Satin (codec)
Satin is a lossy speech codec developed by Microsoft. Satin was designed to supersede the earlier Silk codec in their applications, and implements a neural network and novel signal processing to improve performance over its predecessor. Features Satin is designed to deliver good sound quality despite limited bandwidth or high packet loss, such as over unreliable WiFi or cellular networks. Satin can produce output bitrates of 6 to 36 kbps, and operates on super-wideband audio (a 32 kHz sampling rate). Sound is encoded by processing a sparse representation of the input, then decoded with the help of a neural network that infers the high frequencies from the low ones. Because neural networks are computationally complex, optimization and vectorization of the network were required to achieve acceptable performance. To improve resilience to packet loss, each packet is encoded independently and the codec has its own packet loss concealment system. History Silk was developed by Skyp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Speech Coding
Speech coding is an application of data compression of digital audio signals containing speech. Speech coding uses speech-specific parameter estimation using audio signal processing techniques to model the speech signal, combined with generic data compression algorithms to represent the resulting modeled parameters in a compact bitstream. Some applications of speech coding are mobile telephony and voice over IP (VoIP). The most widely used speech coding technique in mobile telephony is linear predictive coding (LPC), while the most widely used in VoIP applications are the LPC and modified discrete cosine transform (MDCT) techniques. The techniques employed in speech coding are similar to those used in audio data compression and audio coding where knowledge in psychoacoustics is used to transmit only data that is relevant to the human auditory system. For example, in voiceband speech coding, only information in the frequency band 400 to 3500 Hz is transmitted but the reco ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Teams
Microsoft Teams is a proprietary business communication platform developed by Microsoft, as part of the Microsoft 365 family of products. Teams primarily competes with the similar service Slack, offering workspace chat and videoconferencing, file storage, and application integration. Teams replaced other Microsoft-operated business messaging and collaboration platforms, including Skype for Business and Microsoft Classroom. Throughout the COVID-19 pandemic, Teams, and other software such as Zoom and Google Meet, gained much interest as many meetings moved to a virtual environment. As of 2022, it has about 270 million monthly users. History Microsoft announced Teams at an event in New York, and launched the service worldwide on March 14, 2017. It was created during an internal hackathon at the company headquarters, and is currently led by Microsoft corporate vice president Brian MacDonald. Microsoft Teams is a web-based desktop app, developed on top of the Electron framewo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Software
Microsoft is a developer of personal computer software. It is best known for its Windows operating system, the Internet Explorer and subsequent Microsoft Edge web browsers, the Microsoft Office family of productivity software plus services, and the Visual Studio IDE. The company also publishes books (through Microsoft Press) and video games (through Xbox Game Studios), and produces its own line of hardware. The following is a list of the notable Microsoft software Applications. Software development * Azure DevOps ** Azure DevOps Server (formerly Team Foundation Server and Visual Studio Team System) ** Azure DevOps Services (formerly Visual Studio Team Services, Visual Studio Online and Team Foundation Service) * BASICA * Bosque * CLR Profiler * GitHub **Atom ** GitHub Desktop ** GitHub Copilot ** npm **Spectrum **Dependabot * GW-BASIC * IronRuby * IronPython * JScript * Microsoft Liquid Motion * Microsoft BASIC, also licensed as: ** Altair BASIC ** AmigaBASIC ** Applesoft BASI ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer ven ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lossy Compression Algorithms
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression al ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Videotelephony
Videotelephony, also known as videoconferencing and video teleconferencing, is the two-way or multipoint reception and transmission of audio and video signals by people in different locations for real time communication.McGraw-Hill Concise Encyclopedia of EngineeringVideotelephony McGraw-Hill, 2002. Retrieved from the FreeDictionary.com website, January 9, 2010 A videophone is a telephone with a video camera and video display, capable of simultaneous video and audio communication. Videoconferencing implies the use of this technology for a group or organizational meeting rather than for individuals, in a videoconference.Mulbach et al, 1995. pg. 291. Telepresence may refer either to a high-quality videotelephony system (where the goal is to create the illusion that remote participants are in the same room) or to meetup technology, which can go beyond video into robotics (such as moving around the room or physically manipulating objects). Videoconferencing has also been called "visu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lyra (codec)
