HOME
*





SDXF
SDXF (Structured Data eXchange Format) is a data serialization format defined by RFC 3072. It allows arbitrary structured data of different types to be assembled in one file for data exchange, exchanging between arbitrary computers. The ability to arbitrarily serialize data into a self-describing format is reminiscent of XML, but SDXF is not a text format (as XML) — SDXF is not compatible with text editors. The maximal length of a datum (composite as well as elementary) encoded using SDXF is 16777215 bytes (one less than 16 megabyte, MB). Technical structure format SDXF data can express arbitrary levels of structural depth. Data elements are self-documenting, meaning that the metadata (numeric, character string or structure) are encoded into the data elements. The design of this format is simple and transparent: computer programs access SDXF data with the help of well-defined functions, exempting programmers from learning the precise data layout. The word "exchange" in the n ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Comparison Of Data Serialization Formats
This is a comparison of data serialization formats, various ways to convert complex objects to sequences of bits. It does not include markup languages used exclusively as document file format A document file format is a text or binary file format for storing documents on a storage media, especially for use by computers. There currently exist a multitude of incompatible document file formats. Examples of XML-based open standards are ...s. Overview Syntax comparison of human-readable formats Comparison of binary formats See also * Comparison of document-markup languages References {{reflist External linksXML-QL Proposal discussing XML benefits
Data serialization formats
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


External Data Representation
External Data Representation (XDR) is a standard data serialization format, for uses such as computer network protocols. It allows data to be transferred between different kinds of computer systems. Converting from the local representation to XDR is called ''encoding''. Converting from XDR to the local representation is called ''decoding''. XDR is implemented as a software library of functions which is portable between different operating systems and is also independent of the transport layer. XDR uses a base unit of 4 bytes, serialized in big-endian order; smaller data types still occupy four bytes each after encoding. Variable-length types such as string and opaque are padded to a total divisible by four bytes. Floating-point numbers are represented in IEEE 754 format. History XDR was developed in the mid 1980s at Sun Microsystems, and first widely published in 1987. XDR became an IETF standard in 1995. The XDR data format is in use by many systems, including: * Network File ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Apache Thrift
Thrift is an interface definition language and binary communication protocol used for defining and creating services for numerous programming languages. It was developed at Facebook for "scalable cross-language services development" and as of 2020 is an open source project in the Apache Software Foundation. With a remote procedure call (RPC) framework it combines a software stack with a code generation engine to build cross-platform services which can connect applications written in a variety of languages and frameworks, including ActionScript, C, C++, C#, Cappuccino, Cocoa, Delphi, Erlang, Go, Haskell, Java, JavaScript, Objective-C, OCaml, Perl, PHP, Python, Ruby, Elixir, Rust, Scala, Smalltalk and Swift. The implementation was described in an April 2007 technical paper released by Facebook, now hosted on Apache. Architecture Thrift includes a complete stack for creating clients and servers. The top part is generated code from the Thrift definition. From this file, th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Data Serialization
In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment). When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of references, this process is not straightforward. Serialization of object-oriented objects does not include any of their associated methods with which they were previously linked. This process of serializing an object is also called marshalling an object in some situations. The opposite operation, extracting a data structure from a series of bytes, is deserialization, (also called unserialization or un ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Internet Protocols
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). In the development of this networking model, early versions of it were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to high ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Internet Standards
In computer network engineering, an Internet Standard is a normative specification of a technology or methodology applicable to the Internet. Internet Standards are created and published by the Internet Engineering Task Force (IETF). They allow interoperation of hardware and software from different sources which allows internets to function. As the Internet became global, Internet Standards became the lingua franca of worldwide communications. Engineering contributions to the IETF start as an Internet Draft, may be promoted to a Request for Comments, and may eventually become an Internet Standard. An Internet Standard is characterized by technical maturity and usefulness. The IETF also defines a Proposed Standard as a less mature but stable and well-reviewed specification. A Draft Standard was an intermediate level, discontinued in 2011. A Draft Standard was an intermediary step that occurred after a Proposed Standard but prior to an Internet Standard. As put in RFC 2026: In ge ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Internet Communications Engine
