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Rune Factory
is a franchise of fantasy role-playing simulation games created by Yoshifumi Hashimoto, and primarily published by Marvelous. The games are developed by Hashimoto's studio Hakama, taking over from Neverland after they ceased operations in 2013. The series began as a spin-off to Marvelous' flagship franchise ''Story of Seasons'' (formerly ''Harvest Moon''). The ''Story of Seasons'' references were subsequently dropped starting with the second installment, in order to become its own series. With the first game published in 2006, the property consists of five main-series games, two spin-off titles and numerous manga adaptations. ''Rune Factory'' retains the farming and social simulation portions of the ''Story of Seasons'' games, but integrates it into a fantasy setting and introduces dungeon crawling elements into the core gameplay. The basic premise of most ''Rune Factory'' games is to play as a hero who has lost their memory, but must save the land from peril at the hands of a ...
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Neverland (company)
was a Japanese video game developer founded on May 7, 1993. It has developed games for Super NES, Dreamcast, GameCube, PlayStation 2, Game Boy Color, Nintendo DS, Nintendo 3DS, PlayStation Portable, PlayStation 3 and the Wii. The most notable games this company developed were part of the ''Lufia'' and ''Rune Factory'' series of video games. In November 2013, the company announced that it would cease operations and file for bankruptcy. The following year, many former members of the studio were hired by Marvelous, who had published many of their previous games. Softography Super NES * ''Lufia & the Fortress of Doom'' * ''Hat Trick Hero 2'' * '' Lufia II: Rise of the Sinistrals'' * ''Chaos Seed: Fūsui Kairoki'' (Japan) * ''Energy Breaker'' (Japan) Game Boy Color *'' Lufia: The Legend Returns'' Saturn *''Senkutsu Katsuryu Taisen: Chaos Seed'' Dreamcast *''Record of Lodoss War'' *''Fushigi no Dungeon: Fuurai no Shiren Gaiden: Jokenji Asuka Kenzan!'' Game Boy Advance *'' CIMA: The ...
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Rune Factory 5
is a role-playing simulation video game developed and published by Marvelous. The first entry in the ''Rune Factory'' series since 2012's ''Rune Factory 4'', it was released for the Nintendo Switch in Japan in May 2021 and worldwide by Xseed Games in 2022, including a Windows port. Plot A hero loses their memory and ends up joining SEED, a group of rangers operating in the small town of Rigbarth. The hero is encouraged to tend the land and complete tasks for the townspeople, as well as battle monsters in order to maintain the peace. Players control a male or female character named Ares and Alice by default, although they are able to freely rename them. Gameplay As with previous games in the series, gameplay features the ability to farm and tame monsters. Players can also form social connections with the game's townfolks, including ones with bachelors or bachelorettes leading to marriage. Development Following the success of ''Rune Factory 4'', series producer Yoshifumi Hash ...
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Tides Of Destiny
Tides are the rise and fall of sea levels caused by the combined effects of the gravitational forces exerted by the Moon (and to a much lesser extent, the Sun) and are also caused by the Earth and Moon orbiting one another. Tide tables can be used for any given locale to find the predicted times and amplitude (or "tidal range"). The predictions are influenced by many factors including the alignment of the Sun and Moon, the phase and amplitude of the tide (pattern of tides in the deep ocean), the amphidromic systems of the oceans, and the shape of the coastline and near-shore bathymetry (see ''Timing''). They are however only predictions, the actual time and height of the tide is affected by wind and atmospheric pressure. Many shorelines experience semi-diurnal tides—two nearly equal high and low tides each day. Other locations have a diurnal tide—one high and low tide each day. A "mixed tide"—two uneven magnitude tides a day—is a third regular category. Tides var ...
