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Scared Stiffs
''Scared Stiffs'' is an adventure published by West End Games in 1987 for the light-hearted role-playing game '' Ghostbusters'', itself based on the movie of the same title. Contents The Ghostbusters ( player characters) are going to be the guest speakers at the first annual convention of the Quasi-Unearthly Association of Clairvoyants, Kismetologists and Spiritologists (QUACKS for short), but soon find themselves at the center of an alien plot to steal Earth's ghosts. Publication history Following the success of the 1984 movie ''Ghostbusters'', West End Game published the licensed role-playing game in 1986, and immediately followed that with two adventures the same year, '' Hot Rods of the Gods'' and '' Ghost Toasties''. A third adventure, ''Scared Stiffs'' was released in 1987, a 32-page softcover book with a cardstock map, written by John M. Ford and Bill Slavicsek, with interior art by Timothy Meehan and cover art by Fred Ottenheimer. Reception Graeme Davis Graeme or Grah ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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D6 System
The ''D6 System'' is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system. System Attributes and skills Characters in the ''D6 System'' are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most ''D6 System'' games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g ...
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Comedy
Comedy is a genre of fiction that consists of discourses or works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium. The term originated in ancient Greece: in Athenian democracy, the public opinion of voters was influenced by political satire performed by comic poets in theaters. The theatrical genre of Greek comedy can be described as a dramatic performance pitting two groups, ages, genders, or societies against each other in an amusing '' agon'' or conflict. Northrop Frye depicted these two opposing sides as a "Society of Youth" and a "Society of the Old". A revised view characterizes the essential agon of comedy as a struggle between a relatively powerless youth and the societal conventions posing obstacles to his hopes. In this struggle, the youth then becomes constrained by his lack of social authority, and is left with little choice but to resort to ruses w ...
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John M
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope Joh ...
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Bill Slavicsek
Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for ''Dungeons & Dragons'', ''Star Wars'', ''Alternity'', ''Torg'', ''Paranoia'' and ''Ghostbusters''. Biography Early life Bill Slavicsek was born and raised in New York City. Slavicsek was a comic book, horror, and science fiction fan as a boy: "Some of my earliest memories involve looking at issues of Marvel Comics, drawing my own comics, and watching old SF and horror movies on TV". Interested in gaming from an early age, Slavicsek was introduced to roleplaying games in 1977 when he discovered Dungeons & Dragons. Originally intending to pursue a career as a comic book artist, Slavicsek switched to journalism and communication at St. John's University. West End Games After working for a year at a community newspaper, Slavicsek was hired by West End Games as an editor in 1986. In ...
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Ghostbusters (role-playing Game)
''Ghostbusters'' is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film ''Ghostbusters''. Setting The ''Ghostbusters'' role-playing game is set in the same fictional universe as the ''Ghostbusters'' films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchising, franchises to individuals around the world. Most player characters in the ''Ghostbusters'' role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the ''Ghostbusters'' films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the ''Ghostb ...
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Ghostbusters
''Ghostbusters'' is a 1984 American Supernatural fiction, supernatural comedy film directed and produced by Ivan Reitman, and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, three eccentric parapsychologists who start a ghost-catching business in New York City. It also stars Sigourney Weaver and Rick Moranis, and features Annie Potts, William Atherton, and Ernie Hudson in supporting roles. Based on his own fascination with spirituality, Aykroyd conceived ''Ghostbusters'' as a project starring himself and John Belushi, in which they would venture through time and space battling supernatural threats. Following Belushi's death in 1982, and with Aykroyd's concept deemed financially impractical, Ramis was hired to help rewrite the script to set it in New York City and make it more realistic. It was the first comedy film to employ expensive special effects, and Columbia Pictures, concerned about its ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Hot Rods Of The Gods
''Hot Rods of the Gods'' is an adventure published by West End Games in 1986 for the light-hearted role-playing game '' Ghostbusters'', which is itself based on the comedy movie '' Ghostbusters''. Plot summary After the Ghostbusters are summoned to help a local family whose teenage daughter is mysteriously levitating, the Ghostbusters accidentally summon a gang of intergalactic juvenile delinquents to return to the Earth. In the distant past, these aliens had started neolithic humans on the path to civilization so that the humans would build tall buildings that the aliens could then knock over. To prevent the aliens from vandalizing the Manhattan skyline, the Ghostbusters must engage them in a flying car demolition derby. Publication history Two years after the 1984 hit film ''Ghostbusters'', West End Games (WEG) was granted the license to publish the ''Ghostbusters'' role-playing game. WEG then published '' Ghost Toasties'' (1986) followed quickly by the second separate adv ...
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Ghost Toasties
''Ghost Toasties'' is an adventure published by West End Games in 1986 for the light-hearted role-playing game '' Ghostbusters'', itself based on the movie '' Ghostbusters''. Plot summary ''Ghost Toasties'' is an adventure in which the deity Hagost seeks a crystal holding his life-force that became hidden in a breakfast cereal package. The player characters must enter Hagost's pocket universe, overcome guardians that resemble popular cartoon animals of the time before confronting Hagost. Four pages of the 24-page booklet are player handouts. A 3-panel gamemaster's screen is also included. Publication history West End Games first published the ''Ghostbusters'' role-playing game under license in 1986, and immediately followed up with three adventures for the game, one of them being ''Ghost Toasties''. The 24-page adventure was written by Scott Haring, with art by Russ Steffens. Reception Fiona Lloyd reviewed ''Ghost Toasties'' for '' White Dwarf'' #81, and stated that "Overa ...
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Graeme Davis (game Designer)
Graeme Davis (born 1958, in Isleworth, England) is a game designer, writer and editor who has worked extensively in the roleplaying game industry. Biography Davis started playing '' Dungeons & Dragons'' in the mid-1970s, shortly after it was first imported into the United Kingdom. After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982, and started work towards a Doctor of Philosophy degree. Games Workshop's '' White Dwarf'' magazine in 1982 gave Davis his first paid opportunity to write an article about ''Dungeons & Dragons''. Other opportunities followed, including ''White Dwarf'' and other magazines such as TSR, Inc.'s '' Imagine''. A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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