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SKZ-Replay
''SKZ-Replay'' is the third compilation album by South Korean boy band Stray Kids. It was released digitally on December 21, 2022, through JYP Entertainment and Republic Records. Consisting of 25 tracks, the album split into two sides: the A-side contains ten songs, eight performed solo and two performed by the group as a whole, and the B-side includes fifteen original songs from their video series ''SKZ-Player'' and ''SKZ-Record''. Background Stray Kids released the video series ''SKZ-Player'' and ''SKZ-Record'' to showcase their self-written songs and covers, as well as other non-promotional projects published unofficially on various online video platforms. ''SKZ-Player'' was released as music videos, while ''SKZ-Record'' was released as audio-only videos. The first video from the ''SKZ-Player'' series was Lee Know, Hyunjin, and Felix's choreography video, uploaded on August 26, 2018. The first video of ''SKZ-Record'' was Seungmin's cover of "Start Over", originally performed ...
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Stray Kids
Stray Kids (; often abbreviated as SKZ) is a South Korean boy band formed by JYP Entertainment through the 2017 reality show of the same name. The group is composed of eight members: Bang Chan, Lee Know, Changbin, Hyunjin, Han, Felix, Seungmin, and I.N. Originally a nine-piece group, member Woojin left due to undisclosed personal reasons in October 2019. Stray Kids released their pre-debut extended play (EP) ''Mixtape'' in January 2018 and officially debuted on March 25 with the EP ''I Am Not'', followed by other two ''I Am'' series EPs, ''I Am Who'' and '' I Am You''. Their ''Clé'' trilogy EPs were issued in 2019, consisting of '' Clé 1: Miroh'', '' Clé 2: Yellow Wood'', and '' Clé: Levanter''. The group's first studio album '' Go Live'' was released in 2020, becoming their first platinum-certified album by Korea Music Content Association (KMCA). That year, Stray Kids also made their Japanese debut with the compilation album ''SKZ2020'' through Epic Records Japan. In 202 ...
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3Racha
Stray Kids (; often abbreviated as SKZ) is a South Korean boy band formed by JYP Entertainment through the 2017 Stray Kids (TV series), reality show of the same name. The group is composed of eight members: Bang Chan, Lee Know, Changbin, Hyunjin, Han, Felix, Seungmin, and I.N. Originally a nine-piece group, member Kim Woo-jin, Woojin left due to undisclosed personal reasons in October 2019. Stray Kids released their pre-debut extended play (EP) ''Mixtape (Stray Kids EP), Mixtape'' in January 2018 and officially debuted on March 25 with the EP ''I Am Not'', followed by other two ''I Am'' series EPs, ''I Am Who'' and ''I Am You (EP), I Am You''. Their ''Clé'' trilogy EPs were issued in 2019, consisting of ''Clé 1: Miroh'', ''Clé 2: Yellow Wood'', and ''Clé: Levanter''. The group's first studio album ''Go Live (album), Go Live'' was released in 2020, becoming their first platinum-certified album by Korea Music Content Association (KMCA). That year, Stray Kids also made their Ja ...
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Maxident
''Maxident'' is the seventh Korean-language extended play and by South Korean boy band Stray Kids. It was released on October 7, 2022, through JYP Entertainment and Republic Records, seven months after the release of their preceding EP, ''Oddinary''. A portmanteau of "max" or "maximum" and "incident" or "accident", the EP saw the band take on a "love" concept for the first time. ''Maxident'' was written and produced primarily by 3Racha, alongside the group's other members and producers Raphael, Daviid, Yosia, Tak, 1Take, Kim Park Chella, Hong Ji-sang, Earattack, Chan's, and Darm. ''Maxident'' consists of eight tracks, including the lead single "Case 143" and the Korean version of "Circus", originally from the band's Japanese EP of the same name. Music critics described the EP an "experimental" release that still retained Stray Kids' identity. Commercially, ''Maxident'' topped charts in South Korea, Croatia, Poland, and the United States, and reached the top ten in Australia, Be ...
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The Sound (Stray Kids Album)
''The Sound'' is the debut Japanese-language studio album and third overall by South Korean boy band Stray Kids. It was released on February 22, 2023, through Epic Records Japan, eight months after their second Japanese-language extended play ''Circus'' (2022). Centered on an orchestra theme and the group's own unique music concept, the standard edition consists of ten tracks, preceded by "Scars", the Japanese versions of "Thunderous" and " Case 143", and the title track. Background and release After the release of the Japanese version of " Case 143" on December 15, 2022, Stray Kids first announced their debut Japanese studio album via a trailer on December 23, 2022, scheduled for release on February 22 next year. The album made available to pre-order on the same day, coming in four editions–limited A ( CD + Blu-ray), limited B (CD + SpecialZine), regular, and eight individual-cover FC limited editions. The album's title, ''The Sound'', alongside the track listing, main promoti ...