The Internet Communications Engine, or Ice, is an open-source RPC framework developed by ZeroC. It provides SDKs for C++, C#, Java, JavaScript, MATLAB, Objective-C, PHP, Python, Ruby and Swift, and can run on various operating systems, including Linux, Windows, macOS, iOS and Android. Ice implements a proprietary application layer communications protocol, called the Ice protocol, that can run over TCP, TLS, UDP, WebSocket and Bluetooth. As its name indicates, Ice can be suitable for applications that communicate over the Internet, and includes functionality for traversing firewalls. History Initially released in February 2003, Ice was influenced by the Common Object Request Broker Architecture (CORBA) in its design, and indeed was created by several influential CORBA developers, including Michi Henning. However, according to ZeroC, it was smaller and less complex than CORBA because it was designed by a small group of experienced developers, instead of suffering from de ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Etch (protocol)
Etch was an open-source, cross-platform framework for building network services, first announced in May 2008 by Cisco Systems. Etch encompasses a service description language, a compiler, and a number of language bindings. It is intended to supplement SOAP and CORBA as methods of communicating between networked pieces of software, especially where there is an emphasis on portability, transport independence, small size, and high performance. Etch was designed to be incorporated into existing applications and systems, enabling a transition to a service-oriented architecture. It was derived from work on the Cisco Unified Application Environment, the product acquired by Cisco as part of the Metreos acquisition. History The mid-2008 release was planned to supported Java and C#. A second wave of support was supposed to include Ruby, Python, JavaScript, and C. In July 2008, Etch was released under the Apache 2.0 license. As part of the open source process, Etch was submitted to the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Abstract Syntax Notation One
Abstract Syntax Notation One (ASN.1) is a standard interface description language for defining data structures that can be serialized and deserialized in a cross-platform way. It is broadly used in telecommunications and computer networking, and especially in cryptography. Protocol developers define data structures in ASN.1 modules, which are generally a section of a broader standards document written in the ASN.1 language. The advantage is that the ASN.1 description of the data encoding is independent of a particular computer or programming language. Because ASN.1 is both human-readable and machine-readable, an ASN.1 compiler can compile modules into libraries of code, codecs, that decode or encode the data structures. Some ASN.1 compilers can produce code to encode or decode several encodings, e.g. packed, BER or XML. ASN.1 is a joint standard of the International Telecommunication Union Telecommunication Standardization Sector (ITU-T) in ITU-T Study Group 17 and ISO/IEC, orig ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Protocol Buffers
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs to communicate with each other over a network or for storing data. The method involves an interface description language that describes the structure of some data and a program that generates source code from that description for generating or parsing a stream of bytes that represents the structured data. Overview Google developed Protocol Buffers for internal use and provided a code generator for multiple languages under an open-source license (see below). The design goals for Protocol Buffers emphasized simplicity and performance. In particular, it was designed to be smaller and faster than XML. Protocol Buffers are widely used at Google for storing and interchanging all kinds of structured information. The method serves as a basis for a custom remote procedure call (RPC) system that is used for nearly all inter-machine comm ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Data Exchange
Data exchange is the process of taking data structured under a ''source'' schema and transforming it into a ''target'' schema, so that the target data is an accurate representation of the source data.A. Doan, A. Halevy, and Z. Ives.Principles of data integration, Morgan Kaufmann,s 2012 pp. 276 Data exchange allows data to be shared between different computer programs. It is similar to the related concept of data integration except that data is actually restructured (with possible loss of content) in data exchange. There may be no way to transform an instance given all of the constraints. Conversely, there may be numerous ways to transform the instance (possibly infinitely many), in which case a "best" choice of solutions has to be identified and justified. Single-domain data exchange In some domains, a few dozen different source and target schema (proprietary data formats) may exist. An "exchange" or "interchange format" is often developed for a single domain, and then necessar ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]