Scourge Of God (wargame)
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Scourge Of God (wargame)
''Scourge of God'', subtitled "The Campaigns of the Mongolians, 1206–1259 AD", is a board wargame published by Simulations Canada Simulations Canada is the name of a Canadian board wargame publisher established in Nova Scotia in 1977. The company was founded by Stephen Newberg as a one-man operation and was one of only a handful of companies devoted to publishing wargames a ... in 1982 that simulates the Mongolian invasions of China, the Middle East and Europe. Description ''Scourge of God'' is a board wargame for two players in which one controls the Mongolian invaders, and the other (called the "Empires player") controls the various and disparate opponents of the Mongolians. The game includes a hex grid map of Eastern Europe and Asia as well as 200 counters and a 12-page rulebook. Gameplay Each empire remains inactive until attacked by the Mongols. Once a country has been comprehensively defeated by the Mongols, the Mongols can recruit more armies to continue their adv ...
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Cover Of Scourge Of God
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Simulations Canada
Simulations Canada is the name of a Canadian board wargame publisher established in Nova Scotia in 1977. The company was founded by Stephen Newberg as a one-man operation and was one of only a handful of companies devoted to publishing wargames at that time. Other companies such as Avalon Hill and Simulations Publications, Inc. did not accept unsolicited submissions, resulting in the creation of the company. Stephen Newberg, with assistance from other designers and graphic artists, produced a relatively large output of games in the first years of the company, focusing on a wide mix of historical subjects not covered by other publishers. As the wargames industry grew, Simulations Canada made a number of text-only computer wargames that included a traditional board-game map and counters. The company decided to focus entirely on computer games by 1986. In 2001, Simulations Canada entered into a partnership with Matrix Games Matrix Games is a publisher of PC games, specifically st ...
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Hex Grid
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions in ...
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Paper Wars
''Paper Wars'' is a quarterly wargaming magazine. The publisher is Compass Games. History and profile The magazine began life as ''Wargame Collector's Journal'' in September/October, 1991 and acquired its current title beginning with issue number nine in March, 1993. The magazine was published by Omega Games, a producer of military simulation board games, card games for business education, and general-interest card games, until September 2012. The magazine includes a game in every issue. The magazine's editor is Ty Bomba and the headquarters is in Cromwell, CT. A CD-ROM containing the first 26 issues in pdf format was released in 2005. Since being taken over by Compass Games, the magazine features a complete wargame in each issue. It also features reviews of new games, discussions of books of interest to wargamers, and industry news and advertisements. See also Ranger (board game) ''Ranger: Simulation of Modern Patrolling Operations'' is a tactical solitaire board wargame ...
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine ''Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue 13 ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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The Grenadier (magazine)
''The Grenadier'' (or ''Grenadier Magazine'') was a quarterly games publication founded in 1978 that ran for 35 issues. The magazine focused on reviews and discussions of various wargames and related products. It ceased publication in 1990. History ''The Grenadier'' evolved from Game Designers Workshop's ''Europa Newsletter'' in 1978. This periodical was originally titled ''The Paper Soldier'', with the first issue appearing under the new banner ''The Grenadier Wargaming Quarterly'' in January 1978. The first issue of this name was digest size (5½" by 8½") with just 32 pages, and dealt exclusively with Game Designers Workshop products with general military history regarding the subjects of those games. Beginning with Issue 4, other company's games began to be discussed. In 1980, ''The Grenadier'' was slated by their publisher for discontinuance, and Issue 12, dated January 1981, was the last issue published by Game Designers Workshop. Jeffery Tibbetts offered to continue public ...
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Perfidious Albion (magazine)
''Perfidious Albion'' was a board game and wargame magazine, published and edited by Charles Vasey in the United Kingdom. History In the early 1970s, Charles Vasey, a chartered accountant and wargames hobbyist, began to write reviews of the games that he played for small games magazines such as ''Military Modelling'' and ''Strategy & Tactics''. Vasey and his acquaintance Geoff Barnard, came to believe that other reviews being published at the time were either too deferential to the major game publishers such as SPI, or were written for game designers and publishers, not for the consumers who were buying the games. When the 1975 publication of the popular wargame ''Tobruk'' by Avalon Hill resulted in more shallow reviews, Barnard convinced Vasey that they should create a zine dedicated to in-depth, objective and critical reviews of wargames. The result was ''Perfidious Albion'', a small self-published zine focussed on miniatures and board wargames. It was intermittent in frequency ...
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Board Wargames Set In The Middle Ages
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Simulations Canada Games
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply n ...
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