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Rune Factory 3
''Rune Factory 3: A Fantasy Harvest Moon'' is a 2009 simulation role-playing video game developed by Neverland for the Nintendo DS. It was published in Japan by Marvelous Entertainment, in North America by Natsume in 2010, and in Europe by Rising Star Games in 2011. It is the fourth game in the ''Rune Factory'' series. A remaster, ''Rune Factory 3 Special'', will be released for the Nintendo Switch in 2023. Gameplay Like the other ''Rune Factory'' games, the story begins with a character (Micah) who has lost his memory showing up in a small town. He is greeted by a girl (Shara), and is tasked with raising the town's farm. There are multiple avenues to make money, such as growing crops, fishing, and foraging. In addition, there are dungeons to explore. Micah can fight these monsters, and certain monsters can be tamed. The game features new AI with dynamic schedules, as well as new battle commands and NPC interaction. Other changes in the game include: the player can transform int ...
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Rune Factory Frontier
is a simulation action role-playing video game developed by Neverland and published by Marvelous Entertainment in Japan, Xseed Games in North America, and Rising Star Games in Europe for the Wii. It is the third game in the ''Rune Factory'' series. Plot ''Frontier'' begins with Raguna searching for a missing girl, Mist, who has moved to a new town because someone is calling to her in her dreams. Raguna moves into the town as well, living in the house next to her with a field. Then Raguna finds out that the whale island in the sky is in danger of falling on the town. Somehow Mist and another girl named Iris's fates are tied with the whale's. He then starts to fight monsters in the dungeons and slowly make a living in Trampoli. After going through the dungeons, he soon finds something peculiar is happening. Gameplay The player can own a farm. There are 4 distinct seasons, 3 of which you can grow different types of crops. Examples include: Strawberries and turnips in the spri ...
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Rune Factory 2
''Rune Factory 2: A Fantasy Harvest Moon'' is a simulation role-playing video game developed by Neverland. It was published in Japan, North America and the PAL regions by Marvelous Entertainment, Natsume and Rising Star Games respectively for the Nintendo DS. Gameplay ''Rune Factory 2: A Fantasy Harvest Moon'' has gameplay similar to its predecessor. The game runs on its own clock and calendar; while the player is outside, one in-game minute passes every second. All four seasons are included, though there are only 120 days in the year, with 30 days per season. The weather varies from day to day - while it is typically sunny, there are occasional rainy days, and, rarely, storms might damage crops and force the player to stay indoors. The player begins with two tools, the hoe and the watering can, allowing the player to till the land and grow various plants after the player purchases or obtains seeds. Each type of seed has a different growth rate and cost, and some plants can ...
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VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos. History The ''VentureBeat'' company was founded in 2006 by Matt Marshall, an ex-correspondent for ''The Mercury News''. In March 2009, ''VentureBeat'' signed a partnership agreement with IDG to produce DEMO Conference, a conference for startups to announce their launches and raise funding from venture capitalists and angel investors. In 2012, the partnership with IDG ended. In 2014 and 2015, the company raised outside investor funding from Silicon Valley venture capitalist firms including CrossLink Capital, Walden Venture Capital, Rally Ventures, Formation 8, and Lightbank. Editorial The ''VentureBeat'' website comprises a series of distinct news "Beats": Big data, Business (general news), Cloud, Deals, Dev, Enterprise, Entrepreneur, Media, Mobile, Marketing, Security, Small Biz, and Social. In addition, the ...
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Dungeon Crawling
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Flagship
A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the first, largest, fastest, most heavily armed, or best known. Over the years, the term "flagship" has become a metaphor used in industries such as broadcasting, automobiles, education, technology, airlines, and retail to refer to their highest profile or most expensive products and locations. Naval use In common naval use, the term ''flagship'' is fundamentally a temporary designation; the flagship is wherever the admiral's flag is being flown. However, admirals have always needed additional facilities, including a meeting room large enough to hold all the captains of the fleet and a place for the admiral's staff to make plans and draw up orders. Historically, only larger ships could accommodate such requirements. The term was also used by ...
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Spin-off (media)
In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events). One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial ''change in narrative viewpoint and activity'' from that (previous) storyline based on the activities of the series' principal protagonist and so is a shift to that action and overall narrative thread of some other protagonist, which now becomes the central or main thread (storyline) of the new sub-series. The ''new protagoni ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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