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Saga Fest
is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square (video game company), Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2. The series is notable for its emphasis on open world exploration, Nonlinear gameplay, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises. Development The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include ''Final Fantasy (video game), Final Fantasy'' and ''Final Fantasy II''. At a time when Nintendo's Game Boy was becoming popular worldwide due to the puzzle game ''Tetris'', then-Square president Masashi Miyamoto requested that a development team create a game for the handheld console. Kawazu and fellow designer Koichi Ishii suggested ...
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Akitoshi Kawazu
is a Japanese game designer, director, producer and writer. After joining Square (video game company), Square (later Square Enix) in 1985, he went on to become a central developer for the first two ''Final Fantasy'' titles, then acted as creator and lead developer for the ''SaGa'' series. Interested in games since his high school days, his first project at Square was a graphic designer for ''Rad Racer''; he then acted as battle designer for ''Final Fantasy (video game), Final Fantasy'' and ''Final Fantasy II''. He has since worked on nearly every ''SaGa'' title, in addition to creating the ''Final Fantasy Crystal Chronicles'' subseries, smaller projects including ''The Last Remnant'', and serving in an executive role on multiple Square Enix projects. Kawazu has drawn much of his design inspiration from Western role-playing titles such as ''Dungeons & Dragons'' and ''Wizardry: Proving Grounds of the Mad Overlord, Wizardry'', admitting a liking for sword and sorcery settings in h ...
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