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Rooky (group)
Rooky is a Rummy-like card game based on the usage of a Rook deck rather than a standard 52 playing card deck. The rules, while closely resembling a simple game of Rummy, integrates some of Rook's popular elements, such as trick-taking and team-play. The game is usually suggested for 2 - 5 players, though larger groups and teams are encouraged. There are also special rules for dealing with 6 or more players. The name Rooky is a portmanteau of ''Rook'' and ''Rummy''. Game Basics In Rooky, the objective of the game is to be the player (or team) with the highest-scoring melds. This usually involves strict teamwork and capturing (or stealing) opponent melds. A preset score goal is usually established before game play, allowing players to go through several hands before this goal is met and the game ends. After dealing and bidding has finished, the player with the highest bid executes a turn, drawing a card from the deck (or graveyard, when applicable) and shuffling through possible ...
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Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition. Origin There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar David Parlett combines these two theories, and ...
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Rook (card Game)
Rook is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as Christian cards or missionary cards, Rook playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition, and those in Mennonite culture who considered the face cards in a regular deck inappropriate because of their association with gambling and cartomancy. Rook playing cards George S. Parker and his wife Grace sought to create a deck of cards that could be marketed to people with religious objections to the standard deck. To accomplish this, George and Grace recast the standard deck of playing cards. They replaced the Ace with a "1" and the jack, queen, and king with "11", "12", and "13" cards, and added a "14" card as well. The hearts, spades, clubs, and diamonds were replaced with " suits" of colors: red, yellow, green, and black. With this new fifty-six-card deck, whist and most other common ...
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Portmanteau
A portmanteau word, or portmanteau (, ) is a blend of wordsGarner's Modern American Usage
, p. 644.
in which parts of multiple words are combined into a new word, as in ''smog'', coined by blending ''smoke'' and ''fog'', or ''motel'', from ''motor'' and ''hotel''. In , a portmanteau is a single morph that is analyzed as representing two (or more) underlying s. When portmanteaus shorten es ...
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Rooky
Rooky is a Rummy-like card game based on the usage of a Rook deck rather than a standard 52 playing card deck. The rules, while closely resembling a simple game of Rummy, integrates some of Rook's popular elements, such as trick-taking and team-play. The game is usually suggested for 2 - 5 players, though larger groups and teams are encouraged. There are also special rules for dealing with 6 or more players. The name Rooky is a portmanteau of ''Rook'' and ''Rummy''. Game Basics In Rooky, the objective of the game is to be the player (or team) with the highest-scoring melds. This usually involves strict teamwork and capturing (or stealing) opponent melds. A preset score goal is usually established before game play, allowing players to go through several hands before this goal is met and the game ends. After dealing and bidding has finished, the player with the highest bid executes a turn, drawing a card from the deck (or graveyard, when applicable) and shuffling through possible ...
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[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]