Ruff 'n' Tumble
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Ruff 'n' Tumble
''Ruff 'n' Tumble'' is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga. An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups, as well as fight enemies and defeat bosses. ''Ruff 'n' Tumble'' was the creation of Wunderkind, a group within Renegade consisting of programmer Jason Perkins, artist Robin Levy, and composer Jason Page. Levy was contacted by Perkins, due to their previous working experience on ''Apocalypse'' (1994) for Virgin Interactive Entertainment, and was asked if he was interested in making a game with him. Perkins w ...
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Renegade Software
Renegade Software was a UK-based games publisher, founded in 1991 by the Bitmap Brothers. Initially, the Bitmap Brothers used the new label to publish their own games, after they had become dissatisfied with the practices of publishing companies (their previous games were published by Mirrorsoft). Their stated goal was to give game developers more artistic freedom and more recognition. One of the first games released by Renegade Software was Magic Pockets, for which they had struck a deal with music publisher Rhythm King to include a Betty Boo song in the game. Later Renegade also published games by other developers and went on as one of the successful independent publishers of its time, until it was acquired by WarnerMedia, Time Warner in 1995 to become "Warner Interactive Entertainment Ltd", still publishing under the Renegade label. before being merged with the European arm of Time Warner Interactive in the same year, rebranding as Warner Interactive Europe. Subsequently, in No ...
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The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Sony Computer Entertainment Europe
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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Steve Turner (game Programmer)
Steve Turner is a former computer game musician and designer. His development team, Graftgold, mostly wrote for games published by Hewson Consultants during the 1980s. The first computer he bought was a ZX80 which had to be assembled by hand. At school he was a member of a computing club where he learnt the Algol 60 programming language. During the 1970s he added Cobol to his repertoire from a government funded training course. He went on to a programming job in the Civil Service. Turner was 30 when he decided to move into games development. His first game was written whilst he was still employed as a programmer and he handed his notice in when he received his first royalty cheque. He also wrote a series of articles for '' ZX Computing'' between August 1986 and January 1987, called ''The Professional Touch''.http://www.worldofspectrum.org/infoseek.cgi?regexp=Programming%3a+The+Professional+Touch&loadpics=on Andrew Hewson had previously written for the magazine but got too ...
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Graftgold
Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson Era The studio Graftgold was formed in 1983, when Steve Turner quit his day job as a commercial programmer to concentrate on producing computer games. When the work became too much for him to do alone, he hired a close friend, Andrew Braybrook, to work for him. After a small period of time developing games for the Dragon home computer, Graftgold soon turned their attention to the more lucrative Commodore 64 and ZX Spectrum markets. Much of Graftgold's early success came about through their association with Hewson Consultants. Formed by Andrew Hewson in the early 1980s, Hewson Consultants became one of the UK's most successful computer game publishers. Whereas many publishers at the time relied on larger parent companies to handle the manufacturing of their products, Andrew Hewson owned ...
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Last Ninja 3
''Last Ninja 3'' is an action-adventure video game that was developed and published by System 3 for the Commodore 64, Amiga, Atari ST in 1991. It is a sequel to the 1988 game ''Last Ninja 2''. Development and release The Amiga and Atari ST versions of ''Last Ninja 3'', as developed by System 3, began development in September 1990, and were released in the March 1991 for the Amiga and Atari ST; a DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ... version was in development and announced for the same month, but was never released. Adrian Cale, the co-director of ''Last Ninja 3'', stated that the game was conceived because "the ''Ninja'' games have almost become a genre in their own right. People buy them because they specifically want that type of game. ... years ago ''Last Ninja ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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History In The Making
History in the Making may refer to: * "History in the Making" (song), a song by American country music singer Darius Rucker * ''History in the Making'' (Big Gemini album), 2008 * ''History in the Making'' (J.R. Writer album), 2006 * Myth: History in the Making, 1989 {{disambiguation ...
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Armalyte
''Armalyte'' is a horizontally scrolling shooter developed by Cyberdyne Systems in 1988. Summary ''Armalyte'' is a left-to-right scrolling shooter in the style of ''Gradius'', including a weapons upgrade feature and large end-of-level bosses. ''Armalyte'' was released for the Commodore 64 by Thalamus Ltd, their sixth software release. It was marketed by Thalamus as the sequel to ''Delta'', which was also a left-to-right horizontally scrolling shoot 'em up, but ''Delta'' was created by a different programming team. The in-game credits list the members of Cyberdyne Systems as John Kemp (systems programming), Dan Phillips (main programming), and Robin Levy (all graphics, attack waves, level design). Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon. On its release ''Armalyte'' retailed for £9.99 and £12.99 for the cassette and disk versions, respectively, in the United Kingdom. Sequel and remakes Cyberdyne ...
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CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, machine ...
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