Scott Roller
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Scott Roller
Scott Roller is an artist whose work has appeared in role-playing games. Career His ''Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...'' work includes interior art for ''Monster Manual II'' (2002), ''Savage Species'' (2003), ''Arms and Equipment Guide'' (2003), ''Ghostwalk'' (2003), the revised 3.5 ''Dungeon Master's Guide'' (2003), ''Complete Divine'' (2004), ''Races of Stone'' (2004), ''Red Hand of Doom'' (2006), and ''Tome of Magic'' (2006). References External links

* {{DEFAULTSORT:Roller, Scott Living people Place of birth missing (living people) Role-playing game artists Year of birth missing (living people) ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Fantasy Art
Fantastic art is a broad and loosely defined art genre. It is not restricted to a specific school of artists, geographical location or historical period. It can be characterised by subject matter – which portrays non-realistic, mystical, mythical or folkloric subjects or events – and style, which is representational and naturalistic, rather than abstract – or in the case of magazine illustrations and similar, in the style of graphic novel art such as manga. Fantasy has been an integral part of art since its beginnings, but has been particularly important in mannerism, magic realist painting, romantic art, symbolism, surrealism and lowbrow. In French, the genre is called le fantastique, in English it is sometimes referred to as ''visionary art'', ''grotesque art'' or mannerist art. It has had a deep and circular interaction with fantasy literature. The subject matter of fantastic art may resemble the product of hallucinations, and Fantastic artist Richard Dadd spent mu ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Monster Manual II
''Monster Manual II'' is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. ''Advanced Dungeons & Dragons'' ''Monster Manual II'' was a 160-page hardcover book published in 1983, credited solely to Gary Gygax, which featured cover art by Jeff Easley. The book was a supplement describing over 250 monsters, most with illustrations. Many of the monsters were drawn from scenario modules, in particular from '' S4: Lost Caverns of Tsojcanth''. The book included random encounter tables for dungeon and wilderness settings built from the ''Monster Manual'', ''Fiend Folio'', and ''Monster Manual II'', and a dozen new devils that had been first published in the pages of ''Dragon'' magazine. Like the ''Fiend Folio'' before it, the monsters in ''Monster Manual II'' listed the experience point value for each monster within the entry. The ''Monster Manual II'' along with the First Edition ''Unearthed Arca ...
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Savage Species
''Savage Species'' is a sourcebook for use as a supplement in the 3rd edition of the ''Dungeons & Dragons'' game, detailing the use of monstrous races as PC races. Contents ''Savage Species'' introduces classes and outlines rules for playing monstrous races as player characters, and introduces taking racial levels in the player character's race instead of in a given class. Publication history ''Savage Species'' was written by David Eckelberry, Rich Redman, and Jennifer Clarke Wilkes, and was published in 2003. Cover art was by Jeff Easley, with interior art by Dennis Cramer, Brian Despain, Emily Fiegenschuh, Jeremy Jarvis, John and Laura Lakey, Alan Pollack, Vinod Rams, Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, Arnie Swekel and Sam Wood. Wilkes proposed the project in 2000, "after a closing seminar at Gen Con in which a number of players suggested a supplement book about playing monsters as characters". The project was approved in early 2001 and the design ...
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Arms And Equipment Guide
The ''Arms and Equipment Guide'' is the name of two supplementary rule books for the ''Dungeons & Dragons'' fantasy role-playing game. Each describes various equipment that can be used in a campaign. 2nd edition Contents The original ''Arms and Equipment Guide'' explored and expanded the second edition ''Advanced Dungeons & Dragons'' ''Player's Handbook'' equipment lists in detail. Publication history The original ''Arms and Equipment Guide'' was designed by Grant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott Davis. It was intended for the 2nd edition of ''Advanced Dungeons & Dragons'', and was published in 1991. The book was edited by Anne Brown and Jon Pickens. Interior artists included Daniel Horne, Erik Olson, Keith Parkinson, Michael Weaver, Kelly Freas, Laura Freas, Mark Nelson, Karl Waller, Valerie Valusek, Stephen D. Sullivan, Ken Frank, and Ned Dameron. Reception Rick Swan reviewed ''Arms and Equipment Guide'' for '' Dragon'' magazine #192 (April 19 ...
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Ghostwalk
''Ghostwalk'' is a book that introduced a campaign setting for the 3rd edition of the ''Dungeons & Dragons'' game, similar to Forgotten Realms or Dragonlance. Unlike most other ''D&D'' settings, ''Ghostwalk'' was designed to be released as a single book which would contain all the material for the world. Contents The central locale for the ''Ghostwalk'' setting is a city called Manifest, a mausoleum city built atop a geological feature known as the Veil of Souls which leads the spirits of the departed to the True Afterlife. In the immediate surroundings of the city of Manifest, the ghosts of the dead may cross the barrier into the land of the living and interact with their loved ones as translucent beings forged of ectoplasm. The bodies of these ghosts are marked by whatever injuries killed them and often driven by some craving for some aspect of the living world, such as food or music. A manifested ghost may fairly easily be returned to his body by resurrection magic and so ...
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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
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Complete Divine
''Complete Divine'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game published by Wizards of the Coast. It replaces and expands upon earlier rulebooks entitled '' Masters of the Wild'' and ''Defenders of the Faith'', as well as being a catchall for anything that does not fit into '' Complete Adventurer'', '' Complete Arcane'', ''Complete Warrior'', or '' Complete Psionic''. Contents It presents additional base classes, prestige classes, and feats. It also contains additional rules and character ideas based on belief and the afterlife, as well as a chapter on magic items based on the original D&D pantheon gods/goddesses. New base classes Shugenja Updated from '' Oriental Adventures'', the shugenja utilizes primal energies, and tapping into the earth to cast spells. It is a charisma based sorcerer-style divine casting class, with a spell list biased towards elemental spells. Favored Soul Updated from the '' Miniatures Hand ...
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Races Of Stone
''Races of Stone'' (sometimes abbreviated to RoS) is an optional sourcebook for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Races of Stone'' focuses on gnomes, dwarves, and a new race, called goliaths, providing cultural information for these races as well as subraces. Publication history ''Races of Stone'' was written by David Noonan, Jesse Decker, and Michelle Lyons, and published in August 2004. Cover art was by Adam Rex, with interior art by Thomas Baxa, Steve Belledin, Wayne England, Jeremy Jarvis, Doug Kovacs, Chuck Lukacs, Dennis Crabapple-McClain, Jim Nelson, Wiliam O'Connor, Scott Roller, Ron Spencer, Joel Thomas, Franz Vohwinkel, and Brad Williams. A web enhancement for the book was published in 2004 by Wizards of the Coast. David Noonan explains the origins of the concept for the goliath race: "It all started with a piece of concept art that looks very similar to the ''Races of Stone'' cover. My job was to write the cha ...
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Red Hand Of Doom
''Red Hand of Doom'' is a 128-page adventure module for the 3.5 version of ''Dungeons & Dragons'' (''D&D''). It is designed as a generic ''D&D'' adventure that can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron (the three primary campaign settings of ''D&D'' at the time of release). The adventure was indicated as appropriate for characters of experience levels six to twelve, but the designers have stated that it is targeted to levels five to eleven. It is also the first Wizards of the Coast ''Dungeons & Dragons'' adventure to make significant use of designer notes. The adventure is expected to take players weeks, or even months, to complete. Plot The plot of ''Red Hand of Doom'' follows a group of adventurers who have entered the ''Elsir Vale'', a thinly populated frontier region. The party discovers a massive hobgoblin hor ...
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