SeaWorld Adventure Parks Tycoon 2
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SeaWorld Adventure Parks Tycoon 2
''SeaWorld Adventure Parks Tycoon'' is a business simulation Windows game based on the SeaWorld parks that was released in 2003. It was published by Activision Value and developed by Deep Red Games DR Studios (formerly known as Deep Red Games) is a British video game developer based in Milton Keynes in the United Kingdom. DRS primarily develops strategy games, such as '' Monopoly Tycoon''. The company was formed in 1998 by Kevin Buckner .... It had a sequel, ''SeaWorld Adventure Parks Tycoon 2'', released in 2005 (2006 in Europe). Overview The game puts the player in the position of managing SeaWorld parks from a 2.5D (isometric) perspective. (The San Diego, San Antonio, and Orlando parks.) It features two different modes of play. One is a mode where the player must complete certain tasks in the park (often pre-built) before moving on. The second is a sandbox mode where the player starts building their own park out of the given barren land and a certain budget. In th ...
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DR Studios
DR Studios (formerly known as Deep Red Games) is a British video game developer based in Milton Keynes in the United Kingdom. DRS primarily develops strategy games, such as ''Monopoly Tycoon''. The company was formed in 1998 by Kevin Buckner and Clive Robert, and since then they have released more than fifteen games. In 2007, following a management buyout, the company name was changed to DR Studios. Titles *''Risk II'' (2000) *''Monopoly Tycoon'' (2001) *''Beach Life'' (2002) *''SeaWorld Adventure Parks Tycoon'' (2003) *''SeaWorld Adventure Parks Tycoon 2'' (2005) *'' Tycoon City: New York'' (2006) *'' Vegas: Make it Big''/''Vega$ Tycoon'', ''Make it Big is the European Name & Tycoon for the USA'' (2006) *''Hospital Tycoon ''Hospital Tycoon'' is a business simulation video game developed by DR Studios and published by Codemasters for Microsoft Windows. It was released in 2007 on June 5 in North America, June 8 in Europe and August 12 in Australia. The game lets the ...'' ( ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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SeaWorld Parks & Entertainment
SeaWorld Parks & Entertainment is an American theme park and entertainment company headquartered in Orlando, Florida. The company is a subsidiary of SeaWorld Entertainment Inc. and owns and operates thirteen recreational destinations in the United States, including eight theme parks and five water parks. Notable brands within its portfolio include SeaWorld and Busch Gardens. In May 2018, Themed Entertainment Association and the global management firm AECOM reported that SeaWorld Parks & Entertainment ranked ninth in the world for attendance among theme park companies, led by parks SeaWorld Orlando and Busch Gardens Tampa Bay. History Busch Gardens Anheuser-Busch started its Busch Gardens parks with its Tampa, Florida location in 1959, which is considered the beginning of its Busch Entertainment unit. Tampa was expanded in 1962. A second modern Garden theme park and tropical reserve, was built in 1966 next to the Van Nuys brewery. A third location, Busch Gardens Williamsburg, opene ...
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Business Simulation Games
Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services). It is also "any activity or enterprise entered into for profit." Having a business name does not separate the business entity from the owner, which means that the owner of the business is responsible and liable for debts incurred by the business. If the business acquires debts, the creditors can go after the owner's personal possessions. A business structure does not allow for corporate tax rates. The proprietor is personally taxed on all income from the business. The term is also often used colloquially (but not by lawyers or by public officials) to refer to a company, such as a corporation or cooperative. Corporations, in contrast with sole proprietors and partnerships, are a separate legal entity and provide limited liability for their owners/members, as well as being subject to corporate tax rates. A corporation is more complicated and ...
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Amusement Park Simulation Games
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an " epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element ( image, sound, behavior, etc.) to be perceived as more or less 'amusing' than another ...
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Activision Games
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. Aft ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Activision Value
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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