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Second Dealing
Second dealing (also known as ''dealing seconds'') is a method of manipulating a deck of cards during a card game by way of dealing the second, rather than the top card of the deck, usually for the purpose of cheating. Second dealing and bottom dealing are also used in performance magic. The Second Deal, pp. 240–241. A card cheat who specializes in manipulating playing cards is called a card mechanic; a card mechanic who specializes in second dealing is called a "second dealer", a "deuce dealer", a "two dealer", or a "number two man." Second dealing is only useful when the cheat knows the value of the top card of the deck. Once the value of the top card is known the cheat may resort to second dealing in order to avoid dealing a good card to an opponent, or to avoid dealing a bad card to himself or to a secret accomplice. In order to secretly gain knowledge of the value of the top card, second dealing is always used in conjunction with other cheating methods. One of the eas ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Burn Card
In card games, a burn card is a playing card dealt from the top of a deck, and discarded ("burned"), unused by the players. Burn cards are usually not shown to the players. Burning is most often performed in casinos to deter a form of cheating known as card marking. In poker, for example, the top card of the deck stub is burned at the beginning of each betting round, so that players who might have been able to read markings on that card during the previous round are less able to take advantage of that information. Knowledge of a burn card might be marginally useful, such as knowing there is one fewer Ace in the deck, but far less so than knowing it is about to be in play. Two other uses for burning are: to prevent second dealing and to provide extra cards for use when an irregularity of play occurs. Sometimes a misdealt card (such as one of the down cards in poker that has flashed during the deal) will be used as the burn card – in those cases, the card should be immediately pla ...
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Card Magic
Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, and Ricky Jay. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady. History Playing cards became popular with magicians in the 15th century as they were props which were inexpensive, versatile, and easily available. Card magic has blossomed into one of the most popular branches of magic, accumulating thousands of techniques and ideas. These range from complex mathematics like those used by Persi Diaconis, the ...
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Card Game Terminology
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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Card Marking
Card marking is the process of altering playing cards in a method only apparent to marker or conspirator, such as by bending or adding visible marks to a card. This allows different methods for card sharps to cheat or for magicians to perform magic tricks. To be effective, the distinguishing mark or marks must be visible on the obverse sides of the cards, which are normally uniform. Card marking is often used to cheat when gambling or for card tricks. Many casinos, particularly those in Las Vegas alter the decks of cards they sell to tourists – either by punching holes through the middle of cards or trimming their edges – to prevent cheaters from returning to the game tables after buying the cards and then slipping the favorable cards into their hands when playing. Marked cards can be used regardless of who shuffles and deals the cards. Some more sophisticated marked-cards scams involve additional manipulative skills to steer the cards into the correct positions once the des ...
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Cheating At Poker
Cheating in poker is any behavior outside the rules of poker that is intended to give an unfair advantage to one or more players. Minimal-skill methods The easiest and most common types of cheating require no skill of manipulation, but rather merely the nerve. Such methods include shorting the pot, avoiding house fees, and peeking at other players' cards. It is very difficult to prove because when confronted, at least the first time, the cheat often calls the cheating an honest mistake. One minimal-skill method that occurs in non-casino and casino games happens when a player who has folded appoints themselves the tender of the pot, stacking chips, counting them, and delivering them to the winning player. ''Check-chopping'' is when such a "helpful" player palms a chip. Odorless adhesive can be used for this purpose. Another minimal-skill method is going south (also known as "ratholing"), where a player covertly removes a portion of their chips from play while remaining in the ga ...
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Bottom Dealing
Bottom dealing or base dealing is a sleight of hand technique in which the bottom card from a deck of playing cards is dealt instead of the top card. It is used by magicians as a type of card illusion, and by card sharps and mechanics, and as a method of cheating in poker or other card games. The deck is typically held in a modified mechanic's grip in the dealer's non-dominant hand. The dealer slides the top card partially off the deck as if to deal it, while the dominant hand instead takes hold of the bottom card. The card is snapped away from the deck while the top card is reset. Unless the dealer is particularly skilled at bottom dealing, the technique produces a slightly different sound from standard dealing, and the second-to-bottom card may be drawn slightly out of place. This is called a "hanger." Bottom dealing and second dealing both have application in performance magic. Bottom dealing and second dealing, pp. 27-31. The Glide, pp. 97-99. Bottom dealing experts inc ...
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The Expert At The Card Table
''The Expert at the Card Table'', is an extensive book on the art of sleight of hand published in 1902 by S. W. Erdnase, a pseudonymous author whose identity has remained a mystery for over a century. As a detailed manual of card sharps, the book is considered to be one of the most influential works on magic or conjuring with cards. In August 2020, mnemonic artist David Trustman adapted The Expert at the Card Table into a graphic novel, incorporating the old figure drawings and adding new ones to help explain some of the sleights. This edition of the book also gave S.W. Erdnase a face and identity, which all previous editions of the book have lacked. Description of the book Despite his widespread influence on the magician community, the author's identity remains an unsolved mystery. Many believe his real name was E.S. Andrews (S.W. Erdnase spelled backwards). (See Gardner's Foreword, pp. vii-ix.) Another theory is that the author is Wilbur E. Sanders, son of Senator Wilbur ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are ...
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Dealing Shoe
A dealing shoe or dealer's shoe is a gaming device, mainly used in casinos, to hold multiple decks of playing cards. The shoe allows for more games to be played by reducing the time between shuffles and less chance of dealer cheating. In some games, such as blackjack (where card counting is a possibility), using multiple decks of cards can increase the house edge. History Prior to 1961 in Las Vegas casinos, all blackjack was being dealt from a single deck. John Scarne proposed to the Nevada Gaming Control Board that a state ruling be enacted such that Blackjack must be dealt from a shoe (Scarne's invention). While no such ruling was ever passed, most Nevada casinos now deal from a multi-deck shoe. As gaming advisor to the Havana Hilton, Scarne also introduced the shoe to Puerto Rico and Cuba Cuba ( , ), officially the Republic of Cuba ( es, República de Cuba, links=no ), is an island country comprising the island of Cuba, as well as Isla de la Juventud and several m ...
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Card Marking
Card marking is the process of altering playing cards in a method only apparent to marker or conspirator, such as by bending or adding visible marks to a card. This allows different methods for card sharps to cheat or for magicians to perform magic tricks. To be effective, the distinguishing mark or marks must be visible on the obverse sides of the cards, which are normally uniform. Card marking is often used to cheat when gambling or for card tricks. Many casinos, particularly those in Las Vegas alter the decks of cards they sell to tourists – either by punching holes through the middle of cards or trimming their edges – to prevent cheaters from returning to the game tables after buying the cards and then slipping the favorable cards into their hands when playing. Marked cards can be used regardless of who shuffles and deals the cards. Some more sophisticated marked-cards scams involve additional manipulative skills to steer the cards into the correct positions once the des ...
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