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SCORM
Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format." SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense. SCORM 2004 introduced a complex idea called sequencing, which is a set of rules that specifies the order in which a learner may experience content objects. In simple terms, they constrain a learner to a fixed set of paths through the training material, permit the learner to "bookmark" their progress when taking breaks, and assure the acceptability of test scores achieved by the learner. The standar ...
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Experience API
The Experience API (xAPI) is an e-learning software specification that records and tracks various types of learning experiences for learning systems. Learning experiences are recorded in a Learning Record Store (LRS), which can exist within traditional learning management systems (LMSs) or on their own. Summary The Experience API (Tin Can API) is meant to succeed SCORM, the Sharable Content Object Reference Model, which is a standard for packaging e-learning content. The new Experience API allows trainers to deploy several new capabilities that were not supported with SCORM at the time, such as: *Recording learning from non-browser activities, such as games and simulations. *Platform transition; e.g. start e-learning on a mobile device, finish it on a computer *Team-based e-learning *Tracking learning plans and goals The Experience API spec is open source. xAPI uses a Restful web service that with JavaScript Object Notation (JSON) for its data format. The web service allows softw ...
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Advanced Distributed Learning
The Advanced Distributed Learning (ADL) Initiative is a US government program that conducts research and development on distributed learning and coordinates related efforts broadly across public and private organizations. ADL reports to the Defense Human Resources Activity (DHRA), under the Director, DHRA. Although it is a DoD program, ADL serves the entire US federal government, operates a global partnership network including international defense ministries and US-based academic partners, and collaborates closely with industry and academia. ADL advises the DoD and US government on emerging learning technologies, best practices for improving learning effectiveness and efficiency, and methods for enhancing interoperability. Notable ADL contributions to distributed learning include the Sharable Content Object Reference Model (SCORM), Experience API (xAPI), and the DoD Instruction 1322.26. History The ADL Initiative traces its antecedents to the early 1990s, when Congress authorized ...
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LETSI
The International Federation for Learning, Education, and Training Systems Interoperability (LETSI) is an international nonprofit organization focused on enabling technical interoperability for computer-based learning, education, and training systems. Comprising e-learning vendors, adopters, standards bodies, associations, and policy makers, LETSI's primary activity is to support the adoption of open software standards in learning systems. The LETSI community formed around an international planning effort for the next generation of the Sharable Content Object Reference Model (SCORM), which was originally created by the U.S. Advanced Distributed Learning Initiative. LETSI was founded in March, 2008 to serve the international SCORM community. History In 1997 the U.S. Department of Defense founded the Advanced Distributed Learning (ADL) Initiative, with the mission of improving "access to education, training, and performance aids, tailored to individual needs, delivered cost e ...
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Learning Record Store
A Learning Record Store (LRS) is a data store system that serves as a repository for learning records collected from connected systems where learning activities are conducted. It is an essential component in the process flow for using the Experience API (xAPI) standard by ADL or thCaliperstandard bIMS Global The Experience API is also known as the "Tin Can API" and is an Open Source e-learning specification developed after AICC and SCORM. The concept of the LRS was introduced to the e-learning industry in 2011, and proposes a shift to the way e-learning specifications function. History SCORM has been the e-learning industry software specification for interoperability from 2001 until the present. The governing body of SCORM, Advanced Distributed Learning (ADL), realized that the specification was not keeping up with advancements in technology, and that it needed to be updated. ADL issued a Broad Agency Announcement (BAA) asking for assistance with updating the SCORM specification. ...
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Moodle
Moodle is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors. Moodle is used to create custom websites with online courses and allows for community-sourced plugins. Overview Moodle was originally developed by Martin Dougiamas with the goal of helping educators create online courses and a focus on interaction and collaborative construction of content. The first version of Moodle was released on , and it continues to be actively developed. The Moodle Project is led and coordinated by Moodle HQ, an Australian company, that is financially supported by a network of eighty-four Moodle Partner service companies worldwide. Development is also assisted by the open-source community. Moodle is a learning platform used to augment and move existing learning ...
