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Sanritsu
Sanritsu Denki is a Japanese video game publisher and developer. SIMS Co., Ltd. was established on June 12, 1991, as a joint venture of Sanritsu and Sega Enterprises, Ltd. It was responsible for games such as: *''Appoooh'' (Arcade) (1984) *''Bank Panic'' (Arcade) (1984) *''Out Run'' (Arcade) (1986) *'' Bomber Raid'' (Master System) (1988) *'' Assault City'' (Master System) (1990) *''Peepar Time'' (Famicom) (1990) *'' Slap Shot'' (Master System) (1990) *'' Slaughter Sport'' (Mega Drive) (1990) *''Fantasy Zone'' (Game Gear) (1991) *''Gain Ground'' (Mega Drive, Master System) (1991) See also *List of Sanritsu/SIMS games The list of games by Sanritsu/SIMS includes, unless otherwise noted: Arcade *'' Bank Panic'' (バンクパニック) (1983) *''Change Leon'' (???) (1982) *'' Combat Hawk'' (1987) *'' Dr. Micro'' (1983) *'' Dream Shopper'' (1982) *''Get Bass: Seg ... External links * Sanritsu/SIMSat the Game Developer Research Institute wiki Video game companies of Japan V ...
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List Of Sanritsu/SIMS Games
The list of games by Sanritsu/SIMS includes, unless otherwise noted: Arcade *''Bank Panic'' (バンクパニック) (1983) *''Change Leon'' (???) (1982) *'' Combat Hawk'' (1987) *'' Dr. Micro'' (1983) *'' Dream Shopper'' (1982) *''Get Bass: Sega Bass Fishing'' (ゲットバス ソフト単品) / ''Sega Bass Fishing'' (1998) *'' Janputer'' (1981) *'' Jantotsu Super'' (1983) *'' Kikiipatsu Mayumi-chan'' (1988) *'' Mahjong Kyou Jidai'' (1986) *'' Maximum Speed'' (2003) *''Mermaid'' / ''Yachtsman'' (1982) *'' Quiz Ah! Megami Sama: Tatakau Tsubasa Totomo Ni'' (クイズ ああっ女神さまっ ~闘う翼とともに~ 通常版) (2000) *'' Quiz Jump'' (1983) *'' Red Selector'' (1982) *'' Ron 2-nin Mahjong'' (1980) *'' Ron 2-nin Mahjong 2'' (1980) *'' Roppyakuken'' (1983) *'' Rougien'' (1982) *'' Sega Marine Fishing'' (セガマリンフィッシング) (1999) *''Space War'' (Clone of ''Space Invaders'') (1978) *'' Sports Shooting USA'' (2003) *''Triple Punch'' (1982) *'' Van-Van C ...
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Gain Ground
is a 1988 action- strategy arcade game later ported to home systems. Gameplay In ''Gain Ground'', players control one of a set of characters at a time, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. There are forty levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have fifty levels in the game. Normal mode starts with three players. There are captive characters littered across all levels, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. In Hard mode, the player starts the game with all twenty characters, but all the captive characte ...
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Tongue Of The Fatman
''Tongue of the Fatman'' (also known as ''Mondu's Fight Palace'' on the Commodore 64, ''Fatman'' for its Japanese release, and ''Slaughter Sport'' in its Sega Genesis iteration) is a 1989 fighting game developed by Activision and published by Sanritsu. Overview The game gives the player ten races to choose from, each race having its own special moves. The original version of the game starts with the player having 3 species to choose from, unlocking new characters by defeating them in battle. These races include the Humanoid, CyberDroid, Cryoplasts, Amazoid, Bi-Husker, Rayzor, Mammath, Puftian, Colonoid, and lastly, the Celluloid. The game consists of 10 matches, facing off with each race from left to right of the given list.Rivera, Michael. ''Powerhits Sci/Fi.'' 1992. Pg. 41-56. http://www.mocagh.org/activision/scifipowerhits-manual.pdf<. Mondu The Fat is the champion of the fight palace and the last obstacle of the game. The Fat Man's special ability is the "Tongue Lash", ...
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Bomber Raid
is a vertically scrolling shooter released for the Master System in 1988 in Europe and 1989 in the United States and Japan. The aircraft on the box cover resembles a Lockheed SR-71 Blackbird, and bears no resemblance to the player's plane in the game. Gameplay In ''Bomber Raid'', the player controls a small "Freedom Fighter" aircraft able to fire different types of projectiles through five levels. The player starts with three lives and a limited number of cluster bombs. Any collision with either an enemy aircraft or enemy fire results in the loss of a life. One type of enemy, a strange disk like object with a green and red flashing center, drops a powerup when destroyed. Power-ups, which can be a weapon power-up (P) which replace the standard twin cannon, speed power up (S) or provide the player with a comrade fighter plane in one out four formations (depending on the number of the power up) to assist in destroying enemies. Cluster bomb A cluster munition is a form of air-dro ...
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Assault City
''Assault City'' is a rail shooter released for the Master System in 1990. Two versions were released: the original, which only supports the directional pad, and a second edition which supports the Light Phaser gun. The two versions are distinguished by a large red light phaser on the cover of the second edition. Plot The plot centers around Joe, one of the last of the humans remaining that can overturn the cybernetic revolt. Nothing can stop him from destroying the control system which forces the robots to kill. In the latter half of the 21st century, robots have been engaged in labor in dangerous places, housework, etc. Then suddenly, the control system used to function these robots plotted a revolt against the human race, and ordered every robot to annihilate all of the people. The robots robbed them of their weapons, and occupied various military bases and factories. The war robots that were manufactured there murdered men, one after another, and the survivors organized a res ...
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Slap Shot (video Game)
''Slap Shot'' is an ice hockey game released by Sega in 1990 for their Sega Master System. This game has nothing to do with the 1977 Hollywood film ''Slap Shot''; dealing with international ice hockey teams instead of American minor league ice hockey teams. Gameplay ''Slap Shots game play is very similar to hockey games that came out in the 1980s; mainly NES's ''Ice Hockey'' and Konami's ''Blades of Steel''. This game allows the option of choosing to play an exhibition match or in a tournament. Teams Slap Shot has 24 different teams split into three pools. Loosely based on IIHF World Championships pools by the time the game was released, the three groups have different difficulty levels, Pool A being the hardest, Pool B being Normal, and Pool C being easiest. It's not possibly to play teams from different pools. Pool A * America * Canada * Czechoslovakia * Finland * Poland * Sweden * USSR * West Germany Pool B * Austria * Denmark * East Germany * France * Italy * Japan * Norway * ...
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Out Run
(also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (composer), Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations. The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was a critical and commercial success, becoming the highest-grossing 1987 in video games, arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. It was ported to numerous video game consoles and home computers, becoming one of the List of best-selling video games, best-selling video games at the time and selling millions of copies worldwide ...
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Fantasy Zone
is a 1986 arcade game by Sega, and the first game in the ''Fantasy Zone'' series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character. The game design and main character have many similarities to the earlier ''TwinBee'', and both are credited with establishing the cute 'em up subgenre. It also popularized the concept of a boss rush, a stage where the player faces multiple previous bosses again in succession. Numerous sequels were made over the years. Gameplay In the game, the player's ship is placed in a level with a number of bases to destroy. When all the bases are gone, the stage boss appears, who must be defeated in order to move on to the next stage. Th ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ...
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Video Game Companies Of Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Game Gear
The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued in 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under li ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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