Selenia Gp-16
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Selenia Gp-16
The Selenia Gp-16 was a general purpose minicomputer designed by the Italian company Selenia of STET group. It was followed by an upgraded version called Gp-160. History The Gp-16 was minicomputer designed mainly for industrial customers, whose concept in design was similar to PDP-8. The design took place in Rome during the mid-sixties under the supervision of Saverio Rotella, when the production was carried in Fusaro ( Naples) in the second half of that decade. The most known uses were in control tower in airports, as done in Venice; a modified upgraded version was used in Gruppi Speciali of CSELT, the second electromechanical phone switch in Europe. The Gp16 was later adopted also by Olivetti. However, it never reached a large diffusion because of a small market push from its producing company. Technical features Hardware Gp-16 had:{{cite journal, url=https://link.springer.com/content/pdf/10.3758%2FBF03209944.pdf, last=Sidowski, first=Joseph B., title=Printout, jou ...
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General Purpose Technology
General-purpose technologies (GPTs) are technologies that can affect an entire economy (usually at a national or global level). GPTs have the potential to drastically alter societies through their impact on pre-existing economic and social structures. The archetypal examples of GPTs are the steam engine, electricity, and information technology. Other examples include the railroad, interchangeable parts, electronics, material handling, mechanization, control theory (automation), the automobile, the computer, the Internet, medicine, and artificial intelligence. In economics, it is theorized that initial adoption of a new GPT within an economy may, before improving productivity, actually decrease it, due to: time required for development of new infrastructure; learning costs; and, obsolescence of old technologies and skills. Impending timeframe to utilize the latent benefits of the new technology is deemed a trade-off. Historical GPT according to Lipsey and Carlaw Economists Richar ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Teleprinter
A teleprinter (teletypewriter, teletype or TTY) is an electromechanical device that can be used to send and receive typed messages through various communications channels, in both point-to-point and point-to-multipoint configurations. Initially they were used in telegraphy, which developed in the late 1830s and 1840s as the first use of electrical engineering, though teleprinters were not used for telegraphy until 1887 at the earliest. The machines were adapted to provide a user interface to early mainframe computers and minicomputers, sending typed data to the computer and printing the response. Some models could also be used to create punched tape for data storage (either from typed input or from data received from a remote source) and to read back such tape for local printing or transmission. Teleprinters could use a variety of different communication media. These included a simple pair of wires; dedicated non-switched telephone circuits (leased lines); switched network ...
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Punched Tape
Five- and eight-hole punched paper tape Paper tape reader on the Harwell computer with a small piece of five-hole tape connected in a circle – creating a physical program loop Punched tape or perforated paper tape is a form of data storage that consists of a long strip of paper in which holes are punched. It developed from and was subsequently used alongside punched cards, differing in that the tape is continuous. Punched cards, and chains of punched cards, were used for control of looms in the 18th century. Use for telegraphy systems started in 1842. Punched tape was used throughout the 19th and for much of the 20th centuries for programmable looms, teleprinter communication, for input to computers of the 1950s and 1960s, and later as a storage medium for minicomputers and CNC machine tools. During the Second World War, high-speed punched tape systems using optical readout methods were used in code breaking systems. Punched tape was used to transmit data for manufacture o ...
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Punched Card
A punched card (also punch card or punched-card) is a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. Punched cards were once common in data processing applications or to directly control automated machinery. Punched cards were widely used through much of the 20th century in the data processing industry, where specialized and increasingly complex unit record equipment, unit record machines, organized into semiautomatic data processing systems, used punched cards for data input, output, and storage. The IBM 12-row/80-column punched card format came to dominate the industry. Many early digital computers used punched cards as the primary medium for input of both computer programs and Data (computing), data. While punched cards are now obsolete as a storage medium, as of 2012, some voting machines still used punched cards to record votes. They also had a significant cultural impact. History The idea of contr ...
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Peripheral
A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the computer system, but they are not the core components of the computer, such as the CPU or power supply unit. In other words, peripherals can also be defined as devices that can be easily removed and plugged into a computer system. Several categories of peripheral devices may be identified, based on their relationship with the computer: *An ''input device'' sends data or instructions to the computer, such as a mouse, keyboard, graphics tablet, image scanner, barcode reader, game controller, light pen, light gun, microphone and webcam; *An ''output device'' provides output data from the computer, such as a computer monitor, projector, printer, headphones and computer speaker; *An ''input/output device'' performs both input and output fun ...
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Input (computer Science)
{{Short description, Data provided to a program or process In computer science, the general meaning of input is to provide or give something to the computer, in other words, when a computer or device is receiving a command or signal from outer sources, the event is referred to as input to the device. Some computer devices can also be categorized as input devices because we use these devices to send instructions to the computer, some common examples of computer input devices are: * Mouse * Keyboard * Touchscreen * Microphone * Webcam * Softcam * Touchpad * Trackpad * Image scanner * Trackball Also some internal components of computer are input components to other components, like the power-on button of a computer is input component for the processor or the power supply, because it takes user input and sends it to other components for further processing. In many computer languages the keyword "input" is used as a special keyword or function, such as in Visual Basic or Python. The ...
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Magnetic-core Memory
Magnetic-core memory was the predominant form of random access, random-access computer memory for 20 years between about 1955 and 1975. Such memory is often just called core memory, or, informally, core. Core memory uses toroids (rings) of a hard magnetic material (usually a Ferrite (magnet)#Semi-hard ferrites, semi-hard ferrite) as transformer cores, where each wire threaded through the core serves as a transformer winding. Two or more wires pass through each core. Magnetic Magnetic hysteresis, hysteresis allows each of the cores to "remember", or store a state. Each core stores one bit of information. A core can be magnetized in either the clockwise or counter-clockwise direction. The value of the bit stored in a core is zero or one according to the direction of that core's magnetization. Electric current pulses in some of the wires through a core allow the direction of the magnetization in that core to be set in either direction, thus storing a one or a zero. Another wire ...
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