocol suite based on existing standards and is designed to allow interoperability between various IP-based audio networking systems such as RAVENNA, Livewire, Q-LAN and Dante. AES67 promises interoperability between previously competing networked audio systems and long-term network interoperation between systems. It also provides interoperability with layer 2 technologies, like Audio Video Bridging (AVB). Since its publication, AES67 has been implemented independently by several manufacturers and adopted by many others. Overview AES67 defines requirements for synchronizing clocks, setting QoS priorities for media traffic, and initiating media streams with standard protocols from the Internet protocol suite. AES67 also defines audio sample format and sample rate, su ...
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VLC Media Player
VLC media player (previously the VideoLAN Client and commonly known as simply VLC) is a free and open-source, portable, cross-platform media player software and streaming media server developed by the VideoLAN project. VLC is available for desktop operating systems and mobile platforms, such as Android, iOS and iPadOS. VLC is also available on digital distribution platforms such as Apple's App Store, Google Play, and Microsoft Store. VLC supports many audio and video compression methods and file formats, including DVD-Video, Video CD and streaming protocols. It is able to stream media over computer networks and can transcode multimedia files. The default distribution of VLC includes many free decoding and encoding libraries, avoiding the need for finding/calibrating proprietary plugins. The libavcodec library from the FFmpeg project provides many of VLC's codecs, but the player mainly uses its own muxers and demuxers. It also has its own protocol implementations. It also gain ...
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Zlib
zlib ( or "zeta-lib", ) is a software library used for data compression. zlib was written by Jean-loup Gailly and Mark Adler and is an abstraction of the DEFLATE compression algorithm used in their gzip file compression program. zlib is also a crucial component of many software platforms, including Linux, macOS, and iOS. It has also been used in gaming consoles such as the PlayStation 4, PlayStation 3, Wii U, Wii, Xbox One and Xbox 360. The first public version of zlib, 0.9, was released on 1 May 1995 and was originally intended for use with the libpng image library. It is free software, distributed under the zlib License. Capabilities Encapsulation zlib compressed data are typically written with a gzip or a zlib wrapper. The wrapper encapsulates the raw DEFLATE data by adding a header and trailer. This provides stream identification and error detection that are not provided by the raw DEFLATE data. The gzip header, used in the ubiquitous gzip file format, is larger than ...
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Lossless Data Compression
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes). By operation of the pigeonhole principle, no lossless compression algorithm can efficiently compress all possible data. For this reason, many different algorithms exist that are designed either with a specific type of input data in mind or with specific assumptions about what kinds of redundancy the uncompressed data are likely to contain. Therefore, compression ratios tend to be stronger on human- and machine-readable documents and code in comparison to entropic binary data (random bytes). Lossless data compression is used in many ...
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Cryptographic Message Syntax
The Cryptographic Message Syntax (CMS) is the IETF's standard for cryptographically protected messages. It can be used by cryptographic schemes and protocols to digitally sign, digest, authenticate or encrypt any form of digital data. CMS is based on the syntax of PKCS #7, which in turn is based on the Privacy-Enhanced Mail standard. The newest version of CMS () is specified in (but see also for updated ASN.1 modules conforming to ASN.1 2002). The architecture of CMS is built around certificate-based key management, such as the profile defined by the PKIX working group. CMS is used as the key cryptographic component of many other cryptographic standards, such as S/MIME, PKCS #12 and the digital timestamping protocol. OpenSSL is open source software that can encrypt, decrypt, sign and verify, compress and uncompress CMS documents. See also * CAdES - CMS Advanced Electronic Signatures * S/MIME S/MIME (Secure/Multipurpose Internet Mail Extensions) is a standard for publ ...
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Pretty Good Privacy
Pretty Good Privacy (PGP) is an encryption program that provides cryptographic privacy and authentication for data communication. PGP is used for signing, encrypting, and decrypting texts, e-mails, files, directories, and whole disk partitions and to increase the security of e-mail communications. Phil Zimmermann developed PGP in 1991. PGP and similar software follow the OpenPGP, an open standard of PGP encryption software, standard (RFC 4880) for encrypting and decrypting data. Design PGP encryption uses a serial combination of hashing, data compression, symmetric-key cryptography, and finally public-key cryptography; each step uses one of several supported algorithms. Each public key is bound to a username or an e-mail address. The first version of this system was generally known as a web of trust to contrast with the X.509 system, which uses a hierarchical approach based on certificate authority and which was added to PGP implementations later. Current versions of P ...
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Authentication
Authentication (from ''authentikos'', "real, genuine", from αὐθέντης ''authentes'', "author") is the act of proving an assertion, such as the identity of a computer system user. In contrast with identification, the act of indicating a person or thing's identity, authentication is the process of verifying that identity. It might involve validating personal identity documents, verifying the authenticity of a website with a digital certificate, determining the age of an artifact by carbon dating, or ensuring that a product or document is not counterfeit. Methods Authentication is relevant to multiple fields. In art, antiques, and anthropology, a common problem is verifying that a given artifact was produced by a certain person or in a certain place or period of history. In computer science, verifying a user's identity is often required to allow access to confidential data or systems. Authentication can be considered to be of three types: The first type of au ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be impl ...
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IETF
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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