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Learning Management System
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic. Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may offer classroom management for instructor-led training or a ...
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Learning Management System
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic. Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may offer classroom management for instructor-led training or a ...
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ISpring Suite
iSpring Suite is a PowerPoint-based authoring toolkit produced by iSpring Solutions that allows users to create slide-based courses, quizzes, dialog simulations, screencasts, video lectures, and other interactive learning materials. The output courses are published in HTML5. iSpring-made courses are compatible with the following LMS standards:SCORM 1.2, SCORM 2004, AICC, xAPI (Tin Can), and cmi5. History In 2005, Flashspring Pro, the prototype of all iSpring products, was released. It was a simple PowerPoint-to-Flash converter with free and commercial versions. Later, iSpring released Flashspring Ultra and SCORM compatibility became available. The companion products FlashSpring Lite and FlashSpring Server were released in 2006 and 2007, respectively. In 2008 the name was changed to iSpring. The current version of iSpring Suite, iSpring Suite 9.0, came out in April 24th, 2018. iSpring Suite 7 One enhancement made to iSpring Suite 7 was the support of combined, cross-platfo ...
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ISO/IEC JTC1/SC36
ISO/IEC JTC 1/SC 36 Information Technology for Learning, Education and Training is a standardization subcommittee (SC), which is part of the Joint Technical Committee ISO/IEC JTC 1 of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC), that develops and facilitates standards within the field of information technology (IT) for learning, education and training (LET). ISO/IEC JTC 1/SC 36 was established at the November 1999 ISO/IEC JTC 1 plenary in Seoul, Korea. The subcommittee held its first plenary meeting in March 2000 in London, United Kingdom. The international secretariat of ISO/IEC JTC 1/SC 36 is the Korean Agency for Technology and Standards (KATS), located in the Republic of Korea. Scope The scope of ISO/IEC JTC 1/SC 36 is "Standardization in the field of information technologies for learning, education, and training (ITLET) to support individuals, groups, or organizations, and to enable interoperability and reu ...
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Adobe Captivate
Adobe Captivate is an authoring tool that is used for creating eLearning content such as software demonstrations, software simulations, branched scenarios, and randomized quizzes in Shockwave Flash ( .swf, a.k.a. ‘Small Web Format’) and HTML5 formats. It can also convert Adobe Captivate-generated file formats (.swf) to digital MP4 (.mp4) formats which can be played with media players or uploaded to video hosting websites. For software simulations, Captivate can use left or right mouse clicks, key presses and rollover images. It can also be used to create screencasts, and to convert Microsoft PowerPoint presentations to .swf and HTML5 formats. History While the product started out as a pure screen recording utility known as Flashcam (Nexus Concepts 2002), it evolved into an E-learning authoring tool after San Diego-based eHelp Corporation acquired Flashcam and released it as RoboDemo. Eventually, software firm Macromedia acquired eHelp to gain RoboDemo. Shortly before Ad ...
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Aviation Industry Computer-Based Training Committee
The Aviation Industry Computer-Based Training Committee (AICC) was an international association of technology-based training professionals that existed from 1988 to 2014. The AICC developed guidelines for aviation industry in the development, delivery, and evaluation of CBT, WBT, and related training technologies. AICC specifications were usually designed to be general purpose (not necessarily Aviation Specific) so that learning technology vendors can spread their costs across multiple markets and thus provide products (needed by the Aviation Industry) at a lower cost. This strategy resulted in AICC specifications having broad acceptance and relevance to non-aviation and aviation users alike. History The AICC was formed in 1988 by Aircraft manufacturers (Boeing, Airbus, and McDonnell Douglas) to address Airline concerns about non-standard computing (cost) issues arising from the proliferation of new multimedia training materials emerging at that time. In 1989, the AICC pub ...
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Educational Technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It ...
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