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Seer Systems
__NOTOC__ Seer Systems developed the world's first commercial software synthesizer in the early 1990s. Working in conjunction with Intel, then Creative Labs, and finally as an independent software developer and retailer, Seer helped lay the groundwork for a major shift in synthesis technology: using personal computers, rather than dedicated synthesizer keyboards, to create music. History Seer's founder, Stanley Jungleib, joined the staff of Sequential Circuits (creators of the groundbreaking Prophet-5 synthesizer) in 1979. Working as Publications Manager, he drafted the technical manuals for all Sequential products. Jungleib was a charter member of the International MIDI Association (which later became the MIDI Manufacturer's Association) and helped to establish the MIDI protocol. In 1992, Jungleib was invited to teach a seminar on MIDI at Intel Architecture Labs. This led to the launching of an Intel project to create a software synthesizer for the Intel 80486, 80486 processor. ...
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Stanley Jungleib
Stanley Jungleib (born Stanley Young, May 15, 1953) is an American musician, philosopher, author, inventor, and entrepreneur. He is best known for wide-reaching influence in digital music and synthesizer design. Most notably his commitment to software techniques liberated digital audio from the desktop computer, enabling broad applications ranging from game platforms and laptops to cell phones and other miniature devices. Currently he is expanding the field of Energy (esotericism), psychoenergetic computing and writes on philosophy, music, technology, communications, and politics. Early life Stanley Jungleib was born to Milton Young and Josephine (Josie) Gressani Young, on May 15, 1953 in San Mateo, California. Jungleib expressed precocious talents in music, technology, politics, and philosophy. He performed on piano, pipe organ, drums and orchestral percussion. By 1969 he was an Advanced Amateur radio operator, Amateur Radio Operator (WA6LVC) and had earned his Second Class Rad ...
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Digital Waveguide Synthesis
Digital waveguide synthesis is the synthesis of audio using a digital waveguide. Digital waveguides are efficient computational models for physical media through which acoustic waves propagate. For this reason, digital waveguides constitute a major part of most modern physical modeling synthesizers. A lossless digital waveguide realizes the discrete form of d'Alembert's solution of the one-dimensional wave equation as the superposition of a right-going wave and a left-going wave, :y(m,n) = y^(m-n) + y^(m+n) where y^ is the right-going wave and y^ is the left-going wave. It can be seen from this representation that sampling the function y at a given point m and time n merely involves summing two delayed copies of its traveling waves. These traveling waves will reflect at boundaries such as the suspension points of vibrating strings or the open or closed ends of tubes. Hence the waves travel along closed loops. Digital waveguide models therefore comprise digital delay lines ...
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Physical Modeling Synthesis
Physical may refer to: *Physical examination In a physical examination, medical examination, or clinical examination, a medical practitioner examines a patient for any possible medical signs or symptoms of a medical condition. It generally consists of a series of questions about the patien ..., a regular overall check-up with a doctor * ''Physical'' (Olivia Newton-John album), 1981 ** "Physical" (Olivia Newton-John song) * ''Physical'' (Gabe Gurnsey album) * "Physical" (Alcazar song) (2004) * "Physical" (Enrique Iglesias song) (2014) * "Physical" (Dua Lipa song) (2020) *"Physical (You're So)", a 1980 song by Adam & the Ants, the B side to " Dog Eat Dog" * ''Physical'' (TV series), an American television series See also

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Frequency Modulation Synthesis
Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude of a modulating signal". FM synthesis can create both harmonic and inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. FM synthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard practice. Digital FM synthesis (implemented as phase modulation) was the basis of several musical instru ...
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Modal Synthesis
Additive synthesis is a sound synthesis technique that creates timbre by adding sine waves together. The timbre of musical instruments can be considered in the light of Fourier theory to consist of multiple harmonic or inharmonic '' partials'' or overtones. Each partial is a sine wave of different frequency and amplitude that swells and decays over time due to modulation from an ADSR envelope or low frequency oscillator. Additive synthesis most directly generates sound by adding the output of multiple sine wave generators. Alternative implementations may use pre-computed wavetables or the inverse fast Fourier transform. Explanation The sounds that are heard in everyday life are not characterized by a single frequency. Instead, they consist of a sum of pure sine frequencies, each one at a different amplitude. When humans hear these frequencies simultaneously, we can recognize the sound. This is true for both "non-musical" sounds (e.g. water splashing, leaves rustling, et ...
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Subtractive Synthesis
Subtractive synthesis is a method of sound synthesis in which partials of an audio signal (often one rich in harmonics) are attenuated by a filter to alter the timbre of the sound. While subtractive synthesis can be applied to any source audio signal, the sound most commonly associated with the technique is that of analog synthesizers of the 1960s and 1970s, in which the harmonics of simple waveforms such as sawtooth, pulse or square waves are attenuated with a voltage-controlled resonant low-pass filter. Many digital, virtual analog and software synthesizers use subtractive synthesis, sometimes in conjunction with other methods of sound synthesis. Examples of subtractive synthesis A human example The basis of subtractive synthesis can be understood by considering the human voice; when a human speaks, sings or makes other vocal noises, the vocal folds act as an oscillator and the mouth and throat as a filter. Consider the difference between singing "oooh" and "aaah" , a ...
