Ruby Syntax
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Ruby Syntax
The syntax of the Ruby programming language is broadly similar to that of Perl and Python. Class and method definitions are signaled by keywords, whereas code blocks can be defined by either keywords or braces. In contrast to Perl, variables are not obligatorily prefixed with a sigil. When used, the sigil changes the semantics of scope of the variable. For practical purposes there is no distinction between expressions and statements. Line breaks are significant and taken as the end of a statement; a semicolon may be equivalently used. Unlike Python, indentation is not significant. One of the differences from Python and Perl is that Ruby keeps all of its instance variables completely private to the class and only exposes them through accessor methods (attr_writer, attr_reader, etc.). Unlike the "getter" and "setter" methods of other languages like C++ or Java, accessor methods in Ruby can be created with a single line of code via metaprogramming; however, accessor methods can al ...
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Pattern Matching
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually must be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures. Uses of pattern matching include outputting the locations (if any) of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence (i.e., search and replace). Sequence patterns (e.g., a text string) are often described using regular expressions and matched using techniques such as backtracking. Tree patterns are used in some programming languages as a general tool to process data based on its structure, e.g. C#, F#, Haskell, Java, ML, Python, Ruby, Rust, Scala, Swift and the symbolic mathematics language Mathematica have special syntax for expressing ...
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Ruby Programming Language
Ruby is a general-purpose programming language. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is interpreted, high-level, and dynamically typed; its interpreter uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, and Lisp. History Early concept According to Matsumoto, Ruby was conceived in 1993. In a 1999 post to the Ruby-Talk mailing list, he shared some of his early ideas about the language: Matsumoto described Ruby's design as resembling a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-order functions, and practical utility like tha ...
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Perl
Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed by Larry Wall in 1987 as a general-purpose Unix scripting language to make report processing easier. Since then, it has undergone many changes and revisions. Perl originally was not capitalized and the name was changed to being capitalized by the time Perl 4 was released. The latest release is Perl 5, first released in 1994. From 2000 to October 2019 a sixth version of Perl was in development; the sixth version's name was changed to Raku. Both languages continue to be developed independently by different development teams which liberally borrow ideas from each other. Perl borrows features from other programming languages including C, sh, AWK, and sed. It provides text processing facilities without the arbitrary data-length limits of ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Sigil (computer Programming)
In computer programming, a sigil () is a symbol affixed to a variable name, showing the variable's datatype or scope, usually a prefix, as in $foo, where $ is the sigil. '' Sigil'', from the Latin '' sigillum'', meaning a "little sign", means ''a sign or image supposedly having magical power''. Sigils can be used to separate and demarcate namespaces that possess different properties or behaviors. Historical context The use of sigils was popularized by the BASIC programming language. The best known example of a sigil in BASIC is the dollar sign ("$") appended to the names of all strings. Many BASIC dialects use other sigils (like "%") to denote integers and floating-point numbers and their precision, and sometimes other types as well. Larry Wall adopted shell scripting's use of sigils for his Perl programming language. In Perl, the sigils do not specify fine-grained data types like strings and integers, but the more general categories of scalars (using a prefixed "$"), arra ...
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Expression (programming)
In computer science, an expression is a syntactic entity in a programming language that may be evaluated to determine its value. It is a combination of one or more constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value. This process, for mathematical expressions, is called ''evaluation''. In simple settings, the resulting value is usually one of various primitive types, such as string, boolean, or numerical (such as integer, floating-point, or complex). Expressions are often contrasted with statements—syntactic entities that have no value (an instruction). Examples 2 + 3 is both an arithmetic and programming expression, which evaluates to 5. A variable is an expression because it denotes a value in memory, so y + 6 is also an expression. An example of a relational expression is 4 ≠ 4, whi ...
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Statement (programming)
In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions). Many programming languages (e.g. Ada, Algol 60, C, Java, Pascal) make a distinction between statements and definitions/declarations. A definition or declaration specifies the data on which a program is to operate, while a statement specifies the actions to be taken with that data. Statements which cannot contain other statements are ''simple''; those which can contain other statements are ''compound''. The appearance of a statement (and indeed a program) is determined by its syntax or grammar. The meaning of a statement is determined by its semantics. Simple statements Simple statements are complete in themselves; these include assignments, subroutine calls, and a few statements which may ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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Metaprogramming
Metaprogramming is a computer programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyse, or transform other programs, and even modify itself, while running. In some cases, this allows programmers to minimize the number of lines of code to express a solution, in turn reducing development time. It also allows programs more flexibility to efficiently handle new situations with no recompiling. Metaprogramming can be used to move computations from runtime to compile time, to generate code using compile time computations, and to enable self-modifying code. The ability of a programming language to be its own metalanguage allows reflective programming, and is termed ''reflection''. Reflection is a valuable language feature to facilitate metaprogramming. Metaprogramming was popular in the 1970s and 1980s using list processing languages such as Lisp. Lisp machine hardware ...
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C Sharp (programming Language)
C# ( pronounced: C-sharp) ( ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal inventors of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft. It was first widely distributed in July 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/ IEC (ISO/IEC 23270 and 20619) in 2003. Microsoft introduced C# along with .NET Framework and Microsoft Visual Studio, both of which are technically speaking, closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decad ...
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Interactive Ruby Shell
Ruby is a general-purpose programming language. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is interpreted, high-level, and dynamically typed; its interpreter uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, and Lisp. History Early concept According to Matsumoto, Ruby was conceived in 1993. In a 1999 post to the Ruby-Talk mailing list, he shared some of his early ideas about the language: Matsumoto described Ruby's design as resembling a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-order functions, and practical utility like that of P ...
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"Hello, World!" Program
A "Hello, World!" program is usually a simple computer program that emits (or displays) to the screen (often the Console application, console) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic Syntax (programming languages), syntax. Such a program is often the first written by a student of a new programming language, but it can also be used as a sanity check to ensure that the computer software intended to Compiler, compile or run source code is correctly installed, and that its operator understands how to use it. History While several small test programs have existed since the development of programmable computers, the tradition of using the phrase "Hello, World!" as a test message was influenced by an example program in the 1978 book ''The C Programming Language'', with likely earlier use in BCPL. The example program from the book prints , and was inherited from a 197 ...
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