Saints Row (2022 Video Game)
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Saints Row (2022 Video Game)
''Saints Row'' is an action-adventure game developed by Volition (company), Volition and published by Deep Silver. It is a Reboot (fiction), reboot of the ''Saints Row'' series, and the fifth main installment, following 2013's ''Saints Row IV''. It was released on August 23, 2022 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Google Stadia. Set within the fictional city of Santo Ileso, loosely based on Las Vegas, the Single-player video game, single-player story follows a group of four friends who start their own outlaw gang called The Saints, which they subsequently expand by seizing power from other criminal organizations in the city. The game is played from a third-person view and its open world is navigated on-foot or by vehicle. Players can fight enemies using a variety of firearms and other tools, and call in non-playable gang members to assist them. Similarly to previous ''Saints Row'' titles, players control the gang's leader, nickname ...
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Volition (company)
Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) is an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing ''Descent'' and ''Descent II''. By the time the sequel was completed, Toschlog had relocated to Ann Arbor, Michigan, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher Interplay Entertainment, Volition created '' Descent: FreeSpace – The Great War'' and its sequel, ''FreeSpace 2''. The two companies parted ways during the development of '' Summoner''. Volition found a new publisher in THQ, which acquired the studio in August 2000 and released the game shortly thereafter. Under THQ, Volition created the ''Red Faction'' and ''Saints ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Video Games Chronicle
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Front Organization
A front organization is any entity set up by and controlled by another organization, such as intelligence agencies, organized crime groups, terrorist organizations, secret societies, banned organizations, religious or political groups, advocacy groups, or corporations. Front organizations can act for the parent group without the actions being attributed to the parent group, thereby allowing them to hide certain activities from the authorities or the public. Front organizations that appear to be independent voluntary associations or charitable organizations are called front groups. In the business world, front organizations such as front companies or shell corporations are used to shield the parent company from legal liability. In international relations, a puppet state is a state which acts as a front (or surrogate) for another state. Intelligence agencies Intelligence agencies use front organizations to provide "cover", plausible occupations and means of income, for their covert ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Quest (video Games)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'me ups, as the game is ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Saints Row Reboot Cover Art
In religious belief, a saint is a person who is recognized as having an exceptional degree of holiness, likeness, or closeness to God. However, the use of the term ''saint'' depends on the context and denomination. In Catholic, Eastern Orthodox, Anglican, Oriental Orthodox, and Lutheran doctrine, all of their faithful deceased in Heaven are considered to be saints, but some are considered worthy of greater honor or emulation. Official ecclesiastical recognition, and consequently a public cult of veneration, is conferred on some denominational saints through the process of canonization in the Catholic Church or glorification in the Eastern Orthodox Church after their approval. While the English word ''saint'' originated in Christianity, historians of religion tend to use the appellation "in a more general way to refer to the state of special holiness that many religions attribute to certain people", referring to the Jewish tzadik, the Islamic walī, the Hindu rishi or Sikh ...
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Gearbox Entertainment
Gearbox Software is an American video game developer, video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as President (corporate title), president and chief executive officer. Gearbox initially created expansions for the Valve Corporation, Valve game ''Half-Life (series), Half-Life'', then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, ''Brothers in Arms (video game series), Brothers in Arms'', on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, ''Borderlands (series), Borderlands'', commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of ''Duke Nukem'' and ''Home ...
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Online Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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Character Creation
Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customization to physical and personality traits. This is usually used in Role-playing games. Role-playing games Character creation is typically the first step taken by the players (as opposed to the gamemaster) in preparation for a game. The result of character creation is a '' direct characterization'' that is recorded on a character sheet. In its most comprehensive form it includes not only a game-specific representation of the character's physical, mental, psychological and social properties in terms of statistics, but also often less formal descriptions of the character's physical appearance, personalit ...
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