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Sample-based Synthesis
Sample-based synthesis is a form of audio synthesis that can be contrasted to either subtractive synthesis or additive synthesis. The principal difference with sample-based synthesis is that the seed waveforms are sampled sounds or instruments instead of fundamental waveforms such as sine and saw waves used in other types of synthesis. History Before digital recording became practical, instruments such as the Welte (1930s), phonogene (1950s) and the Mellotron (1960s) used analog optical disks or analog tape decks to play back sampled sounds. When sample-based synthesis was first developed, most affordable consumer synthesizers could not record arbitrary samples, but instead formed timbres by combining pre-recorded samples from ROM before routing the result through analog or digital filters. These synthesizers and their more complex descendants are often referred to as ROMplers. Sample-based instruments have been used since the Computer Music Melodian, the Fairlight CMI an ...
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Windows 9x
Windows 9x is a generic term referring to a series of Microsoft Windows computer operating systems produced from 1995 to 2000, which were based on the Windows 95 kernel and its underlying foundation of MS-DOS, both of which were updated in subsequent versions. The first version in the 9x series was Windows 95, which was succeeded by Windows 98 and then Windows Me, which was the third and last version of Windows on the 9x line, until the series was superseded by Windows XP. Windows 9x is predominantly known for its use in home desktops. In 1998, Windows made up 82% of operating system market share. Internal release versions for versions of Windows 9x are 4.x. The internal versions for Windows 95, 98, and Me are 4.0, 4.1, and 4.9, respectively. Previous MS-DOS-based versions of Windows used version numbers of 3.2 or lower. Windows NT, which was aimed at professional users such as networks and businesses, used a similar but separate version number between 3.1 and 4.0. All versio ...
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Yamaha Corporation
is a Japanese multinational corporation and conglomerate with a very wide range of products and services. It is one of the constituents of Nikkei 225 and is the world's largest musical instrument manufacturing company. The former motorcycle division was established in 1955 as Yamaha Motor Co., Ltd., which started as an affiliated company but later became independent, although Yamaha Corporation is still a major shareholder. History Nippon Gakki Co. Ltd. (currently Yamaha Corporation) was established in 1887 as a reed organ manufacturer by Torakusu Yamaha (山葉寅楠) in Hamamatsu, Shizuoka Prefecture and was incorporated on 12 October 1897. In 1900, the company started the production of pianos. The first piano to be made in Japan was an upright built in 1900 by Torakusu Yamaha, founder of Nippon Gakki Co., Ltd. — later renamed Yamaha Corporation. The company's origins as a musical instrument manufacturer are still reflected today in the group's logo—a trio of interloc ...
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Sound Card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio interfaces used for professional audio applications. Sound functionality can also be integrated onto the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern video cards with HDMI to output sound along with the video using that connector; previously they used a S/PDIF connection to the motherboard or sound card. Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-base ...
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Polyphony And Monophony In Instruments
Polyphony is a property of musical instruments that means that they can play multiple independent melody lines simultaneously. Instruments featuring polyphony are said to be polyphonic. Instruments that are not capable of polyphony are monophonic or paraphonic. Synthesizer Monophonic A monophonic synthesizer or ''monosynth'' is a synthesizer that produces only one note at a time, making it smaller and cheaper than a polyphonic synthesizer which can play multiple notes at once. This does not necessarily refer to a synthesizer with a single oscillator; The Minimoog, for example, has three oscillators which are settable in arbitrary intervals, but it can play only one note at a time. Well-known monosynths include the Minimoog, the Roland TB-303, the Korg Prophecy, and the Korg Monologue. Duophonic Duophonic synthesizers, such as the ARP Odyssey and Formanta Polivoks built in the 1970s and 1980s respectively, have a capability to independently play two pitches at a time. The ...
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SoundFont
SoundFont is a brand name that collectively refers to a file format and associated technology that uses sample-based synthesis to play MIDI files. It was first used on the Sound Blaster AWE32 sound card for its General MIDI support. SoundFont is a registered trademark of Creative Technology, Ltd., and the exclusive license for re-formatting and managing historical SoundFont content has been acquired by Digital Sound Factory. Specification The newest version of the SoundFont file format is 2.04 (or 2.4). It is based on the RIFF format. History The original SoundFont file format was developed in the early 1990s by E-mu Systems and Creative Labs. A specification for this version was never released to the public. The first and only major device to utilize this version was Creative's Sound Blaster AWE32 in 1994. Files in this format conventionally have the file extension of . SoundFont 2.0 was developed in 1996. This file format generalized the data representation using pe ...
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