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Sound Recording And Reproduction
Sound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording. Sound recording is the transcription of invisible vibrations in air onto a storage medium such as a phonograph disc. The process is reversed in sound reproduction, and the variations stored on the medium are transformed back into sound waves. Acoustic analog recording is achieved by a microphone diaphragm that senses changes in atmospheric pressure caused by acoustic sound waves and records them as a mechanical representation of the sound waves on a medium such as a phonograph record (in which a stylus cuts grooves on a record). In magnetic tape recording, the sound waves vibrate the microphone diaphragm and are converted into a varying electric current, which is then converted to ...
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Programming (music)
Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments. These musical sounds are created through the use of music coding languages. There are many music coding languages of varying complexity. Music programming is also frequently used in modern pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music. It gained popularity in the 1950s and has been emerging ever since. Music programming is the process in which a musician produces a sound or "patch" (be it from scratch or with the aid of a synthesizer/ sampler), or uses a sequencer to arrange a song. Coding languages Music coding languages are used to program the electronic devices to produce the instrumental sounds they make. Each coding language has its own level of difficulty and function. Alda ...
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String Instrument
String instruments, stringed instruments, or chordophones are musical instruments that produce sound from vibrating strings when a performer plays or sounds the strings in some manner. Musicians play some string instruments by plucking the strings with their fingers or a plectrum—and others by hitting the strings with a light wooden hammer or by rubbing the strings with a bow. In some keyboard instruments, such as the harpsichord, the musician presses a key that plucks the string. Other musical instruments generate sound by striking the string. With bowed instruments, the player pulls a rosined horsehair bow across the strings, causing them to vibrate. With a hurdy-gurdy, the musician cranks a wheel whose rosined edge touches the strings. Bowed instruments include the string section instruments of the orchestra in Western classical music (violin, viola, cello and double bass) and a number of other instruments (e.g., viols and gambas used in early music from the Baro ...
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Synthesizer
A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and may be synchronized to other equipment via MIDI. Synthesizer-like instruments emerged in the United States in the mid-20th century with instruments such as the RCA Mark II Sound Synthesizer, RCA Mark II, which was controlled with Punched card, punch cards and used hundreds of vacuum tubes. The Moog synthesizer, d ...
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Digital Editing
Digital media is any media (communication), communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ''Digital'' defines as any data represented by a series of digits, and ''media'' refers to methods of broadcasting or communicating this information. Together, ''digital media'' refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet. Digital media platforms, such as YouTube, Vimeo, and Twitch (service), Twitch, accounted for viewership rates of 27.9 billion hours in 2020. A contributing factor to its part in what is commonly referred to as ''the digital revolution'' can be attributed to the use of interconnectivity. Digital media Examples of digital medi ...
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Mastering (audio)
Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master), the source from which all copies will be produced (via methods such as pressing, duplication or replication). In recent years digital masters have become usual, although analog masters—such as audio tapes—are still being used by the manufacturing industry, particularly by a few engineers who specialize in analog mastering. Mastering requires critical listening; however, software tools exist to facilitate the process. Results depend upon the intent of the engineer, the skills of the engineer, the accuracy of the speaker monitors, and the listening environment. Mastering engineers often apply equalization and dynamic range compression in order to optimize sound translation on all playback systems. It is standard practice to make a copy of a master recording—known as a safety copy—in case ...
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Audio Mixing (recorded Music)
In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product. In the process of combining the separate tracks, their relative levels are adjusted and balanced and various processes such as equalization and compression are commonly applied to individual tracks, groups of tracks, and the overall mix. In stereo and surround sound mixing, the placement of the tracks within the stereo (or surround) field are adjusted and balanced. Audio mixing techniques and approaches vary widely and have a significant influence on the final product. Audio mixing techniques largely depend on music genres and the quality of sound recordings involved. The process is generally carried out by a mixing engineer, though sometimes the record producer or recording artist may assist. After mixing, a mastering engineer prepares the final product for production. Audio mixing may be performed on a mixing ...
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Audio Engineer
An audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts." Sound engineering is increasingly seen as a creative profession where musical instruments and technology are used to produce sound for film, radio, television, music and video games. Audio engineers also set up, sound check and do live sound mixing using a mixing console and a sound reinforcement system for music concerts, theatre, sports games and corporate events. Alternatively, ''audio engineer'' can refer to a scientist or professional engineer who holds an engineering degree and who designs, dev ...
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