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SOLV
Solve may refer to: * Sölve, viking king of Sweden * SOLVE, an American environmental organization * Solve (advertising agency) * "Solve" (song), by Japanese pop band Dream * HSwMS ''Sölve'' See also * Equation solving * Problem solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ... * Solution (other) {{disambiguation ...
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SOLVE
Solve may refer to: * Sölve, viking king of Sweden * SOLVE, an American environmental organization * Solve (advertising agency) * "Solve" (song), by Japanese pop band Dream * HSwMS ''Sölve'' See also * Equation solving * Problem solving * Solution (other) Solution may refer to: * Solution (chemistry), a mixture where one substance is dissolved in another * Solution (equation), in mathematics ** Numerical solution, in numerical analysis, approximate solutions within specified error bounds * Solutio ...
{{disambiguation ...
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Sölve
Sölve was a sea-king who conquered Sweden by burning the Swedish king Östen to death inside his hall. The ''Heimskringla'' relates that he was the son of Högne of Nærøy, and that he had his home in Jutland (however, according to the older source ''Historia Norwegiae'', he was Geatish). He pillaged in the Baltic Sea and at night they made shore in the hundred of Lofond/Lovund (perhaps Lovön or the Lagunda Hundred) where they surrounded a house and set it on fire killing everybody inside. In the house there was a feast where the Swedish king Östen was invited. Then Sölve and his men arrived in Sigtuna (Old Sigtuna) and declared that the Swedes had to accept him as king. The Swedes refused and fought Sölve for eleven days until they lost. Sölve then ruled Sweden until the Swedes rebelled and killed him. ''Historia Norwegiae'' only relates that the Geats burnt Östen and his people to death inside his house. Sölvi also appears in '' Half's saga'', of which there is a ...
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Solve (advertising Agency)
Solve is an independent advertising and branding agency based in Minneapolis, Minnesota. The agency was founded in late 2011 by CEO John Colasanti, President Corey Johnson and Executive Creative Directors Eric Sorensen and Hans Hansen. Prior to founding Solve, Colasanti and Johnson held executive leadership positions at Carmichael Lynch, while Sorensen and Hansen served as creative directors at Fallon Worldwide. History In 2016, Solve became the first U.S.-based advertising agency to field a competitive cycling team supporting both an employee passion and the agency's many cycling clients. Solve was named Midwest Small Agency of the Year at the 2016 Ad Age Small Agency Awards in Miami. The Small Agency Awards are the premier honors saluting outstanding work created by independent shops with 150 or fewer employees. It marked a second Ad Age award for Solve having been previously recognized as a top small agency in 2013. In January 2017, Solve expanded its leadership team by nam ...
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Solve (song)
Solve is Dream's eighth single. The single reached #17 on the weekly Oricon charts and charted for three weeks. The title track was the May 2001 ending theme for Nihon TV show ''Pinpapa'' and the image song for the Japanese release of ''Little Nicky ''Little Nicky'' is a 2000 American fantasy comedy film directed by Steven Brill, written by Brill, Adam Sandler, and Tim Herlihy, and starring Sandler in the title role, Patricia Arquette, Harvey Keitel, Rhys Ifans, Tommy "Tiny" Lister Jr., an ...''. Track list * "Solve" (Original mix) * "Solve" (Beatwave Anthem Mix) * "Solve" (Dub's Floor Mix Pop Tune 002) * "Solve" (Conmo remix 4.17) * "Solve" (Instrumental) Credits * Mai Matsumuro (Lyrics) * Kawamoto Morifumi (Music) * Izumi "D・M・X" Miyazaki (Arrangement) External links Oricon.co.jp {{Authority control Dream (Japanese group) songs 2001 songs Songs written by Mai Matsumuro ...
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HSwMS Sölve
HSwMS ''Sölve'' is one of seven s built for the Swedish Navy in the mid-1870s. The ship had an uneventful career and was sold in 1919 for conversion into a barge. She became a museum ship in Gothenburg, Sweden, in 1992. Design and description The ''Hildur''-class monitors were designed by Lieutenant John Christian d'Ailly, from a proposal by John Ericsson, for the defense of Lake Mälaren and the Stockholm archipelago. The ships were long overall and had a beam of . They had a draft of and displaced . Her crew numbered 48 officers and men. The ship had rudders at bow and stern.Harris, pp. 30–32 The ''Hildur''s had a pair of two-cylinder horizontal-return connecting-rod steam engines, each driving a single propeller using steam from two cylindrical boilers. The engines produced a total of which gave the monitors a maximum speed of .Harris, pp. 30–31 The ships carried of coal.Gardiner, p. 362 The monitors were equipped with one M/69 rifled breech loader, mounted ...
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Equation Solving
In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign. When seeking a solution, one or more variables are designated as ''unknowns''. A solution is an assignment of values to the unknown variables that makes the equality in the equation true. In other words, a solution is a value or a collection of values (one for each unknown) such that, when substituted for the unknowns, the equation becomes an equality. A solution of an equation is often called a root of the equation, particularly but not only for polynomial equations. The set of all solutions of an equation is its solution set. An equation may be solved either numerically or symbolically. Solving an equation ''numerically'' means that only numbers are admitted as solutions. Solving an equation ''symbolically'' means that expressions can be use ...
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Problem Solving
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. Another classification is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is troublesome but it is not clear what kind of resolution to aim for. Similarly, one may distinguish formal or fact-based problems requiring psychometric intelligence, versus socio-emotional problems which depend on the changeable emotions of individuals or groups, such as tactful behavior, fashion, or gift choices. Solutions require sufficient resources and knowledge to attain the goal. Professionals such as ...
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