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Secret Maryo Chronicles
''Secret Maryo Chronicles'' is a free and open-source two-dimensional platform computer game that began in 2003. The game has been described by the German ''PCtipp'' as a ''Super Mario Bros.'' clone. History ''Secret Maryo Chronicles'' began as a SourceForge project in January 2003. It was developed and is maintained by the ''Secret Maryo Chronicles'' development team, led by Florian Richter ("FluXy"). The game is OpenGL-based and has an original soundtrack and a built-in game editor. It has been released under the GNU General Public License, Version 3. The game has been expanded up the latest release in 2009. ''The Secret Chronicles of Dr. M.'' A continuation called ''The Secret Chronicles of Dr. M.'' (''TSC'') is as of April 2017 under continued development. Reception ''Secret Maryo Chronicles'' was listed as the number one open source video game by ''APC'' in January 2008. The game was named one of the most promising open source games of 2008 by ''El Heraldo''. In 20 ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Fork (software Development)
In software engineering, a project fork happens when developers take a copy of source code from one software package and start independent development on it, creating a distinct and separate piece of software. The term often implies not merely a development branch, but also a split in the developer community; as such, it is a form of schism. Grounds for forking are varying user preferences and stagnated or discontinued development of the original software. Free and open-source software is that which, by definition, may be forked from the original development team without prior permission, and without violating copyright law. However, licensed forks of proprietary software (''e.g.'' Unix) also happen. Etymology The word "fork" has been used to mean "to divide in branches, go separate ways" as early as the 14th century. In the software environment, the word evokes the fork system call, which causes a running process to split itself into two (almost) identical copies that (ty ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Mari0
''Mari0'' (pronounced "mari-zero" or "Mario") is a 2012 side-scrolling platform video game developed by German indie developer Maurice Guégan and released onto his website Stabyourself.net. It combines gameplay elements from Nintendo's ''Super Mario'' series and Valve's ''Portal'' series. The game features Mario armed with a "Portal Gun", the main game mechanic in the ''Portal'' series, allowing him to create two inter-spatial portals on 2-dimensional surfaces, which can transport himself, enemies and other objects through them. It was made with the LÖVE framework. Beginning development in 2011, it was intended to be a direct port of the original ''Super Mario Bros.'' with the 4-player multiplayer system used in '' New Super Mario Bros. Wii'' – after Guégan viewed a Dorkly video titled ''Mario With A Portal Gun'', the game was modified to include elements from the ''Portal'' series. The game quickly gained traction through online blogs and news sites, and has been downloaded ...
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SuperTux
''SuperTux'' is a free and open-source two-dimensional platform video game published under the GNU General Public License (GPL). The game was inspired by Nintendo's ''Super Mario Bros.'' series; instead of Mario, the hero in the game is Tux, the official mascot of the Linux kernel. History The game was originally created by Bill Kendrick and is maintained by the SuperTux Development Team. It is written mostly in the C++ programming language. Many of the in-game graphics were created by Ingo Ruhnke, author of ''Pingus''. The game was developed under usage of Simple DirectMedia Layer as cross-platform middlelayer targeting OpenGL and OpenAL. Game engine and physics engine are own developed. The game's metadata are ''S-Expressions'' of the programming language Lisp, scripts are written in Squirrel. Updates The development occurs in a series of stable milestones, each one improving steadily upon the last: * Versions from 0.0.0 (2000) to 0.0.6 (2003) were betas with only one ...
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List Of Open-source Video Games
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license. Open engine and free data The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain, GPL, BSD, Creative Commons, zlib, MIT, Artistic License or other (see the comparison of Free and open-source software and the Comparison of free and open-source software licenses). Open-source games with non-free data Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the dev ...
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Sourceforge
SourceForge is a web service that offers software consumers a centralized online location to control and manage open-source software projects and research business software. It provides source code repository hosting, bug tracking, mirroring of downloads for load balancing, a wiki for documentation, developer and user mailing lists, user-support forums, user-written reviews and ratings, a news bulletin, micro-blog for publishing project updates, and other features. SourceForge was one of the first to offer this service free of charge to open-source projects. Since 2012, the website has run on Apache Allura software. SourceForge offers free hosting and free access to tools for developers of free and open-source software. , the SourceForge repository claimed to host more than 502,000 projects and had more than 3.7 million registered users. Concept SourceForge is a web-based source code repository. It acts as a centralized location for free and open-source software pr ...
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Freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via a process now termed '' shareware''. ...
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Free Software Magazine
''Free Software Magazine'' (also known as ''FSM'' and originally titled ''The Open Voice'') is a Web site that produces a (generally bi-monthly) mostly free-content online magazine about free software. It was started in November 2004 by Australian Tony Mobily, the former editor of ''TUX Magazine'', under the auspices of The Open Company Partners, Inc. (based in the United States), and carried the subtitle ''The free magazine for the free software world''. History FSM was originally conceived by its creator as a magazine to be sold in both print and electronic formats, with a higher signal-to-noise ratio than mass-produced print Linux magazines. Under this model, the articles were freely licensed six weeks after the print edition's publication. As O'Reilly Media's onLAMP.com noted, "several excellent magazines cover Linux, but they’re directed at particular subsets of Linux users and don’t have the broad mandate of Free Software Magazine." However, the high costs of printing ...
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Free Software Magazine
''Free Software Magazine'' (also known as ''FSM'' and originally titled ''The Open Voice'') is a Web site that produces a (generally bi-monthly) mostly free-content online magazine about free software. It was started in November 2004 by Australian Tony Mobily, the former editor of ''TUX Magazine'', under the auspices of The Open Company Partners, Inc. (based in the United States), and carried the subtitle ''The free magazine for the free software world''. History FSM was originally conceived by its creator as a magazine to be sold in both print and electronic formats, with a higher signal-to-noise ratio than mass-produced print Linux magazines. Under this model, the articles were freely licensed six weeks after the print edition's publication. As O'Reilly Media's onLAMP.com noted, "several excellent magazines cover Linux, but they’re directed at particular subsets of Linux users and don’t have the broad mandate of Free Software Magazine." However, the high costs of printing ...
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Linux Format
''Linux Format'' is the UK's first Linux-specific magazine, and as of 2013 was the best-selling Linux title in the UK. It is also exported to many countries worldwide. It is published by Future plc (which produces a number of other computer magazines). ''Linux Format'' is commonly abbreviated to LXF, and issues are referred to with LXF as a prefix followed by the issue number (for example, LXF102 refers to the 102nd issue). It began as a one-issue pilot in 1999 called ''Linux Answers'', and began full publication as ''Linux Format'' in May 2000 after being launched and produced by a small team consisting of Editor Nick Veitch, Art Editor Chris Crookes and staff writer Richard Drummond, who together created the magazine's core values and initial design appearance. Currently Linux Format has translated editions available in Italy, Greece and Russia. Many magazines are exported around the world, principally to the USA where they are sold in Barnes & Noble stores, as well as other lar ...
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Non-violent Game
Nonviolent video games are video games characterized by little or no Violence#Media, violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with ''comparatively'' little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game. However, a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters. The popularity of violent video games and increases in youth violence have led to much research into the ...
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