Lyra is a lossy audio codec developed by Google that is designed for compressing speech at very low bitrates. Unlike most other audio formats, it compresses data using a machine learning-based algorithm. Features The Lyra codec is designed to transmit speech in real-time when bandwidth is severely restricted, such as over slow or unreliable network connections. It runs at a fixed bitrate 3 kbps and it is intended to provide better quality than codecs that use traditional waveform-based algorithms at similar bitrates. Instead, compression is achieved via a machine learning algorithm that encodes the input with feature extraction, and then reconstructs an approximation of the original using a generative model. This model was trained on thousands of hours of speech recorded in over 70 languages to function with various speakers. Because generative models are more computationally complex than traditional codecs, a simple model that processes different frequency ranges in parallel is u ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mean Opinion Score
Mean opinion score (MOS) is a measure used in the domain of Quality of Experience and telecommunications engineering, representing overall quality of a stimulus or system. It is the arithmetic mean over all individual "values on a predefined scale that a subject assigns to his opinion of the performance of a system quality". Such ratings are usually gathered in a subjective quality evaluation test, but they can also be algorithmically estimated. MOS is a commonly used measure for video, audio, and audiovisual quality evaluation, but not restricted to those modalities. ITU-T has defined several ways of referring to a MOS in RecommendatioITU-T P.800.1 depending on whether the score was obtained from audiovisual, conversational, listening, talking, or video quality tests. Rating scales and mathematical definition The MOS is expressed as a single rational number, typically in the range 1–5, where 1 is lowest perceived quality, and 5 is the highest perceived quality. Other MOS ranges ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Skype Technologies
Skype Technologies S.A.R.L (also known as Skype Software S.A.R.L, Skype Communications S.A.R.L, Skype Inc., and Skype Limited) is a Luxembourgish telecommunications company headquartered in Luxembourg City, Luxembourg, whose chief business is the manufacturing and marketing of the video chat and instant messaging computer software program Skype, and various Internet telephony services associated with it. Microsoft purchased the company in 2011, and it has since then operated as their wholly owned subsidiary; as of 2016, it is operating as part of Microsoft's Office Product Group. The company is a '' Société à responsabilité limitée'', or SARL, equivalent to an American limited liability company. Skype, a voice over IP (VoIP) service, was first released in 2003 as a way to make free computer-to-computer calls, or reduced-rate calls from a computer to telephones. Support for paid services such as calling landline/mobile phones from Skype (formerly called SkypeOut), allowing l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Packet Loss Concealment
Packet loss concealment (PLC) is a technique to mask the effects of packet loss in voice over IP (VoIP) communications. When the voice signal is sent as VoIP packets on an IP network, the packets may (and likely will) travel different routes. A packet therefore might arrive very late, might be corrupted, or simply might not arrive at all. One example case of the last situation could be, when a packet is rejected by a server which has a full buffer and cannot accept any more data. Other cases include network congestion resulting in significant delay. In a VoIP connection, error-control techniques such as automatic repeat request (ARQ) are not feasible and the receiver should be able to cope with packet loss. Packet loss concealment is the inclusion in a design of methodologies for accounting for and compensating for the loss of voice packets. PLC techniques * Zero insertion: the lost speech frames are replaced with silence. * Waveform substitution: the missing gap is reconstructed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wideband Audio
Wideband audio, also known as wideband voice or HD voice, is high definition voice quality for telephony audio, contrasted with standard digital telephony "toll quality". It extends the frequency range of audio signals transmitted over telephone lines, resulting in higher quality speech. The range of the human voice extends from 100 Hz to 17 kHz but traditional, voiceband or narrowband telephone calls limit audio frequencies to the range of 300 Hz to 3.4 kHz. Wideband audio relaxes the bandwidth limitation and transmits in the audio frequency range of 50 Hz to 7 kHz. In addition, some wideband codecs may use a higher audio bit depth of 16 bits to encode samples, also resulting in much better voice quality. Wideband codecs have a typical sample rate of 16 kHz. For superwideband codecs the typical value is 32 kHz. History In 1987, the International Telecommunication Union (ITU) standardized a version of wideband audio known as G.722. Radio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |