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SFZero
SFZero or SF0 is a web-based community game invented in San Francisco. It is a type of alternate reality game. SFZero players earn points by completing a wide variety of different tasks, often with a focus on creativity, exploration, community, or performance. Although the game was originally intended for San Francisco residents, its player base has expanded to include many other locales both in and outside of America. SFZero is the creation of Ian Kizu-Blair, Sam Lavigne and Sean Mahan of Playtime Antiboredom, a "nonprofit organization dedicated to producing free immersive art games that use new technologies in significant ways." Gameplay Groups In the early game, players were required to align with a group upon starting the game. This requirement was later lifted. Currently, players can complete tasks from any group, and can choose to be listed as a member of any group from which they have completed tasks. Each group has its own goals, interests, and an archive of group tasks ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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Psychogeography
Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutionary groups influenced by Marxist and anarchist theory as well as the attitudes and methods of Dadaists and Surrealists. In 1955, Guy Debord defined psychogeography as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals." One of the key tactics for exploring psychogeography is the loosely defined urban walking practice known as the ''dérive''. As a practice and theory, psychogeography has influenced a broad set of cultural actors, including artists, activists and academics. Development Psychogeography was originally developed by the Lettrist International 'around the summer of 1953'. Debord describes psychogeography as 'charmingly vag ...
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Alternate Reality Games
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relati ...
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SF may refer to: Locations * San Francisco, California, United States * Sidi Fredj, Algeria * South Florida, an urban region in the United States * Suomi Finland, former vehicular country code for Finland In arts and entertainment Genres * Speculative fiction (usually ''sf'') ** Science fiction or sci-fi (usually ''SF'') In film and television * , the Swedish film industry ** SF Film Finland, a Finnish film distributor * SF Channel (Australia) * , a German-language television network in Switzerland * , a Finnish film production company In music * Sforzando (musical direction) or sf, a musical accent * ''Subito forte'', a musical notation for dynamics (music) * Switchfoot, a band * Sasha Fierce, on-stage alter ego of American entertainer Beyoncé, and namesake of her album '' I Am... Sasha Fierce'' Other media * Saikoro Fiction, a Japanese role-playing game system * ''Street Fighter'', a series of fighting video games by Capcom Businesses and organizations ...
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San Francisco
San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of California cities by population, fourth most populous in California and List of United States cities by population, 17th most populous in the United States, with 815,201 residents as of 2021. It covers a land area of , at the end of the San Francisco Peninsula, making it the second most densely populated large U.S. city after New York City, and the County statistics of the United States, fifth most densely populated U.S. county, behind only four of the five New York City boroughs. Among the 91 U.S. cities proper with over 250,000 residents, San Francisco was ranked first by per capita income (at $160,749) and sixth by aggregate income as of 2021. Colloquial nicknames for San Francisco include ''SF'', ''San Fran'', ''The '', ''Frisco'', and '' ...
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Tip (gratuity)
A gratuity (often called a tip) is a sum of money customarily given by a customer to certain service sector workers such as hospitality for the service they have performed, in addition to the basic price of the service. Tips and their amount are a matter of social custom and etiquette, and the custom varies between countries and between settings. In some countries, it is customary to tip servers in bars and restaurants, taxi drivers, hair stylists and so on. However, in some places tipping is not expected and may be discouraged or considered insulting. The customary amount of a tip can be a specific range or a certain percentage of the bill based on the perceived quality of the service given. It is illegal to offer tips to some groups of workers, such as U.S. government workers and more widely police officers; the tips may be regarded as bribery. A fixed percentage service charge is sometimes added to bills in restaurants and similar establishments. Tipping may not be expected ...
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Cacophony Society
The Cacophony Society is "a randomly gathered network of free spirits united in the pursuit of experiences beyond the pale of mainstream society." It was started in 1986 by surviving members of the now defunct Suicide Club of San Francisco. Cacophony has been described as an indirect culture jamming outgrowth of the Dada movement. One of its central concepts is the Trip to the Zone, or Zone Trip, inspired by the 1979 Film '' Stalker'' by Andrei Tarkovsky. According to self-designated members of the Society, "you may already be a member." The anarchic nature of the Society means that membership is left open-ended and anyone may sponsor an event, though not every idea pitched garners attendance by members. Cacophony events often involve costumes and pranks in public places and sometimes going into places that are generally off limits to the public. Cacophonists have been known to regale Christmas shoppers with improvised Christmas carols while dressed as Santa Claus. San Fr ...
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Dérive
The ''dérive'' (, "drift") is a revolutionary strategy originally put forward in the "Theory of the Dérive" (1956) by Guy Debord, a member at the time of the Letterist International. Debord defines the ''dérive'' as "a mode of experimental behaviour linked to the conditions of urban society: a technique of rapid passage through varied ambiances." It is an unplanned journey through a landscape, usually urban, in which participants drop their everyday relations and "let themselves be drawn by the attractions of the terrain and the encounters they find there". Though solo ''dérives'' are possible, Debord indicates that the most fruitful numerical arrangement consists of several small groups of two or three people who have reached the same level of awareness, since cross-checking these different groups' impressions makes it possible to arrive at more objective conclusions.The ''dérive'' goals include studying the terrain of the city (psychogeography) and emotional disorientatio ...
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Culture Of San Francisco
The culture of San Francisco is major and diverse in terms of arts, music, cuisine, festivals, museums, and architecture but also is influenced heavily by Mexican culture due to its large Hispanic population, and its history as part of Spanish America and Mexico. San Francisco's diversity of cultures along with its eccentricities are so great that they have greatly influenced the country and the world at large over the years. In 2012, ''Bloomberg Businessweek'' voted San Francisco as America's Best City. Museums The Museum of Modern Art (SFMOMA) contains 20th Century and contemporary pieces. It moved to its building in South of Market in 1995 and attracts 600,000 visitors annually. The California Palace of the Legion of Honor contains primarily European works. The De Young Museum and the Asian Art Museum have significant anthropological and non-European holdings. The Palace of Fine Arts, a remnant of the 1915 Panama-Pacific Exposition, used to house the Exploratorium, a po ...
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